Blessed Items should break from damage [reposted]
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Blessed Items should break from damage [reposted]
silver system bless deeds -> give items targeted googleplex x infinite hitpoints
no mechanics altered, just item properties, which were all ok with
no mechanics altered, just item properties, which were all ok with

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Blessed Items should break from damage [reposted]
I thought the worst argument would be the one arguing against era accuracy in the face of so much evidence.DrFaustus wrote: Trammel still exists if you make them breakable...that's why this argument is stupid.
Like I said before, just because you make things breakable doesn't mean they'll disappear in time. Worst argument ever.
Re: Blessed Items should break from damage [reposted]
Blessed items prior to xmas weren't exactly accurate to begin with...so arguing about their properties is a pointless waste of time. Remove them all or shut up imo.noxmonk wrote:I thought the worst argument would be the one arguing against era accuracy in the face of so much evidence.DrFaustus wrote: Trammel still exists if you make them breakable...that's why this argument is stupid.
Like I said before, just because you make things breakable doesn't mean they'll disappear in time. Worst argument ever.
Derrick wrote:![]()
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Re: Blessed Items should break from damage [reposted]
Actually, the way you obtained them was not era accurate and their mechanics were not era accurate however the item itself is era accurate. All we're saying is like with heavy xbows that the mechanic be correct so that items effected by this mechanic receive the correct t2a mechanics and not incorrect t2a mechanics. If you're saying that we shouldn't have era accurate mechanics or that mechanics changed that effect an item should not be retroactively fixed then we have a lot of items in the game that need to have specific mechanics applied to them.DrFaustus wrote:Blessed items prior to xmas weren't exactly accurate to begin with...so arguing about their properties is a pointless waste of time. Remove them all or shut up imo.noxmonk wrote:I thought the worst argument would be the one arguing against era accuracy in the face of so much evidence.DrFaustus wrote: Trammel still exists if you make them breakable...that's why this argument is stupid.
Like I said before, just because you make things breakable doesn't mean they'll disappear in time. Worst argument ever.
Re: Blessed Items should break from damage [reposted]
That makes no sense.noxmonk wrote:Actually, the way you obtained them was not era accurate and their mechanics were not era accurate however the item itself is era accurate. All we're saying is like with heavy xbows that the mechanic be correct so that items effected by this mechanic receive the correct t2a mechanics and not incorrect t2a mechanics. If you're saying that we shouldn't have era accurate mechanics or that mechanics changed that effect an item should not be retroactively fixed then we have a lot of items in the game that need to have specific mechanics applied to them.DrFaustus wrote:Blessed items prior to xmas weren't exactly accurate to begin with...so arguing about their properties is a pointless waste of time. Remove them all or shut up imo.noxmonk wrote:I thought the worst argument would be the one arguing against era accuracy in the face of so much evidence.DrFaustus wrote: Trammel still exists if you make them breakable...that's why this argument is stupid.
Like I said before, just because you make things breakable doesn't mean they'll disappear in time. Worst argument ever.
Derrick wrote:![]()
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Re: Blessed Items should break from damage [reposted]
the mechanic is the code that reads the items properties when called to do so. Then decides what to do with the item based on those properties.
For instance if you have a normal robe with 1 hp and its hit with a mace to the point where its about to break
The mechanic is called to reduce the items hps to 0 and it deletes the item.
If a player dies and the mechanic to decide what to do with the players item is called, it checks each item for loot type
which is a property - newbie, normal, blessed
The mechanic code called reads the items property and decides what to do with the item. Either move it to the ghosts backpack, or drop it to the players corpse.
is this correct?
For instance if you have a normal robe with 1 hp and its hit with a mace to the point where its about to break
The mechanic is called to reduce the items hps to 0 and it deletes the item.
If a player dies and the mechanic to decide what to do with the players item is called, it checks each item for loot type
which is a property - newbie, normal, blessed
The mechanic code called reads the items property and decides what to do with the item. Either move it to the ghosts backpack, or drop it to the players corpse.
is this correct?

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Blessed Items should break from damage [reposted]
I received a second opinion and that particular person indicated my text was both logical and comprehensible. What about it does not make sense?DrFaustus wrote:That makes no sense.
Re: Blessed Items should break from damage [reposted]
How can an item obtained through an era inaccurate method be era accurate?
Derrick wrote:![]()
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Re: Blessed Items should break from damage [reposted]
Here doc, I made this flowchart to help you understand.
Re: Blessed Items should break from damage [reposted]
I'm done arguing.
Your points are flawed.
You blatantly stated that an inaccurately obtained item is accurate???
Done with you.
Here, I'll give you something to look at...

Your points are flawed.
You blatantly stated that an inaccurately obtained item is accurate???
Done with you.
Here, I'll give you something to look at...

Derrick wrote:![]()
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Re: Blessed Items should break from damage [reposted]
Thats a pretty good chart to be honest.
[01:12:32] <Nevermore> Stranger you are the reason I hate christmas
[01:12:36] <Nevermore> You specifically
[01:12:44] <Nevermore> Every year? Christmas sucks. Because of Stranger
[01:12:36] <Nevermore> You specifically
[01:12:44] <Nevermore> Every year? Christmas sucks. Because of Stranger
Re: Blessed Items should break from damage [reposted]
I tried to make it as simple as possible to follow given the general comprehension skills exhibited by the denizens lurking within this thread. Apparently even the simplest of examples is not comprehensible by some. Oh well.Stranger wrote:Thats a pretty good chart to be honest.
Re: Blessed Items should break from damage [reposted]
clothing bless deeds were given out in december 99, so they aren't technically in the time frame.

Re: Blessed Items should break from damage [reposted]
noxmonk, how do I add that image to my signature?
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Re: Blessed Items should break from damage [reposted]
I thought our timeframe extended into the beginning of 2000 anyway.marmalade wrote:clothing bless deeds were given out in december 99, so they aren't technically in the time frame.