
As some of you may know, cA has been patrolling the shard in search of sheep for some time now. We play this role in a comical fashion, seeking a moderate sum of 10k for a permit under the guise of semi-rp shadowey fun. However, this is not a profitable enterprise, we do this to keep these sheep in the pens where they belong. The moderate donations for permits just barely covers the cost of EQ regs and the time spent tracking these sheep horders down. You can view our work here: viewtopic.php?f=53&t=12935
Here is my concern. I have noticed a DRASTIC increase in not only the number of these establishments but also the quantity of sheep which they house and the stockpile of cloth that they produce. I have found a sheep containment facility with approx. 42k bolts of cloth, that's 2.1 million yards and an estimate street value of around 5 million gold if sold for the lowest price I have recently seen. This shard has absolutely no market for cloth and bandaids, which used to be a staple of the new player.
In 1999 NPCs, animals, and mobiles were limited. If you took the sheep from Jhelom into your home, they would not respawn (I suppose depending on server lines etc perhaps). This obviously caused a problem with in-house non-tame animals on OSI, and was addressed in April of 1999 by Designer Dragon:
http://groups.google.com/group/rec.game ... ae1cb84071
(this link references the OSI site, which is now defunct)
I know this is more of a policy thing, and it's not as important on UOSA because all of our monsters magically re-appear or pathfind (also inaccurate) towards their spawn. However, I think that a good amount of these sheep horders are afk macroing up the resources. Either using some other software, or a simple razor macro to loop through, which would be virtually secure because they can just have it on a delay and what are the chances that a GM will stumble by for the 2 minutes that they are actually performing any action every X hours?http://support.uo.com/gm_npc.html wrote:NPCs
Is it legal to trap NPCs or monsters in a house?
Game Masters will delete monsters and NPCs from houses and trapped
locations for a variety of reasons. If a GM finds or is alerted to one
of these houses, he will proceed to see if the monster or NPC should
be deleted or not. Due to the limited amount of monsters and NPCs that
the game world will allow at any given time, it is not fair to all
other players if a particular player “hoards” monsters or NPCs.
If the monster was tamed or the NPC hired, the GM will check to see if
there is any loyalty to the house owner.
If the loyalty is zero, then the GM will delete that particular
monster/NPC. The monster/NPC will spawn in its natural location once
again.
If the monster was never tamed or NPC never hired, the GM will delete
it, allowing the monster/NPC to respawn correctly.
Possibly the best examples of resources (or lack thereof) are the
trapping of sheep and polar bears. Due to the large amount trapped
within houses, these creature templates literally stopped spawning.
Lack of sheep in turn affected players’ ability to get wool from the
sheep, which in turn crippled tailors’ ability to weave clothes. The
trapping of polar bears meant that other players who ventured to Ice
Island seeking to gain valuable experience were kept from doing so
against the bears as they were all in houses. In each of these
instances the trapping of NPCs actually had ultimate dire
consequences.
If you do come across a house that you feel might possibly have
wrongly trapped NPCs and monsters, please contact a GM. Since we get
the location that you called from in our call queue, we can simply go
to that location as soon as possible and take care of any
inappropriately trapped monsters/NPCs.
Let's say that no macro is being used, and Player X is just hording 200 sheep on the roof of his castle, logging in twice a day to collect the wool. Is that significantly different from the player above running a collection macro? I fail to understand how this is completely different from say, a miner who runs a macro all day dropping the ore at his feet, and then checks in once or twice on an alternate character to gather the ore up.