A quick test of tinker traps reveals the following results:
3 Explosion Traps made by a GM tinker with lesser explosions
(1) 114 damage
(2) 120+ damage
(3) 120+ damage
3 Explosion Traps made by a GM tinker with greater explosions
All three did 120+ damage
My sample sizes are small but: Lesser explosions are as effective as greaters. They always do enough to kill someone with 100 strength.
FYI: Tinker Trap Damage
- chumbucket
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Re: FYI: Tinker Trap Damage
And how many murders did it take you to figure out this little pearl of wisdom?
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Re: FYI: Tinker Trap Damage
There may be a small difference between lesser and greater but it isn't much. Always been that way.
Re: FYI: Tinker Trap Damage
Aye, with GM tinker I think you're banging up agaist the max damage that a trap can do. The differences would be more noticeable at a lower tinkering skill.
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Re: FYI: Tinker Trap Damage
0DrFaustus wrote:And how many murders did it take you to figure out this little pearl of wisdom?