How are you calculating the extra damage for the tactics modifiers? I thought tactics added a % to the base damage of a weapon. A halberd does 5-49 damage, so you would get these ranges of additional damage from the tactics modifierMikel123 wrote:This is very wrong.Ronk wrote:2. I think yer undercutting yourself on a buy out price. The +25 is whats important with a big damage weapon like a hally, not the force/power/vanq modifier.
By my math... which you're free to double-check and confirm or refute... I see the following as the damage bonus on a 7xGM, 100 Strength tank mage:
extra damage per hit:
+5: 0.8
+10: 1.7
+15: 2.5
+20: 3.4
+25: 4.2
+5 : 0.25 to 2.45
+10: 0.50 to 4.90
+15: 0.75 to 7.35
+20: 1.00 to 9.80
+25: 1.25 to 12.25
On an average hit (27 damage) from a halberd you would gain
+5 : 1.35
+10: 2.70
+15: 4.05
+20: 5.40
+25: 6.75
I'm not sure how the damage modifier from strength is applied, my guess is that it would be applied to the base damage, independently of any other modifiers (so strength doesn't increase the modifier from tactics) - does anyone know for definate (by studying max damage on an unarmored opponent)?