Why we need 1 account per IP
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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Re: Why we need 1 account per IP
Fame/karma gains don't notify you blaze
Re: Why we need 1 account per IP
i honestly think that you are missing the point, im not asking for tram, nor am i asking for some kind of hand fed easyness, but why should i have to take a count on a player, exploiting the multi account bs?

Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit
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Re: Why we need 1 account per IP
how is that exploiting anything
sometimes you have to take counts, deal with it dude
sometimes you have to take counts, deal with it dude
- MatronDeWinter
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Re: Why we need 1 account per IP
I think that this is at the very least, a reasonable topic for discussion that is otherwise being plagued with pointless posts and personal attacks. If the number of accounts per IP (Or number that can connect at once) was not worth discussing, then this post wouldn't exist in the first place. Take that to trash talk.
Re: Why we need 1 account per IP
well i dunno if i would go as far as saying this is multi-account exploitation. First off if that's what this boils down to, it's been discussed numerous times before, go to the search above and type pk's ghosting dungeon/hotspots and you will see what i'm talking about. This is no more of a exploitation then having more than one account logged in at the same time, no matter what the character on the clients are doing.
If you pvp on one and ur doing a smith/carp/alchy macro on the other, or rather using a ghost to view dungeons etc.. You too are doing what Guerrilla (is that how it's spelled??) refers to as "exploiting" multi-clienting.
Anyhow- yes it's been talked about many times before just this time has to do with a live character blocking, instead of say- archer bots, explo bots, bank bots, gate bots, ghosts, and the list goes on and on
If you pvp on one and ur doing a smith/carp/alchy macro on the other, or rather using a ghost to view dungeons etc.. You too are doing what Guerrilla (is that how it's spelled??) refers to as "exploiting" multi-clienting.
Anyhow- yes it's been talked about many times before just this time has to do with a live character blocking, instead of say- archer bots, explo bots, bank bots, gate bots, ghosts, and the list goes on and on
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Re: Why we need 1 account per IP
I am sincerely not trolling when I say this isn't worth discussion at all. As I often point out this shard is pretty great as is. Most complaints we have are about the changes that are made. Really, we're all here because we don't like change.
I cannot see any benefit at all to having a rule that only 1 account per IP can connect. Like I stated earlier in this thread its not enforceable in the slightest anyways. If you were to step back from that reality for a moment and ignore that such a rule cannot be enforced, you're really stuck with the other reality that having multiple accounts is in noway game breaking for anyone. You don't need more than one account to compete on any level. It's simply not an advantage. Plenty of people don't even use more than one account at a time as-is.
Play the game YOU want to play it and stop worrying about what other people are doing. If its fun for a tamer to use hidden chars so they can pen in a ton of dragons/wyrms to insta kill players who attack them or to farm it doesn't impact you. Theres plenty of places to farm with your single character. Go have fun instead of trying to get aspects of the game you don't want to use removed because other people do want to use them.
I cannot see any benefit at all to having a rule that only 1 account per IP can connect. Like I stated earlier in this thread its not enforceable in the slightest anyways. If you were to step back from that reality for a moment and ignore that such a rule cannot be enforced, you're really stuck with the other reality that having multiple accounts is in noway game breaking for anyone. You don't need more than one account to compete on any level. It's simply not an advantage. Plenty of people don't even use more than one account at a time as-is.
Play the game YOU want to play it and stop worrying about what other people are doing. If its fun for a tamer to use hidden chars so they can pen in a ton of dragons/wyrms to insta kill players who attack them or to farm it doesn't impact you. Theres plenty of places to farm with your single character. Go have fun instead of trying to get aspects of the game you don't want to use removed because other people do want to use them.
Re: Why we need 1 account per IP
You do know there are options inside of RunUO's default configuration to limit how many IP's can connect right? How is it not enforceable again?Panthor the Hated wrote: I cannot see any benefit at all to having a rule that only 1 account per IP can connect. Like I stated earlier in this thread its not enforceable in the slightest anyways. If you were to step back from that reality for a moment and ignore that such a rule cannot be enforced, you're really stuck with the other reality that having multiple accounts is in noway game breaking for anyone. You don't need more than one account to compete on any level. It's simply not an advantage. Plenty of people don't even use more than one account at a time as-is.
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Re: Why we need 1 account per IP
I personally don't care either way, I'll just make fun of you when you come strolling up on your alternate characters. But that is no reason to try and discredit something that someone wants to discuss. So it's been talked about in the past? Who cares, that does not mean that there is no possibility for fresh input, or that the situation has not changed making the old discussion irrelevant.
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Re: Why we need 1 account per IP
You could have just read my last post on the topic in this thread.
IPs are often shared, its less common in the US for an ISP to give multiple customers a single IP it does happen. We have a shortage of IP addresses currently. You can have 2 people with the same IP because they happen to have the same ISP. Many homes also share IPs rather than paying for one per person.
On the flip side, plenty of people have access to two or more IPs, personally I have 2. Thats without needing to use a proxy, which is very easy to do.
IPs are not one per person nor are people one per IP.
IPs are often shared, its less common in the US for an ISP to give multiple customers a single IP it does happen. We have a shortage of IP addresses currently. You can have 2 people with the same IP because they happen to have the same ISP. Many homes also share IPs rather than paying for one per person.
On the flip side, plenty of people have access to two or more IPs, personally I have 2. Thats without needing to use a proxy, which is very easy to do.
IPs are not one per person nor are people one per IP.
Re: Why we need 1 account per IP
There are dynamic IP's, yes, and you have routers that distribute a LAN address but for nearly every single service provider in any country you're connecting all LAN IP's to one WAN IP address coming from either the DSLAM or aggregator depending on the type of connection you have. Having a dynamic IP does not constitute having multiple IP's as you're still connecting from one source IP address, not two simultaneous connections unless you're someone who has 2 modems which most ISP's don't even handle because they use MAC address authentication.
Ultimately if you're connecting from one household location, you're going to be using a single WAN IP unless you have multiple ISP's are are a fringe case of multiple modems and for some reason your ISP allows that. However your maximum concurrent IP connections to UO would still be 1 client. It wouldn't matter if my IP changed hourly, and I reused one that yours had dropped, it measures active concurrent connections not just "oh noxmonk used this IP before, Panthor can't use it".
Ultimately if you're connecting from one household location, you're going to be using a single WAN IP unless you have multiple ISP's are are a fringe case of multiple modems and for some reason your ISP allows that. However your maximum concurrent IP connections to UO would still be 1 client. It wouldn't matter if my IP changed hourly, and I reused one that yours had dropped, it measures active concurrent connections not just "oh noxmonk used this IP before, Panthor can't use it".
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Re: Why we need 1 account per IP
I have 2 modems, so do many others.
Re: Why we need 1 account per IP
Clearly the bulk of users that play UO have business class connections and buy 2 static IP's.
Re: Why we need 1 account per IP
Bottom line is what blaze was doing is able to be accomplished with 1 account logged in.
ffs..
ffs..
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
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Re: Why we need 1 account per IP
Lol.MatronDeWinter wrote:I think that this is at the very least, a reasonable topic for discussion that is otherwise being plagued with pointless posts and personal attacks. If the number of accounts per IP (Or number that can connect at once) was not worth discussing, then this post wouldn't exist in the first place. Take that to trash talk.
Please, someone, feel free to add FRESH input.
I'm feeling fresh!
Derrick wrote:![]()
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Re: Why we need 1 account per IP
new fresh input is always a good thing, and i'm not knockin the point of it being brought up, just the context of it "EXPLOIT" used too often imho
if i had a nickle everytime i've heard that i'm hacking screens cuz i make them lag when i'm there, or my favorite you instant cast spells
needless to say we wouldn't have to donate
if i had a nickle everytime i've heard that i'm hacking screens cuz i make them lag when i'm there, or my favorite you instant cast spells
needless to say we wouldn't have to donate