Blessed Items should break from damage [reposted]

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Re: Blessed Items should break from damage [reposted]

Post by Ireland »

Omnicron wrote:The reason why blessed idems should not break is because many people would stop playing. I would be one of these people at least. All the masks and sandles are a status symbol. A reward for working hard towards something, or for playing here for several years. Everyone who posts the contrary is just jealous.
I don't think anybody had to work very hard to get CBD's. Black sandals were pretty easy too.
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Re: Blessed Items should break from damage [reposted]

Post by Omnicron »

Alex the Artist wrote:
Omnicron wrote:The reason why blessed idems should not break is because many people would stop playing. I would be one of these people at least. All the masks and sandles are a status symbol. A reward for working hard towards something, or for playing here for several years. Everyone who posts the contrary is just jealous.
The era accurate solution to your problem would be to stand at the Brit bank in all your 'status symbol' glory chatting with all the other 'status symbol' pvpers. Not changing game mechanics to protect your 'status symbol'.

If blessed items broke in era (as the evidence seems to show), then they should here. If they didn't (lacking evidence), then they shouldn't.

I don't play this game to stand at brit bank. I think it's sad that everyone wants to break idems that they cannot get. Blessed idems were indestructable long before UOR even though there is no evidence to state that other than a some players that did not get demencia. The more I think about childish issues like this the more my desires to play diminish. I'm sure others feel the same way.

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Re: Blessed Items should break from damage [reposted]

Post by lettuce »

dont cry era accuracy about one small issue omg (blessed stuff dont break and it should ! )
it does not help or hurt anyone . and to say ppl didnt work hard for them is garbage (like my grammer)
plenty of ppl farmed for hrs on end for gold to buy silver and others did events and saved up to eran them
i mean where is the thread about razor i dont think thats era accurate but what do i know

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Re: Blessed Items should break from damage [reposted]

Post by Homie »

Alex the Artist wrote:
Omnicron wrote:The reason why blessed idems should not break is because many people would stop playing. I would be one of these people at least. All the masks and sandles are a status symbol. A reward for working hard towards something, or for playing here for several years. Everyone who posts the contrary is just jealous.
The era accurate solution to your problem would be to stand at the Brit bank in all your 'status symbol' glory chatting with all the other 'status symbol' pvpers. Not changing game mechanics to protect your 'status symbol'.

If blessed items broke in era (as the evidence seems to show), then they should here. If they didn't (lacking evidence), then they shouldn't.
I'm still asking for the proof. Outdated forum entries are no proof at all and memories are no reliable proof as well. This can be prooven by browsing the suggestion boards where many good ideas were thrown into the trash barrel on the first page of the thread just because no official patch note could be quoted.

What happened to poisoning? Most players said, that poisoning was a godlike skill but some code from a demo cd sufficed to nerf the skill. Memories havent had any space there neither do they here.

It is still a disputed change that kicks more players in the butt than it will bring something good not to mention that it will bring a feeling of era accuracy.

Really funny are some people that are judging all mask lovers as trammies... You are just lazy. You guys ever imagined someone having a goal and doing almost everything to achieve it? Those masks were a real competition - 350 points while no points were handed out on ctf and dd, paralell the first cutdown of events took place. And after you have been informed that those neat items wont break and finally selected it you bored kids show up and claim they did break AND KAZZAM "everybody" remembers. Sorry, thats ridiculous.

Something vital regarding the item status like this should have been considered before handing out or giving players the possibility to obtain such items with great efforts. AND FOR GODS SAKE DONT TELL PEOPLE IT DOESNT BRAKE WHEN A CHANGE IS REALLY IN CONSIDERATION. Something like this is a desicion that has to last forever only to NOT spit people in the face.

And in the end you are all arguing against compensations or grandfathering for those that had efforts to get a mask. Thats just another straight kick in the face of people that participated at a lot of tourneys or farmed a lot - got pk'ed a lot of times... a kick in the face to people that contributed more than you were willed to contribute to the shard, for the gameplay. You guys don't know what community means. Its a shame :(

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Re: Blessed Items should break from damage [reposted]

Post by DrFaustus »

It's obvious some are arguing for pure era accuracy which is completely understandable, and I support them. However, there are bigger fish to fry than blessed masks breaking. The glaring inaccuracy of the silver system is shadowing most other things IMO right now.

It's also obvious that some in this thread just want to get at those that have what they don't have. It's easy to see in the way you write, and it's funny, but human nature.
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Re: Blessed Items should break from damage [reposted]

Post by noxmonk »

I will still be wearing my blessed sandals when they are breakable.

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Re: Blessed Items should break from damage [reposted]

Post by clintbeastwood »

Omnicron wrote:
Alex the Artist wrote:
Omnicron wrote:The reason why blessed idems should not break is because many people would stop playing. I would be one of these people at least. All the masks and sandles are a status symbol. A reward for working hard towards something, or for playing here for several years. Everyone who posts the contrary is just jealous.
The era accurate solution to your problem would be to stand at the Brit bank in all your 'status symbol' glory chatting with all the other 'status symbol' pvpers. Not changing game mechanics to protect your 'status symbol'.

If blessed items broke in era (as the evidence seems to show), then they should here. If they didn't (lacking evidence), then they shouldn't.

I don't play this game to stand at brit bank. I think it's sad that everyone wants to break idems that they cannot get. Blessed idems were indestructable long before UOR even though there is no evidence to state that other than a some players that did not get demencia. The more I think about childish issues like this the more my desires to play diminish. I'm sure others feel the same way.
seriously dude stfu. you didnt even play pre uor im sure. only nubs think they didnt break. go learn to spell you fucking foriener

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

stop posting
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Re: Blessed Items should break from damage [reposted]

Post by Brules »

So if I go out and bless a special hued mask or moon boots - my argument to have them breakable will no longer be moot as I will then not be a "wanna be" or a "has not"?

Someone tell me how fixing this to be accurate would be a kick in the face? How have all the other countless changes/patches not been equal kicks to the face lol?

It's not accurate and should be fixed.....thats all I am sayin. How long it took to get or how hard it was to get is not an arguable position haha!

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Re: Blessed Items should break from damage [reposted]

Post by Homie »

Brules wrote: So if I go out and bless a special hued mask or moon boots - my argument to have them breakable will no longer be moot as I will then not be a "wanna be" or a "has not"?

Someone tell me how fixing this to be accurate would be a kick in the face? How have all the other countless changes/patches not been equal kicks to the face lol?

It's not accurate and should be fixed.....thats all I am sayin. How long it took to get or how hard it was to get is not an arguable position haha!
What equal patches? This change would affect the virtual property of players in a never seen way and dimension. Given the fact the people trusted in the words "They wont break".

Nobody ever said (insert skill here) will stay as powerful as it is
Nobody ever stated black sandals will be only avaiable through the silver sys
Nobody said monster loot will stay forever the same
But i was told my mask will be unbreakable before i purchased it

Imagine you just bought a car and the seller assured you that the engine will work properly. After having a short trip it shows a defect and now tell me you dont want it to stay functional. Now tell me you dont want a refund... Would you have bought this car with the knowledge it will only work for a few miles? i doubt it.

Again, something like this is a desicion that has to last forever. I cannot tell people masks dont break, making hued masks in combination with a cbd go for the top desireable item, having a lot of players spend enormous amounts of time into a 11 yo game just to screw em after 3 (!) years AND call em out as trammies because they love what they worked for. No big deal to comrpehend this.

Brules please consider everyone that have spent a lot of time here to gather the required resources as a player who contributed his personal time to the gameplay of this shard and NOT as a "trammie". I dont think you'll help your own proposal with those terms and your ongoing ignorance.

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Re: Blessed Items should break from damage [reposted]

Post by Caswallon »

If this is not getting fixed, can we have bandage cutting in the 1000s back? And the trade window for houses? No? Those are "minor" inaccuracys too....
?

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Re: Blessed Items should break from damage [reposted]

Post by Brules »

Everyone quotes the "it wont break" thing, but I have yet to see an actual quote, chat log or a screen shot backing up this claim that players were told that blessing an item would make it fully indestructable.

Someone please produce such proof or quit using it as an argument.

Heres proof for my side of the argument:

http://uo.stratics.com/content/basics/i ... iday.shtml
This deed can be used on any article of clothing (such as tunics, boots, hats, etc.) After double-clicking the deed, target an article of clothing. Once targeted, the clothing will become blessed (meaning it cannot be stolen or looted). Blessed clothing can still take damage (from maces for example).
Please proceed with the patch to fix this Derrick.
Last edited by Brules on Tue Jan 04, 2011 9:57 am, edited 1 time in total.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

go spend 700 silver on one, then ask them yourself
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Re: Blessed Items should break from damage [reposted]

Post by Brules »

BlackFoot wrote:go spend 700 silver on one, then ask them yourself
Wait, so since you spent silver on something, it should not be fixed/patched to be accurate?

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

thats not what i said
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<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
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