Make some Wandering Healers or better yet...

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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Panthor the Hated
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Re: Make some Wandering Healers or better yet...

Post by Panthor the Hated »

Mikel123 wrote:In fact, I remember the wandering healers being ridiculously hard to find back on OSI as well. So, mechanical accuracy PERFECTION!!! (or whatever you kids say as the opposite of "fail" these days)
Win is the word the kids use.

iamreallysquall
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Re: Make some Wandering Healers or better yet...

Post by iamreallysquall »

razareth wrote:Point of fact. Even Harvey the Healer GUILDMASTER will not resurrect you. Fail mechanic. How does that add any fun to the game. It's a very small simple non game breaking thing. More healers or "npc healers" who could actually res.

iamreallysquall, Malaikat,Atraxi, Wow.. seriously where did I ask for handouts?
This game GIVES you the ability to GM 3 chars at once AFK via razor. Now THATs a handout jesus.
I didn't ask for anything but more wandering healers or working static ones, wow what a horrible crybaby thing to ask for.
healer gm not rezing you = accurate, what your asking for is not. The unattended macroing was ban able in era but it was done still and people got away with it. i hate the afk macro scene in towns etc, where you would never see people macroing afk back in era like public stables and the banks, and i do something about it so whatever man. "This game GIVES you the ability to GM 3 chars at once AFK via razor" also this is not a handout, That all requires gold and resources and time with accurate skill gain mechanics. If you logged in for first time and you could just set your skills to gm now that would be a handout. >_> and what you are asking is definitely game changing in a bad way your basically asking for Less chance of losing your corpse as previously said you might as well just be asking for a npc that teleports in and rez's you, or a healer on every floor,
or basically make the game less dangerous Less risk with more reward which is definitely not the spirit and feel of t2a era.
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
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Bicchus Dicchus
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Re: Make some Wandering Healers or better yet...

Post by Bicchus Dicchus »

You can always GM Enticing on a Bard character, and BRING some healers to dungeon entrances.

Of course, healers are mortal beings, and as such are vulnerable to attack.

Now, let's try a thought experiment gents.

If someone trapped a healer in the centre tile of a small house, would that healer be within enough range to heal any ghost that might hump the house wall?

If yes, you know what to do.

-Bicchus Dicchus, suddenly remembered the days of using healers and ghosts to break into houses
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MatronDeWinter
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Re: Make some Wandering Healers or better yet...

Post by MatronDeWinter »

Healer wont res anyone while he is inside a house. Additionally, he will pathfind like crazy until he gets back to his spawn point. Unless you plan on macroing an enticer there 24/7 to keep the healer around...

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Berock Shagando
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Re: Make some Wandering Healers or better yet...

Post by Berock Shagando »

What if you scouted the area for a healer before entering the dungeon, as suggested. Then, attack the healer without killing him. Lead him near the entrance. Nearly kill him so hes running from you, and back him into a corner somewhere and trap him with a table or whatever. He wont be in the house so he will res. He will be close to the entrance so you don't have to go searching as a ghost. Will this work or will he move the table to pathfind? Also, will he res if recently in combat? Something else to think about when attempting this.
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