Truths about this Era - The Way it Was

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Kaivan
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Re: Truths about this Era - The Way it Was

Post by Kaivan »

Artemis wrote:
I remember it perfectly, that instant hit patch was Feb 99. An I could even go over how I discovered instant hit combos, what led me to discover them. I even remember my char stats and skill in Dec 98, and how Jan 99 I decided I been killed by too much by cheating and started actively cheating myself.
The 80+ dmg hally hit was a part of the an old combat system, that came DURING and instant hit combo, I wasnt hunting rats when it happened, I killed my friend with it in front of a large group an we all said wtf, most stating that had to be a vanquishing halberd, which I didn't confirm or deny. The combat system was a lot more buggy than people realize, no charts you can find will get this set correctly and faithfully.

And you are mistaken about Tactics determining hit/miss, I have the Prima guide sold the same time this game was released('97) with all the original equations for combat spelled out better than stratics. Tactics never determined hit or miss, it was always attackers weapon ability VS defenders weapon ability determining hit and miss.
And the reason for One hit kill weapons wasnt the combat system, it was the old magic weapons system. Ruin +5 dmg, might+10, force+15, power+20, vanq+25. Heavy X bows 56 max dmg +20% str dmg bonus+ 25 magic damage
56+12+25=93 dmg, which few had 90+ hps back then.
When they changed the magic weapons tables, they couldnt change current weapons that had already been looted/already in players inventories and banks, so older magic weapons had a high $$$ value amongst players and were called "Pre-Patch weapons" because they still had the old magic damage bonuses on them. There was a trick to tell if a paticular magic weapon was pre-patch or not. Pre-Patched weapons were very MUCH a part, a small part of T2a era until they all gradually decayed out of existence.
People thinking tactics determining hit/miss was also a common misconception when people 1st started out in this era.

Im not trying to be an ass, I just have a good fucking memory
And I just have a problem with these player run shards were everyone has million gold running around with 100str, 25 dex, 100 int, x7 GM and calling it T2a and wondering why they aren't having much fun. People should be struggling and its the stats, skills gains, and easy loot preventing the true "old feeling" from being there. Its too fucking easy, an then its "just oh, well you will never get that feeling again". You might say im a bit bitter from getting dick teased by 3 other shards claiming they were going in the right direction when they didnt have a clue
Again, you seem to have a problem with the time frame. I'll go through it again...
  • Insta hits were not part of the old system. The patch notes support this, and your own descriptions support this as well. The old combat system which yeilded instant kill, one hit weapons, as in you double click the person, and they die if you hit. The insta hit system yeilded combos that would kill a person with less than ~80-85 life under ideal circumstances. There is a significant difference between the two.
  • The Prima Official Guide for Ultima Online had a copyright date of 1998, not 1997 like you claim. If you actually had the guide, you would also notice that on the cover there is a GIANT picture of the Ultima Online Second Age box cover. Thus, the guide came out, at the earliest, near the beginning of T2A (and from some of the information in the guide, it is unlikely that it actually made it out until December or January of the next year). Seeing as the new combat system came out only a month after T2A released, and was in testing at the release, its obvious that the Prima guide would have information about T2A in it, including the new combat system, where weapon skill did determine hit rate.
  • All old weapons were converted to the new weapon system. If you read the patch notes for the actual update you would see that took place. The weapon balancing pass of Febuary 98 created pre and post patch weaponry, not the November 98 patch.
As for the difficulty of this server, again, that's a choice of the server owner. If Derrick wanted to, he could make you proud to see 60.0 skill on your character in a year's time of macroing and work, but that's not what he would like to do. Your personal views on difficutly are not something that needs to be matched by the server.
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Artemis
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Re: Truths about this Era - The Way it Was

Post by Artemis »

Kaivan wrote:
Artemis wrote:


Again, you seem to have a problem with the time frame. I'll go through it again...
  • Insta hits were not part of the old system. The patch notes support this, and your own descriptions support this as well. The old combat system which yeilded instant kill, one hit weapons, as in you double click the person, and they die if you hit. The insta hit system yeilded combos that would kill a person with less than ~80-85 life under ideal circumstances. There is a significant difference between the two.
  • The Prima Official Guide for Ultima Online had a copyright date of 1998, not 1997 like you claim. If you actually had the guide, you would also notice that on the cover there is a GIANT picture of the Ultima Online Second Age box cover. Thus, the guide came out, at the earliest, near the beginning of T2A (and from some of the information in the guide, it is unlikely that it actually made it out until December or January of the next year). Seeing as the new combat system came out only a month after T2A released, and was in testing at the release, its obvious that the Prima guide would have information about T2A in it, including the new combat system, where weapon skill did determine hit rate.
  • All old weapons were converted to the new weapon system. If you read the patch notes for the actual update you would see that took place. The weapon balancing pass of Febuary 98 created pre and post patch weaponry, not the November 98 patch.
As for the difficulty of this server, again, that's a choice of the server owner. If Derrick wanted to, he could make you proud to see 60.0 skill on your character in a year's time of macroing and work, but that's not what he would like to do. Your personal views on difficutly are not something that needs to be matched by the server.

The prima guide I have isnt 2nd age, there was a prima guide printed in 1997 with the UO symbol and the cover was all black.
http://www.amazon.com/Ultima-Online-Off ... 0761509267
theres a link as to what the cover looks like
I still have the T2a book that came with the expansion as well, but the original black cover prima guide from 1997 had much more detail in it.

Kaivan
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Re: Truths about this Era - The Way it Was

Post by Kaivan »

If that's the guide your using, that explains the outdated information. The prima guide for 1998 has much more accurate information for this server, although even it is still inaccurate due to the significant changes that were done after the book was put on sale.
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Satan-TB
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Re: Truths about this Era - The Way it Was

Post by Satan-TB »

Anyone remember Papa Woody, Escobar and Barry Manilow on Atlantic...remember fighting them.
Psh, they weren't really old school...you want to talk good thief mages talk about anyone that was part of the Trinsic Borrowers pre-t2a.. Juan Valdez, Chrae, Bicmat, Alucard, Corleone, Raubritter, Satan (me obv.).

Oh and hi, I'm coming to your server!
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fluxxx
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Re: Truths about this Era - The Way it Was

Post by fluxxx »

"Could you cast a spell with a weapon EQUIPPED in T2A?

No. When casting, your weapon would automatically go into your backpack. Parry Mages weren't popular in this era for this simple reason. Unequipping both a weapon and shield to cast took too much time. Hence the Hally mage is born."


I would have to make an edit to this....


when you cast a spell during the t2a era and you were holding a weapon, it told you 'You must unequip your hands before casting'
[c2w]

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Choppa X
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Re: Truths about this Era - The Way it Was

Post by Choppa X »

Satan-TB wrote:Oh and hi, I'm coming to your server!
Hail Mr. Delusional.

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Re: Truths about this Era - The Way it Was

Post by Xukluk Tuguznal »

Satan-TB wrote:
Anyone remember Papa Woody, Escobar and Barry Manilow on Atlantic...remember fighting them.
Psh, they weren't really old school...you want to talk good thief mages talk about anyone that was part of the Trinsic Borrowers pre-t2a.. Juan Valdez, Chrae, Bicmat, Alucard, Corleone, Raubritter, Satan (me obv.).

Oh and hi, I'm coming to your server!
I remember TB, aswell as TaX, :P <- course no one in that guild wore tags cause it was a thieves guild. Amongst some others.
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keuse
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Re: Truths about this Era - The Way it Was

Post by keuse »

Feature that was in t2a that needs to be added:

Murder gump never goes away until decision has been made.


Example:

I would get blue pked, move the report murder gump to the side, res, and attack teh guy again. Assuming I am a thief and cannot count him, He would kill me if he is camping a spawn, I would move the gump to the side, rinse repeat until I had 5-7 gumps up, then count him all at the same time.

I tried this the other day, once I died the second time the first gump dissapeared.

Perhaps this senario would decrease the amount of blue pking that goes on.

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Ronk
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Re: Truths about this Era - The Way it Was

Post by Ronk »

keuse wrote:Feature that was in t2a that needs to be added:

Murder gump never goes away until decision has been made.


Example:

I would get blue pked, move the report murder gump to the side, res, and attack teh guy again. Assuming I am a thief and cannot count him, He would kill me if he is camping a spawn, I would move the gump to the side, rinse repeat until I had 5-7 gumps up, then count him all at the same time.

Perhaps this senario would decrease the amount of blue pking that goes on.
I didn't think you could move gumps in T2A. Hence housing gumps and such, you can't drag them. Are you sure this was a t2a thing you remember?
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keuse
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Re: Truths about this Era - The Way it Was

Post by keuse »

Ronk wrote:
keuse wrote:Feature that was in t2a that needs to be added:

Murder gump never goes away until decision has been made.


Example:

I would get blue pked, move the report murder gump to the side, res, and attack teh guy again. Assuming I am a thief and cannot count him, He would kill me if he is camping a spawn, I would move the gump to the side, rinse repeat until I had 5-7 gumps up, then count him all at the same time.

Perhaps this senario would decrease the amount of blue pking that goes on.
I didn't think you could move gumps in T2A. Hence housing gumps and such, you can't drag them. Are you sure this was a t2a thing you remember?
the murder gump you could move to the side.
I made many people red from doing this.

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Re: Truths about this Era - The Way it Was

Post by Kraarug »

Derrick wrote:
randale wrote:Does anyone when exactly young player status was implemented and the res with penalties option was removed? My user manual said res with penalities was an option but it never gave it to me.
Fall or Winter 1999 I think. It was pretty late.
It was late fall/early winter, and attempt to ease new Christmas players into the game. There was a big push during this season because EA wanted more money out of their OSI property.
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keuse
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Re: Truths about this Era - The Way it Was

Post by keuse »

IN t2a Earthquake was able to kill people
The change where earthquake only did a % of hp, and did not kill people at 1hp happened after uo:r

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Re: Truths about this Era - The Way it Was

Post by alatar »

keuse wrote: IN t2a Earthquake was able to kill people
The change where earthquake only did a % of hp, and did not kill people at 1hp happened after uo:r
I don't believe this is the case.. As far as I remember Earthquake has always been a percentage calculation.
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Re: Truths about this Era - The Way it Was

Post by Riv »

i understand why the idea is to make the shard like it was before renaissance but was 2ta without error?

was every change after 2ta bad?

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Derrick
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Re: Truths about this Era - The Way it Was

Post by Derrick »

Riv wrote:was every change after 2ta bad?
Oh I don't think anyone would suggest this. There were some good ideas post-T2A. That being said the goal here is to have a pure T2A era shard; this doesn't mean a complete ruleset that you can nail down to a specific day, but at least to have consistancy in most things. And not pull things from other eras just becuase we like them, although there clearly are some things that are client side that we can't do much about.

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