MatronDeWinter wrote:All you have to do, is not attack him.
Actually if he attacks you, and you "auto defend" by throwing a punch or hitting him with whatever is in your hand, you will die. Its very cheap.
MatronDeWinter wrote:All you have to do, is not attack him.
Say whaaaa?Mikel123 wrote:- using the Minoc stables as a murderer (currently, murderers, dread lords and criminals can use stable commands; none should be possible at stables in towns)
Did not read any of the posts so I don't know what's been answered, but as someone who uses drags/wws like this for hunting...Tyl0r wrote:1. How do you stable THAT many dragons? I thought you could only stable 5 dragons?
2. How do you keep them fed/happy? They are all well fed/happy I animal lore'd them wtf (see point a)
3. How do you you get them all to stand on ONE TILE and actually listen to you 100% of the time?
4. How do you invis the entire horde of dragons within seconds? I saw him down at gazers one time he had the entire stack standing on a single tile (not boxed in or anything), they would never move or wander, attack everything and it's impossible to feed that many and keep them happy that long/standing still I don't get it. He was there for like over an hour.
You'd be surprised how low risk and high reward this is really. With a ton of dragons guarding you like that, anything that attacks you WILL insta die. Claim 30 white wyrms, gate them onto a single tile in LLs (boxed in by 2 hidden characters). Every time a LL spawns, you attack it and it will die in the first wave of spells (which takes about 1 second). The gold per hour is crazy. I've only had a couple of people who were foolish enough to charge in and attack - and of course they were dead before I even noticed they were there. Guarding also puts the pets into follow mode (NEA IMO), which allows you to easily gate the whole pack out if you feel threatened at all.Mikel123 wrote:It's a high risk, low-reward strategy, since 30 dragons don't kill gazers much faster than 3 dragons walking around would. And a 2-3 players could easily kill all of the dragons if they put a little thought into it.
As far as I know, employees of guarded towns are not supposed to serve murderers, criminals or level -5 karma players. In the case of murderers, I believe their response is supposed to be to call the guards.Rose wrote:Say whaaaa?Mikel123 wrote:- using the Minoc stables as a murderer (currently, murderers, dread lords and criminals can use stable commands; none should be possible at stables in towns)
sry dbble post.
Better go digging for that one, although I don't think you will be able to find anything that's supports your case.Mikel123 wrote:As far as I know, employees of guarded towns are not supposed to serve murderers, criminals or level -5 karma players. In the case of murderers, I believe their response is supposed to be to call the guards.Rose wrote:Say whaaaa?Mikel123 wrote:- using the Minoc stables as a murderer (currently, murderers, dread lords and criminals can use stable commands; none should be possible at stables in towns)
sry dbble post.
This however I am willing to bet evidence can be found for. When you tell a pet to "Guard" an item, it kind of wanders around the item, and sometimes wanders out of range of said item. Why its not like this for player's I am not certain.nightshark wrote: Guarding also puts the pets into follow mode (NEA IMO), which allows you to easily gate the whole pack out if you feel threatened at all.
Eastwood wrote:Seems like he knows how to use razor well and plays kinda cheap.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
A problem is with this shard's karma system. On OSI the karma system worked completely differently with regards to murdering. Here you can get 1000 murder counts and easily still be ~ -5000 karma. On OSI, if you had 10 murder counts, you would be guaranteed dread (-5 karma row) for every additional murder count received (even if you had worked your way back to +10000 karma). I searched everywhere trying to find evidence of this but it seems noone even understood the karma system with regards to murdering because there is zero information about it.Mikel123 wrote:Rose, really?
There's a ridiculous amount of evidence about criminals and dreads not being able to get service from townspeople. It's one of the great perks of being dread.
As for murderers, it's probably difficult to find evidence on that, since you'd need to really take advantage of guard zone boundaries, and I think there was enough uncertainty about them in 1999 to make that a very dangerous and not-worth-it proposition.
Best bet would be for someone who reads code to see which case is addressed first - the script that makes an NPC call for guards, or the one that makes them display their list of goods.