newbie dungeon

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BlackFoot
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Re: newbie dungeon

Post by BlackFoot »

nwe players woudlnt understand what they were doing would cuase them ciminal
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Faust
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Re: newbie dungeon

Post by Faust »

If I remember correctly there are these messages that will let you know what is going on. For example, if you renounce your young status a confirmation will pop up. If you are near a monster and it initiates an attack on the young player it would notify the young character that under normal circumstances it would be able to attack you. The same goes for an actual player. It is more like a guided system letting you know what happens under normal circumstances etc... I don't believe going criminal would actually remove your young status. There are a set of rules that disable specific functions like this. You can't loot other corpses that someone killed until a two minute timer would subside and so forth. There are tons of checks and balances that removes the ability to abuse the system.

BlackFoot
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Re: newbie dungeon

Post by BlackFoot »

could a new player pull the chum bucket, with immunity walk upto new players drop a box of purple pots and blow em up ect
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Red
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Re: newbie dungeon

Post by Red »

What's the difference between a new player and a thief alt, dropping those crates of bombs? Someone else is gonna throw the ignitor.

The only main ways this system could potentially be exploited would be looting other players kills, not being aggro'd upon freely by monsters while having enough skill to take down the tougher monsters, and being able to multi client to keep valuables/gold safe from theft and PKs.

IMO, a new player needs to know that shit is going to attack them.

I've been on servers where the young status was in place, and I had enough music/provo to rake in the cash risk free.

Imagine having a young alt going to provo drags. Better bring those gate regs!

---

If the key issues were addressed, then what are the reasons for not helping out new people?

BlackFoot
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Re: newbie dungeon

Post by BlackFoot »

i sitll think it should be up to the players to help the players not admins coding help for them
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Faust
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Re: newbie dungeon

Post by Faust »

The only main ways this system could potentially be exploited would be looting other players kills.
A young player can't loot a monster they did not kill.

I've been on servers where the young status was in place, and I had enough music/provo to rake in the cash risk free.
I can see this possibly being a minor problem, but this does not mean a young player will do this successfully all the time. Being a young player you will not be able to max out stats like a normal player, because if you skill cap yourself you will no longer pertain the status. Also, being young only lasts 40 hours on a character per account basis. Once one character loses the status the entire account loses it. This would not be an indefinite ability to rake in cash.

I was reading somewhere that young status was lost when someone hit 450.0 in their overall skill cap. I've seen someone in this thread mention that it was 700.0, so I'm not sure which it is at this moment. I guess I'll do some research at lunch here in an hour or two on the subject unless someone posts a confirmation for it.

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Faust
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Re: newbie dungeon

Post by Faust »

Earliest Stratics Guide to the Young Player System wrote: A Young player can be recognized by the [Young] tag over his head in-game.
A Companion can go to Young players to welcome them into the game.
Youngs can only heal other Young players
Youngs can only sell items like a horse, to other young players.
Ways to lose your young status:
Having over 350 skill points (this includes logging in to Test Center and modifying stats/skills)
Having 5 characters on one account
Using the advanced template to create a character
Playing longer than 40 hours
Saying "I renounce from my young player status"
There is a lot more involved with it, but that is all that was listed on stratics. I'll have to try digging up some more information in regard to this.

Red
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Re: newbie dungeon

Post by Red »

So If I loaded the game up at work to create a newbie account, took a young character to macro music/provo to maybe 90 each, 50 magery and 50 hiding, I would have 40 hours of farming risk free. I could then go back to work and make two more accounts for another combined 80 hours of risk free farming.

Sure if I die I'll get transported to town, with all of my loot. That might get a bit annoying, but it's a lot less annoying than getting pked for all your loot.

The problem isn't with new people abusing the system, its about knowledgeable players abusing the system.

I could act like a newbie all day.

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Faust
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Re: newbie dungeon

Post by Faust »

Don't forget about this little piece of information...
Using the advanced template to create a character
This means you will not be able to choose your starting skills or stats. That template would have to be worked around a little further than that. I'd hate to see what a starting bards or mage's str is, lol.

Where ever you go you'll be dead pretty quickly. I'm sure you'll get a few here and there, but not for very long with no resist and low hp. If you go to dragons they'll blow you away in one fireball, and if you go farm something magical it'll only take a couple spells. I'm a veteran and in all honesty I wouldn't waste my time with attempting this. I'd just get on my main or bard to farm. It would be quicker and dying from a pk is pretty much next to impossible.

Derrick could even apply this to an per IP basis if he wanted to.

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Re: newbie dungeon

Post by Hoots »

Red wrote:So If I loaded the game up at work to create a newbie account, took a young character to macro music/provo to maybe 90 each, 50 magery and 50 hiding, I would have 40 hours of farming risk free. I could then go back to work and make two more accounts for another combined 80 hours of risk free farming.

Sure if I die I'll get transported to town, with all of my loot. That might get a bit annoying, but it's a lot less annoying than getting pked for all your loot.

The problem isn't with new people abusing the system, its about knowledgeable players abusing the system.

I could act like a newbie all day.
And thats how it was abused on OSI... not new players, vets who saw it as a way to work the system.

Provo is the big loop hole (and i remember OSI doing something about this. not letting tyoung in destard or below a certain level in dungeon? they did something, i dont remember what)

I dont think Young has any business here... what do you think the % of players who are new to UO are here? 5% is probably way too high.

Without provo, how much money could a young rake in? Forget taming bc of the 40 hours...

I guess you could spend 40 hours killing earths risk free for some decent gold but it wouldnt be tower placing money..

BlackFoot
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Re: newbie dungeon

Post by BlackFoot »

what about walkign with immunity upto players in dungeons and ropin bombs on em lol
id watch that vid...
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<Derrick> We will not negotiate with terrorists.
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Faust
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Re: newbie dungeon

Post by Faust »

To be honest an explosion potion setting off other explosion potions shouldn't exist on here if that is what you're referring to. That was fixed on 10/01/98 and t2a wasn't released until 10/31/98. If you're talking about explosion potions themsevles, it won't matter because young players can't deal damage to players and vice versa.

BlackFoot
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Re: newbie dungeon

Post by BlackFoot »

honestly i knwo very little about the young system,
just the idea of a player being invulnerable freaks me out :P
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<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
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Re: newbie dungeon

Post by Faust »

I don't completely know all the rules and conditions myself. The only reason I'm even somewhat familiar with it is because of coding from the RunUO distro package and the little research involved with it that I've been doing lately. The system seems very harmless from what I've seen so far. I think any possible abuse can easily be dealt with in terms of fixing possible loop holes.

I think it may not be that bad of an idea after reviewing most of it. A person with less than 350 skills and 40 hours of playing time is worthless to kill. If you make sure the young companion system is added with it like it's suppose to be, than people that is signed up as a companion could assist them by knowing who, where, and when a young person would be online and go assist them.

BlackFoot
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Re: newbie dungeon

Post by BlackFoot »

yea adding a real person into the mix would be super helpful to new guys
would also make it faily obvious if a vet is abusing the system

if the new guy never gets a companion person or is unwilling to get help from them wouldbe a red flag

i think a brand new player would deffinatly be interested in being helped
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<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

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