I understand the need for era accuracy. But we have many inaccuracies like trammel instances, silver, moongates in town to events and all cities for like 10 minutes.Kaivan wrote:Unfortunately, the issue, as always, is the accuracy of the system.Psilo wrote:This happened to save the server, please don't revert it back or people are going to quit again and we're back to square one.Kaivan wrote:I talked with Derrick about this briefly today and there have been no intentional changes to combat. If anything has changed, we should expect that it will return to normal soon.
No pvp population, no one playing dexers, everyone just playing tournies.
There was quite a bit of action last night and early in the day, do you want to take all that away?
Many people love the current pvp mechanics and I've seen so many people come back after quiting for so long. It would be a shame to see these people leave because "stop to hit" is implemented. It really doesn't work well with cable and high speed like everyone has. It's too noticeable and offers an uneccesary and unnatural step in pvp which no one remembers, maybe back then when we had lagg and dial up it was okay, if this mechanic even existed at all.
Right now we should keep the mechanics for the good they have done, we have to do what's good for the shard. SO I ask Kaivan, please support the players in getting this to stay! I'm sure Derrick could make the exception here, despite our so-called "evidence" that this existed. The evidence of the memories and brains of the loyal playerbase says more IMO, this mechanic is simply too game-breaking to just overlook and implement.
Support Derrick and UOSA to get this implemented!
As always it's Derrick's call since it's his shard, we have to remember to support him with good feedback so he can make the decision. I think the numbers of people login back in and installing says a lot.

Hopefully Derrick will comment here or somewhere officially.