Holding Murder menu after rez?

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Omnicron
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Holding Murder menu after rez?

Post by Omnicron »

Is this era accurate?

_FTW_
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Re: Holding Murder menu after rez?

Post by _FTW_ »

No. It's not.

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Omnicron
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Re: Holding Murder menu after rez?

Post by Omnicron »

_FTW_ wrote:No. It's not.
fna I just rezed someone after a battle let him loot himself only to get a murder lol.

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Ronk
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Re: Holding Murder menu after rez?

Post by Ronk »

What a jerk. Thats worst than me purposely not looting this ancient wyrm kill and then the guy who killed it returning my kindness by looting my chest that I picked.
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Omnicron
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Re: Holding Murder menu after rez?

Post by Omnicron »

Ronk wrote:What a jerk. Thats worst than me purposely not looting this ancient wyrm kill and then the guy who killed it returning my kindness by looting my chest that I picked.

40 hours of macroing while i sleep. he was like "thats what you get for" and I recalled before he could say anything else rofl.

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Derrick
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Re: Holding Murder menu after rez?

Post by Derrick »

It should be possible to use this menu after resurrection. Looking into ti.
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son
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Re: Holding Murder menu after rez?

Post by son »

This "feature" led to one of my favorite scams...
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Re: Holding Murder menu after rez?

Post by Hicha »

son wrote:This "feature" led to one of my favorite scams...
Operation Red Hemperor?
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Re: Holding Murder menu after rez?

Post by MatronDeWinter »

Operation red-hemperor really didn't require this. I think felix is referring to using several characters to collect murder gumps from a player, then holding them for a week or more. Later, while performing a trade with said character, call in the counts and get him whacked in town, then collect your now non-newbiefied house deeds or whatnot (because the player is red).

I thought it was agreed that the murder count gump did not vanish, even after res or logoff.

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Derrick
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Re: Holding Murder menu after rez?

Post by Derrick »

As tested on OSI, the muder count menus should not go away (there was no server side way to close them) however only the most recent one actually works. They do persist through shard restart.
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Psilo
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Re: Holding Murder menu after rez?

Post by Psilo »

Derrick wrote:As tested on OSI, the muder count menus should not go away (there was no server side way to close them) however only the most recent one actually works. They do persist through shard restart.
So they can't build up counts and then nuke the player who killed them with 3 murders at once to try and make them go red in town or something?

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Re: Holding Murder menu after rez?

Post by MatronDeWinter »

Psilo wrote:
Derrick wrote:As tested on OSI, the muder count menus should not go away (there was no server side way to close them) however only the most recent one actually works. They do persist through shard restart.
So they can't build up counts and then nuke the player who killed them with 3 murders at once to try and make them go red in town or something?
Yes sir.

They just can't do it with only one player and stacking murder gumps.

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Re: Holding Murder menu after rez?

Post by Stuck »

MatronDeWinter wrote:
Psilo wrote:
Derrick wrote:As tested on OSI, the muder count menus should not go away (there was no server side way to close them) however only the most recent one actually works. They do persist through shard restart.
So they can't build up counts and then nuke the player who killed them with 3 murders at once to try and make them go red in town or something?
Yes sir.

They just can't do it with only one player and stacking murder gumps.
Good to know operation red hemperor would have succeeded regardless.

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