Hero/Evil System

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Flash Hardstar
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Hero/Evil System

Post by Flash Hardstar »

Thanks to red for bringin this up cause I've been thinkin about it. Can anyone link to exactly when the hero/evil system was implemented for the month or so it was in? Or any other info they may have on it? Should it be put back in?
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Re: Hero/Evil System

Post by alatar »

Flash Hardstar wrote:Thanks to red for bringin this up cause I've been thinkin about it. Can anyone link to exactly when the hero/evil system was implemented for the month or so it was in? Or any other info they may have on it? Should it be put back in?
This was only live on the Siege Perilous shard on OSI.
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Jaster
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Re: Hero/Evil System

Post by Jaster »

Yea only SP, and it still exists.
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Red
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Re: Hero/Evil System

Post by Red »

It actually started on the Abyss shard before going into SP, much like factions.

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Flash Hardstar
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Re: Hero/Evil System

Post by Flash Hardstar »

I wasn't aware they kept it on the Siege shard but I did remember playin it so I guess on Abyss... anyones thoughts or feelings about it being here...?
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Re: Hero/Evil System

Post by Red »

It was a pretty unbalanced system IMO. Evil could lethal poison anyone with any weapon at the cost of points obtained by killing Hero players and wisps. The Hero equivalent only did 2x(I think) damage to Evils.

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Re: Hero/Evil System

Post by alatar »

the holy shield was very imbalanced
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ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
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Re: Hero/Evil System

Post by Sivrik »

Yep, and there at one point was a certain power you could have that required 100 points orthat could kill any evil/good instantly just by invoking that power. :/
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