Also, I don't remember if potions would go straight into the keg (if it was already holding the same type) after being made durring T2A or not. If it could, you can't here. If it couldn't, good job on the accuracy
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Thanks, yes it is accurate. I don't know when they changed it so you could craft directly to a keg. Likely when they introduced the new craft menus.Maleficia wrote:In T2A, you could create a potion using the mortar and pestle as normal. For the second potion and all subsequent potions you could double click the mortar and target the same mortar and it would create the last potion made.
Also, I don't remember if potions would go straight into the keg (if it was already holding the same type) after being made during T2A or not. If it could, you can't here. If it couldn't, good job on the accuracy
http://web.archive.org/web/200002291156 ... gn_42.htmlNov. 23, 1999 Patch wrote:Looking at a keg
When empty, single clicking on a potion keg will return the message "a specially lined keg for holding potions".
When filled, single clicking on a potion keg will return:
"A keg of (color) liquid" for non-owners and anyone else that has not used taste-id on the barrel.
"A keg of (potion type)" for the owner or those who have used the Taste Id skill on the keg (up to 5 at a time).A filled keg will also return a message giving a general description of how full it is.
Filling the potion keg
...Parts edited out by me to shorten post...
Potions can be crafted directly in the keg if there are no bottles in the alchemist�s backpack.
After you begin to make a potion you will be given a targeting cursor.
Clicking on the potion keg will add one potion.
The same rules apply to this method as for dragging a potion onto the keg.
Nice find. I didn't know this about crafting directly to keg.Maleficia wrote:http://web.archive.org/web/200002291156 ... gn_42.html
This is actually the patch that introduced the potion kegs. I bring this up, only because I was looking to verify another bug, and certainly wasn't looking to dispute your ruling on the autofill to the kegs. The new bug is that the potion kegs I have made with my alchemist identify as a "color" potion. To the creator and filler of the keg, it should be identified as the type of potion that is created.