Thinking of starting on UOSA, a question first.
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Re: Thinking of starting on UOSA, a question first.
Most things in the world are about settling on the closest match. The same could be said about UO.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
Re: Thinking of starting on UOSA, a question first.
Good luck. See you in a week when you fail to find a shard even remotely close to the awesomeness this shard has.Andrius wrote:Guess i'll continue my search for a shard with T2A rules and no statloss. The closest i found to that and to Siege Perilous ruleset was a shard called In Por Ylem, and it was AWESOME, but then they closed it... and made a shitty 2.0 version of the shard with worse rules....

<ian> 2 chicks making out are not gay
Re: Thinking of starting on UOSA, a question first.
DOOOOOD... You are passing on this shard because of statloss? I don't like it (kept me off my chars for a week once), but if nothing else it is satisfying to kill a pk in DEEP stat and know they either are off for a month or macroing resist to gm again.
On a side note, resist is the hardest skill to gm. Don't give me lockpicking, all you need is 68.9 magery to recall around dengeons and some hiding. Resist gains .1 for every hour of macroing.
On a side note, resist is the hardest skill to gm. Don't give me lockpicking, all you need is 68.9 magery to recall around dengeons and some hiding. Resist gains .1 for every hour of macroing.
Re: Thinking of starting on UOSA, a question first.
+1 to what Pirul said.
You aren't going to find a shard as good as this one. It's not trying to be some "custom" garbage version of UO, it has a decent population, and the staff is top notch.
I've tried quite a few free shards, and this is the only one that I've invested any kind of time/effort in. All the other ones are steaming turds in comparison to UOSA.
You aren't going to find a shard as good as this one. It's not trying to be some "custom" garbage version of UO, it has a decent population, and the staff is top notch.
I've tried quite a few free shards, and this is the only one that I've invested any kind of time/effort in. All the other ones are steaming turds in comparison to UOSA.

Hythloth Tower for Sale. Contact Boondock_Saint via PMs because it's his and not mine. Azheman will broker the deal, naked.
Re: Thinking of starting on UOSA, a question first.
Stat loss isn't a bad thing... You can have three accounts / 15 characters. It's not hard to macro off murder counts - plus it makes it more exciting to roll deep stat loss.
Re: Thinking of starting on UOSA, a question first.
call me crazy but if the OP is so held up on something as small as this (especially since you can run another client), i'm gonna go ahead and say he never planned on joining UOSA to begin with.
Re: Thinking of starting on UOSA, a question first.
RrrrrrrrrrrrrrrrrrrrrriiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiggggggggghhhhhhhhhhhttttttttttttttttNergnog wrote:On a side note, resist is the hardest skill to gm. Don't give me lockpicking, all you need is 68.9 magery to recall around dengeons and some hiding. Resist gains .1 for every hour of macroing.
You even said it yourself:
(SIC)Nergnog wrote:recall around dengeons
vs.
Nergnog wrote:macroing.

<ian> 2 chicks making out are not gay
Re: Thinking of starting on UOSA, a question first.
I don't think I get your point. There are like eight or nine spots that I know of with the level four dungeon chests necessary to GM lockpicking. Yes, it gets tedious, but there is an enormous cost/pay off ratio. Lockpicks cost like 3 gold. Recall regs like 10. And about 20 minutes to do all the chests. You get gold, magic items and gems, all of which can be sold for pure profit. Plus, you can do treasure maps.
Resist on the other hand take thousands of reagents, tens and hundereds of hours of macroing and pays off little in and of itself. Yay, I GM resist. Plenty of people with GM resist will still die to magic and hally cycling. Plus it has no monetary payoff. Sure, it makes you less squishy, but it does not do anything on its own.
In conclusion, yes lockpicking you need to be there to get it to gm. But, it pays off lucratively immediately and can be used as just a "I'mma gonna fill up this last skill spot on my crafter/tamer/whatever to get some gold." Resist is useless on any not-for-combat character and takes much longer and much more money to GM. Even more importantly, resist must be GM'ed to be of maximum use. Lockpicking is nice to GM, but can be compensated for if it isn't.
Resist on the other hand take thousands of reagents, tens and hundereds of hours of macroing and pays off little in and of itself. Yay, I GM resist. Plenty of people with GM resist will still die to magic and hally cycling. Plus it has no monetary payoff. Sure, it makes you less squishy, but it does not do anything on its own.
In conclusion, yes lockpicking you need to be there to get it to gm. But, it pays off lucratively immediately and can be used as just a "I'mma gonna fill up this last skill spot on my crafter/tamer/whatever to get some gold." Resist is useless on any not-for-combat character and takes much longer and much more money to GM. Even more importantly, resist must be GM'ed to be of maximum use. Lockpicking is nice to GM, but can be compensated for if it isn't.
Re: Thinking of starting on UOSA, a question first.
I take it you have never tried to GM a lockpicker, plus you're comparing apples and oranges, but for the sake of argument:Nergnog wrote:I don't think I get your point. There are like eight or nine spots that I know of with the level four dungeon chests necessary to GM lockpicking. Yes, it gets tedious, but there is an enormous cost/pay off ratio. Lockpicks cost like 3 gold. Recall regs like 10. And about 20 minutes to do all the chests. You get gold, magic items and gems, all of which can be sold for pure profit. Plus, you can do treasure maps.
Resist on the other hand take thousands of reagents, tens and hundereds of hours of macroing and pays off little in and of itself. Yay, I GM resist. Plenty of people with GM resist will still die to magic and hally cycling. Plus it has no monetary payoff. Sure, it makes you less squishy, but it does not do anything on its own.
In conclusion, yes lockpicking you need to be there to get it to gm. But, it pays off lucratively immediately and can be used as just a "I'mma gonna fill up this last skill spot on my crafter/tamer/whatever to get some gold." Resist is useless on any not-for-combat character and takes much longer and much more money to GM. Even more importantly, resist must be GM'ed to be of maximum use. Lockpicking is nice to GM, but can be compensated for if it isn't.
1.- Of course GM Resist will have a benefit over say 95 resist, but the difference is hardly noticeable (only 5% better chance of resisting an e-bolt, down to 49% from 54% according to this: http://www.uosecondage.com/stratics/UOS ... ulator.htm).
2.- Oh yeah, you can make a fortune lockpicking dungeon chests. But, unless you suck (no offense intended), you can make money faster with your statloss PK.
3.- Yes, there are several lvl 4 chests around to practice LPing...you only need to find them, be lucky enough for them to be unpicked, fend off the mobs (or hide/stealth, whatever your preferred method is), hope TG is not lurking around to gank your 0 resist / 0 wrestlilng and wep skill LPer (because you're only doing this in some of the hottest spots on the shard), pick it and profit ... profit like 300gps, crappy (and I mean crappy) weps and armor, and then wait about an hour for the chest to respawn. All you have to do is repeat that more than a thousand times, and you might be GM LPing by then. Easy peasy.
Ooooooorrrr you can farm liches (or any other thing) for 3 weeks straight and have enough money to GM Resist on 15 characters before you come close to GMin LPing.
To make my point clear: Resist is NOT the hardest skill to GM as you pointed out in the first post I quoted. Might be the most expensive (and not even that if you try to GM a smith by buying ingots), but definitely not the hardest. Much less with 3 accounts to play with.

<ian> 2 chicks making out are not gay
Re: Thinking of starting on UOSA, a question first.
Look, lets just leave it at this: We both have different ideas about what 'hardest' means. You have your opinion and I have mine. A third person could find both these skills quite easy to raise but wrestling the hardest. I respect your opinion, and hope you respect mine. I think that what started this is that each of us stated our opinions as fact. Regardless, this conversation is getting no where. You will believe what you will and I will believe what I will, and niether will convince the other, so further discussion is futile.
Conversation Ended.
Conversation Ended.
Re: Thinking of starting on UOSA, a question first.
That's the point, for me it isn't "something small", it's an extremely large issue, a gamebreaker for me. Depends on the person and personal prefference, i guess.Matty wrote:call me crazy but if the OP is so held up on something as small as this (especially since you can run another client), i'm gonna go ahead and say he never planned on joining UOSA to begin with.
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Re: Thinking of starting on UOSA, a question first.
Wrong.Nergnog wrote: On a side note, resist is the hardest skill to gm. Don't give me lockpicking, all you need is 68.9 magery to recall around dengeons and some hiding. Resist gains .1 for every hour of macroing.
Re: Thinking of starting on UOSA, a question first.
these days, my friend, you gotta take what you can get. this was over a decade ago. UOSA is the closest thing out there. i suggest you give it a shot. or you can continue to not relive the nostalgia and just nitpick on a message boardAndrius wrote:That's the point, for me it isn't "something small", it's an extremely large issue, a gamebreaker for me. Depends on the person and personal prefference, i guess.Matty wrote:call me crazy but if the OP is so held up on something as small as this (especially since you can run another client), i'm gonna go ahead and say he never planned on joining UOSA to begin with.
Re: Thinking of starting on UOSA, a question first.
We went over this. I have my opinion, and you have yours.SoundofGod wrote:Wrong.Nergnog wrote: On a side note, resist is the hardest skill to gm. Don't give me lockpicking, all you need is 68.9 magery to recall around dengeons and some hiding. Resist gains .1 for every hour of macroing.
In case you missed that:
Also, we are here to talk to someone who may want to play on the shard. I am sorry for having derailed the conversation, but the fact remains that we shoud persuade that person to join, not necromancer a moot point.Nergnog wrote:Look, lets just leave it at this: We both have different ideas about what 'hardest' means. You have your opinion and I have mine. A third person could find both these skills quite easy to raise but wrestling the hardest. I respect your opinion, and hope you respect mine. I think that what started this is that each of us stated our opinions as fact. Regardless, this conversation is getting no where. You will believe what you will and I will believe what I will, and niether will convince the other, so further discussion is futile.
Conversation Ended.
Also, if you are worried about statloss, don't die. Roll with a few decked out friends and recall the moment you see even numbers.
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Re: Thinking of starting on UOSA, a question first.
sorry spending a few days to to gm resist from 90-100 macroing < lockpicking 95-100 activeNergnog wrote:We went over this. I have my opinion, and you have yours.SoundofGod wrote:Wrong.Nergnog wrote: On a side note, resist is the hardest skill to gm. Don't give me lockpicking, all you need is 68.9 magery to recall around dengeons and some hiding. Resist gains .1 for every hour of macroing.
In case you missed that:
Also, we are here to talk to someone who may want to play on the shard. I am sorry for having derailed the conversation, but the fact remains that we shoud persuade that person to join, not necromancer a moot point.Nergnog wrote:Look, lets just leave it at this: We both have different ideas about what 'hardest' means. You have your opinion and I have mine. A third person could find both these skills quite easy to raise but wrestling the hardest. I respect your opinion, and hope you respect mine. I think that what started this is that each of us stated our opinions as fact. Regardless, this conversation is getting no where. You will believe what you will and I will believe what I will, and niether will convince the other, so further discussion is futile.
Conversation Ended.
Also, if you are worried about statloss, don't die. Roll with a few decked out friends and recall the moment you see even numbers.
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<Jamison> lelouche your taunts will be your downfall
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall