Swing on the run (dexing)
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Swing on the run (dexing)
The pause on the swing timer is indeed silly and does nothing but hinder our population, less viable playstyles and less pvp enjoyment.
Even if it's "era accurate', right now cable connection really isn't. This means the tank mage rapes dexers now more than they did back then,
Perhaps back then the timer wasn't as noticeable because of lagg? Well what I am trying to say is that we need to take out the "pausing of swing timer" so that cable vs cable is accurate for dexer AND mage.
Dexers need a chance too.
And beside that, the pause to swing makes tank mage fights even more annoying because if you aren't cycling the hally to a fucking "T" there is no way you'll be able to hit your opponent back if they juke u because u have to stop to hit. It makes sesne if you've pvped you know what I mean.
It just makes people juke more IMO, I had more fun pvping for that short while on mage AND dexer without the stupid pause to hit.
And I can't tell you how BAD this mechanic is for new players and those who never played UO, they just don't get it and the TANK MAGE ends up hitting the dexer more than the dexer hits the tank mage. That's not right lol.
Fix this so our population can grow, NO ONE will mind. Do you think anyone cares if something so minor(as a UO mechanic) and yet gamebreaking(for pvp) is implemented when we have TRAMMEL INSTANCED EVENTS RIGHT NOW EVERYDAY??
Please change!
Even if it's "era accurate', right now cable connection really isn't. This means the tank mage rapes dexers now more than they did back then,
Perhaps back then the timer wasn't as noticeable because of lagg? Well what I am trying to say is that we need to take out the "pausing of swing timer" so that cable vs cable is accurate for dexer AND mage.
Dexers need a chance too.
And beside that, the pause to swing makes tank mage fights even more annoying because if you aren't cycling the hally to a fucking "T" there is no way you'll be able to hit your opponent back if they juke u because u have to stop to hit. It makes sesne if you've pvped you know what I mean.
It just makes people juke more IMO, I had more fun pvping for that short while on mage AND dexer without the stupid pause to hit.
And I can't tell you how BAD this mechanic is for new players and those who never played UO, they just don't get it and the TANK MAGE ends up hitting the dexer more than the dexer hits the tank mage. That's not right lol.
Fix this so our population can grow, NO ONE will mind. Do you think anyone cares if something so minor(as a UO mechanic) and yet gamebreaking(for pvp) is implemented when we have TRAMMEL INSTANCED EVENTS RIGHT NOW EVERYDAY??
Please change!
Last edited by Psilo on Wed May 25, 2011 7:37 pm, edited 1 time in total.
- nightshark
- UOSA Subscriber!
- Posts: 4550
- Joined: Mon Apr 20, 2009 10:47 pm
Re: Swing on the run (dexing)
USING HUGE FONTS AND EMPHASIS GETS SHIT DONE
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
-
- Posts: 1806
- Joined: Sat Mar 14, 2009 3:26 pm
Re: Swing on the run (dexing)
http://en.wikipedia.org/wiki/DOCSISQuin the Wretch wrote:for my 2 gold I recall SOTR. Anyone remember or have guild joust events? How did that work w/o SOTR?
LOL at everyone claiming 56k and cable. Most people I knew back then were running 33k. I knew 1 guy with a 56k external, and he was fast. Maybe you guys are thinking of late UOR?
The first specification was version 1.0, issued in March 1997,
http://en.wikipedia.org/wiki/Cable_modem
late uor? i think not sorry your area did not get high speed until who knows when >_> i am sure people had dsl as well and like others mentioned t1 lines in schools and other locations. this idea of dropping packets to recreate lag is hilarious
"Anyone remember or have guild joust events? How did that work w/o SOTR??" two weeks ago we had jousting with out swing on the run.........
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
Re: Swing on the run (dexing)
Bottom line is we aren't era accurate right now. Had the mechanics been this way in the T2A era there would have been no dexxers and no dexxer only guilds. My brother would have never been able to be a non-magic fencer and get so many kills, the bloodrock never would have dropped so many mounted mages, etc.
Also, had T2A been so severely unbalanced towards dexxers, the game would have been patched long before UO:R. In addition, by the time UO:R came out there wouldn't have been so many people with characters willing or able to try all the new toys.
Did they have break downs of who had what skills back in 1998-1999? I know they had the uo page that would list your top three but I don't think they had any statistics beyond that :-/ Sadly, as mentioned by someone prior, there is probably no way to prove beyond a doubt that it existed. All anyone can really do is say that the game is outta balance and outta wack...which isn't hard evidence.
Also, had T2A been so severely unbalanced towards dexxers, the game would have been patched long before UO:R. In addition, by the time UO:R came out there wouldn't have been so many people with characters willing or able to try all the new toys.
Did they have break downs of who had what skills back in 1998-1999? I know they had the uo page that would list your top three but I don't think they had any statistics beyond that :-/ Sadly, as mentioned by someone prior, there is probably no way to prove beyond a doubt that it existed. All anyone can really do is say that the game is outta balance and outta wack...which isn't hard evidence.
Re: Swing on the run (dexing)
Well said.Ronk wrote:Bottom line is we aren't era accurate right now. Had the mechanics been this way in the T2A era there would have been no dexxers and no dexxer only guilds. My brother would have never been able to be a non-magic fencer and get so many kills, the bloodrock never would have dropped so many mounted mages, etc.
Also, had T2A been so severely unbalanced towards dexxers, the game would have been patched long before UO:R. In addition, by the time UO:R came out there wouldn't have been so many people with characters willing or able to try all the new toys.
Did they have break downs of who had what skills back in 1998-1999? I know they had the uo page that would list your top three but I don't think they had any statistics beyond that :-/ Sadly, as mentioned by someone prior, there is probably no way to prove beyond a doubt that it existed. All anyone can really do is say that the game is outta balance and outta wack...which isn't hard evidence.

Re: Swing on the run (dexing)
I definately will throw in my support for a fix on this (ok not necessarily a fix but an adjustment). My experience during the time period we are trying to emulate was that the vast majority of those playing had dial up. The occasional dsl or cable modem user was more than obvious with their ridiculous speed advantage. If it is a fact that the latency due to much slower connections contributed to this swing timer not being noticed, then I believe an adjustment would only contribute to era accuracy while no fix would only contribute to make it not era accurate.
I remember one of my first pvp encounters on this shard with my dexxer, and I was asking myself--how did I swing and miss 10 consective times? I have not logged in with my dexxer in over 3 months. This isn't about adjusting game balance, its about relevance to having a melee character in the first place. Dexxers, town fighting guild wars, etc were a big part of of the entire pvp landscape during this period. I don't think making an adjustment would interfere with strict adherence of era accuracy. Vendors might actually start selling a few more weaps and armor as well.
I remember one of my first pvp encounters on this shard with my dexxer, and I was asking myself--how did I swing and miss 10 consective times? I have not logged in with my dexxer in over 3 months. This isn't about adjusting game balance, its about relevance to having a melee character in the first place. Dexxers, town fighting guild wars, etc were a big part of of the entire pvp landscape during this period. I don't think making an adjustment would interfere with strict adherence of era accuracy. Vendors might actually start selling a few more weaps and armor as well.
Re: Swing on the run (dexing)
I completely forgot town fights. Another good point in era. Had the mechanics been how they are now, there wouldnt have been so many town fighting dexxers.
Uosa has it wrong and it needs fixed
Uosa has it wrong and it needs fixed
Re: Swing on the run (dexing)
you saw a helluvalot of townfighting dexers before SOTR was patched out here on UOSA.kwhiz73 wrote:I definately will throw in my support for a fix on this (ok not necessarily a fix but an adjustment). My experience during the time period we are trying to emulate was that the vast majority of those playing had dial up. The occasional dsl or cable modem user was more than obvious with their ridiculous speed advantage. If it is a fact that the latency due to much slower connections contributed to this swing timer not being noticed, then I believe an adjustment would only contribute to era accuracy while no fix would only contribute to make it not era accurate.
I remember one of my first pvp encounters on this shard with my dexxer, and I was asking myself--how did I swing and miss 10 consective times? I have not logged in with my dexxer in over 3 months. This isn't about adjusting game balance, its about relevance to having a melee character in the first place. Dexxers, town fighting guild wars, etc were a big part of of the entire pvp landscape during this period. I don't think making an adjustment would interfere with strict adherence of era accuracy. Vendors might actually start selling a few more weaps and armor as well.
the thing is, they were respected on the field. now they're a joke. i was talking to a veteran dexer today about how silly this all is because i owned him in town while on my no wrestling tank mage, talking on the phone and packing a dip all at once. he almost died 3x in town.
-
- Posts: 3
- Joined: Wed May 25, 2011 3:35 pm
Re: Swing on the run (dexing)
Just joined your server about a week ago. Since then Ive been building my dex PvP build I used to play way way back. Then I happen across this. I remember when it was changed back in real life and what a difference it made. I could actually compete and kill mages. Now I am reading this...and it is very very dissappointing to hear.
I remember the patch very well because they also increased arrow speed by a fraction, and at the time I was so pissed about GMing archery and finding out that people could just simply out run arrows. But I was also GM swords so I didnt fret too bad when I realized how better attacking was with swing on the run.
I understand with trying to accurate with the era and all....but even the developers made minor patchings to fix imbalance issues.
Not sure how long ago you changed this.... you will make alot of people very upset when they join your server and find this out. If I had read this when I first joined I would of just made a mage from start or just found a server that isnt bias against dexers. Swing on the run was the end result that stayed with the game durring this era and I dont remember people complaining about it at all.
I remember the patch very well because they also increased arrow speed by a fraction, and at the time I was so pissed about GMing archery and finding out that people could just simply out run arrows. But I was also GM swords so I didnt fret too bad when I realized how better attacking was with swing on the run.
I understand with trying to accurate with the era and all....but even the developers made minor patchings to fix imbalance issues.
Not sure how long ago you changed this.... you will make alot of people very upset when they join your server and find this out. If I had read this when I first joined I would of just made a mage from start or just found a server that isnt bias against dexers. Swing on the run was the end result that stayed with the game durring this era and I dont remember people complaining about it at all.
-
- UOSA Subscriber!
- Posts: 2567
- Joined: Sat Oct 23, 2010 12:42 pm
- Location: Trammel
Re: Swing on the run (dexing)
I have not taken my dexxer out in months. I would like to dust him off. He is simply useless now.
The character class is effectively destroyed.
The character class is effectively destroyed.

[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax
Tom: Get bad bro
-
- UOSA Subscriber!
- Posts: 3367
- Joined: Sat Jan 30, 2010 12:01 am
- Location: In your tree house with binoculars
- Contact:
Re: Swing on the run (dexing)
Anyone ever remember the term "Dex Monkey"?
They were very popular in T2A.
I'm currently doing an accuracy search for SOTR. So far I have not found any people bitching about it back in 1999.... It seems that this problem is exclusive to UOSA.
Still looking...
Edit: I'm finding ALOT of people talking about how hard it is to fight a player with 100 dex that uses a fast weapon (Kryss or Katana). I've tried all the Dexer related searches I can think of for Google Groups.
Nothing about movement restriction, and lots about dexer pwnage.
People used to really get mad with Dex Monkeys because of how cheap they were. (No Skill Dex Monkey!)
They were very popular in T2A.
I'm currently doing an accuracy search for SOTR. So far I have not found any people bitching about it back in 1999.... It seems that this problem is exclusive to UOSA.
Still looking...
Edit: I'm finding ALOT of people talking about how hard it is to fight a player with 100 dex that uses a fast weapon (Kryss or Katana). I've tried all the Dexer related searches I can think of for Google Groups.
Nothing about movement restriction, and lots about dexer pwnage.
People used to really get mad with Dex Monkeys because of how cheap they were. (No Skill Dex Monkey!)

Re: Swing on the run (dexing)
Yup. I remember with a dagger on my orc or my brothers character...a mage could rarely get a recall off if he couldn't move. Now granted, again, I really believe connection speed tied into this due to more lag but the point stands.Rose wrote:Anyone ever remember the term "Dex Monkey"?
They were very popular in T2A.
I'm currently doing an accuracy search for SOTR. So far I have not found any people bitching about it back in 1999.... It seems that this problem is exclusive to UOSA.
Still looking...
Edit: I'm finding ALOT of people talking about how hard it is to fight a player with 100 dex that uses a fast weapon (Kryss or Katana). I've tried all the Dexer related searches I can think of for Google Groups.
Nothing about movement restriction, and lots about dexer pwnage.
People used to really get mad with Dex Monkeys because of how cheap they were. (No Skill Dex Monkey!)
There is plenty of evidence that shows UOSA has it wrong...its just not the type of evidence they want apparently. They want patch notes and hard facts that say "Yes it was in" as opposed to evidence like you found where in no one ever complained about it and dexxers/dexmonkeys were popular.
I do find it ironic though how in the T2A era, the mage was the skillful player and the dex monkey was cheap kills. Here the mage is cheap kills and the dexxer requires unbelievable skill and luck to compete.
-
- UOSA Subscriber!
- Posts: 3367
- Joined: Sat Jan 30, 2010 12:01 am
- Location: In your tree house with binoculars
- Contact:
Re: Swing on the run (dexing)
lol, Indeed.Ronk wrote:I do find it ironic though how in the T2A era, the mage was the skillful player and the dex monkey was cheap kills. Here the mage is cheap kills and the dexxer requires unbelievable skill and luck to compete.

Re: Swing on the run (dexing)
Swing on the run is also the reason dex monkeys(yes I remember this term but it doesn't fit dexers on UOSA lol) can be lame to play in pvp. With pvm it's not a huge problem, but either way most players would love to see this mechanic taken out. There's pvpers who don't post on forums, and they can't stand it.
I have 3 good friends who made chars here, played then quit as soon as the mechanic "pause 1 second to continue swing timer" was put in. My friend has a bad computer, conn and that mechanic made it much harder for him to pvp effectively.
It doesn't do any good.
Events are here because it seems it won't do any good to remove them, since many play for them. Fine.
But this mechanic doesn't do ANY good to keep in, it's not going to make the game inaccurate by taking out. Honestly. We need to put this bad in it will bring population back.
Without population UOSA's mechanics won't do us any good IMO. This mechanic is not even game-breaking, UOSA will still feel like 1999 as far as mechanics.
I have 3 good friends who made chars here, played then quit as soon as the mechanic "pause 1 second to continue swing timer" was put in. My friend has a bad computer, conn and that mechanic made it much harder for him to pvp effectively.
It doesn't do any good.
Events are here because it seems it won't do any good to remove them, since many play for them. Fine.
But this mechanic doesn't do ANY good to keep in, it's not going to make the game inaccurate by taking out. Honestly. We need to put this bad in it will bring population back.
Without population UOSA's mechanics won't do us any good IMO. This mechanic is not even game-breaking, UOSA will still feel like 1999 as far as mechanics.