Dual clienting T-map hunting
Dual clienting T-map hunting
Today I did some level 4 T-maps with a friend, a first in semi high end Tmaps for me.
I took my Bard who is a basic PVM build with wrestling, resist, and provo, i had no problem draggin monsters around and taking them out with EVs.
My friend on the other hand had Tmap bard who did not have wrestling or resist, I noticed he was getting pounded even by soft monsters like liches, and it seemed like a dread spider never missed the opportunity to poison him.
It made me think that I could do level 4 maps pretty easily if I had the right Tmap character build to compliment my bard.
My thoughts are this,
Cartography 90-100 depending if I wanna save the level 5s to do with a friend.
Lockpicking 100 - Already done
Wrestling 100
Hiding 100
Stealth 100
Magery 30-100
Meditation - somewhat optional since I can rely on alts to gate him around, and recall scrolls.
Musicianship/Peacemaking??? - it would be tight build, i might have to drop 10 out of Carto, 10 out of stealth, 70 out of magery and still be short 10 skill points somewhere.
The rest is kind of optional depending if I want to do this,
I would like to keep my lockpicker in a dungeon picking build, that is, with hiding/stealth. I'd have to pick up wrestling. And as it stands I'm thinking about dropping music/provocation, or... keeping music, dropping provocation for my PVM bard to do, and picking up Peacemaking to pacify the initial spawn allowing my PVM bard to do work while I hide my Tmapper and start looting with him when things calm down. When a monster pops up next to him, hit peacemaking, rinse and repeat.
My question is, is a peacemaker bard/TMapper a viable build? Is Peacemaking useful enough in this situations, monsters pop, immediately hit Peacemaking (wont be able to hide for 10 seconds? I realize), then get the monsters fighting with the provocation bard. Then get back to looting, and hit peace again when the next pops out, or will this cause a lot of chaos for the provo bard, after all the monsters hate's get wiped out.
Should I just drop barding completely on my TMap Picker and give him stealth/survivability skills?
I took my Bard who is a basic PVM build with wrestling, resist, and provo, i had no problem draggin monsters around and taking them out with EVs.
My friend on the other hand had Tmap bard who did not have wrestling or resist, I noticed he was getting pounded even by soft monsters like liches, and it seemed like a dread spider never missed the opportunity to poison him.
It made me think that I could do level 4 maps pretty easily if I had the right Tmap character build to compliment my bard.
My thoughts are this,
Cartography 90-100 depending if I wanna save the level 5s to do with a friend.
Lockpicking 100 - Already done
Wrestling 100
Hiding 100
Stealth 100
Magery 30-100
Meditation - somewhat optional since I can rely on alts to gate him around, and recall scrolls.
Musicianship/Peacemaking??? - it would be tight build, i might have to drop 10 out of Carto, 10 out of stealth, 70 out of magery and still be short 10 skill points somewhere.
The rest is kind of optional depending if I want to do this,
I would like to keep my lockpicker in a dungeon picking build, that is, with hiding/stealth. I'd have to pick up wrestling. And as it stands I'm thinking about dropping music/provocation, or... keeping music, dropping provocation for my PVM bard to do, and picking up Peacemaking to pacify the initial spawn allowing my PVM bard to do work while I hide my Tmapper and start looting with him when things calm down. When a monster pops up next to him, hit peacemaking, rinse and repeat.
My question is, is a peacemaker bard/TMapper a viable build? Is Peacemaking useful enough in this situations, monsters pop, immediately hit Peacemaking (wont be able to hide for 10 seconds? I realize), then get the monsters fighting with the provocation bard. Then get back to looting, and hit peace again when the next pops out, or will this cause a lot of chaos for the provo bard, after all the monsters hate's get wiped out.
Should I just drop barding completely on my TMap Picker and give him stealth/survivability skills?
Catskills 97-99
Re: Dual clienting T-map hunting
Sorry to reply to my post but I am trying to put up the best argument for debate.
As it stands, reading my post and thinking about how the game actually works,
Maybe I would be best with making the decision of Stealthing OR barding.
I cannot really hide if I am using peacemaking.
As it stands, reading my post and thinking about how the game actually works,
Maybe I would be best with making the decision of Stealthing OR barding.
I cannot really hide if I am using peacemaking.
Catskills 97-99
Re: Dual clienting T-map hunting
This is near my current lockpicking build:
Cartography: 100
Hiding: 100
Provocation: 100
Lockpicking: 100
Magery: 100
Musicianship: 100
Meditation: 75
Evaluating Intelligence: 25
I've been experimenting with adjusting Eval Int and Med to give me a decent ratio of passive med and enough eval int to finish off the last few monsters. Point being, with this build I'm able to solo level 5 tmaps and still use this character for dungeon picking, if I ever decide to pick that up again. Stealth isn't a necessity as you can tele-hide right next to the chests in dungeons, pick them, then take a quick step away and quickly re-hide, then loot to your hearts content.
I've never really had any problem with spawn, even with balrons, as long as you learn to keep reactive armor and magic reflect up at all times (this should go with any field outing.) I could see your build being semi-useful if you had a macro that just spammed peacemaking, but that 10 sec window could get your other char killed if a mob happens to spawn right after you peacemake.
Cartography: 100
Hiding: 100
Provocation: 100
Lockpicking: 100
Magery: 100
Musicianship: 100
Meditation: 75
Evaluating Intelligence: 25
I've been experimenting with adjusting Eval Int and Med to give me a decent ratio of passive med and enough eval int to finish off the last few monsters. Point being, with this build I'm able to solo level 5 tmaps and still use this character for dungeon picking, if I ever decide to pick that up again. Stealth isn't a necessity as you can tele-hide right next to the chests in dungeons, pick them, then take a quick step away and quickly re-hide, then loot to your hearts content.
I've never really had any problem with spawn, even with balrons, as long as you learn to keep reactive armor and magic reflect up at all times (this should go with any field outing.) I could see your build being semi-useful if you had a macro that just spammed peacemaking, but that 10 sec window could get your other char killed if a mob happens to spawn right after you peacemake.

"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter
Re: Dual clienting T-map hunting
True,
My Lockpicker is already like yours, with the exception that I havn't GM'd carto yet and I dont have the 25 eval int.
And yeah, on horse, with some pouches, magic reflect, reactive armor up, I guess most monsters are slow, and not that much of a threat even without wrestling or resist.
I'm not really sure if I would need Eval Int that much since EVs tend to tear up the monsters pretty bad too, I could see the use it tho when you have a monster at 25% lumbering towards you and you don't wanna bother with the regeants, fizzles, and potentially to get attacked by your own EV.
On a side question
How do you handle those nasty silver serpents in the deep jungles?
My Lockpicker is already like yours, with the exception that I havn't GM'd carto yet and I dont have the 25 eval int.
And yeah, on horse, with some pouches, magic reflect, reactive armor up, I guess most monsters are slow, and not that much of a threat even without wrestling or resist.
I'm not really sure if I would need Eval Int that much since EVs tend to tear up the monsters pretty bad too, I could see the use it tho when you have a monster at 25% lumbering towards you and you don't wanna bother with the regeants, fizzles, and potentially to get attacked by your own EV.
On a side question
How do you handle those nasty silver serpents in the deep jungles?
Catskills 97-99
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Re: Dual clienting T-map hunting
I used to Dual Client Level 5's all the time by myself back when I bothered to hunt T-Maps. Its easy enough to do.

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Re: Dual clienting T-map hunting
Yes it is Lightshade,
but I was wondering what's a good carto/lockpick build to compliment your other character who takes care of the monsters?
but I was wondering what's a good carto/lockpick build to compliment your other character who takes care of the monsters?
Catskills 97-99
Re: Dual clienting T-map hunting
If there are more than one, I will clear them out by provo'ing them on each other. Otherwise I'll keep one alive and use it to kill the spawn as it pops. It used to be easier when you could dig up chests and remount, not sure what changed as its never been listed in the patch notes.Eastwood wrote:On a side question
How do you handle those nasty silver serpents in the deep jungles?

"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter
Re: Dual clienting T-map hunting
I use hicha's build. As far as the Silvers are concerned, I para/EV them before I dig the chest up...same with most of the spawn, unless it's an even provo and I know they'll be busy while I dig.

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Re: Dual clienting T-map hunting
If they don't have any wrestling, and (I'm assuming) a dread spider's skill is near GM, yes the dread spider will rarely, if ever, miss.Eastwood wrote: My friend on the other hand had Tmap bard who did not have wrestling or resist, I noticed he was getting pounded even by soft monsters like liches, and it seemed like a dread spider never missed the opportunity to poison him.
I use a build similar to Hicha's, except dropped hiding and GM'd eval and med. I find eval quite handy for finishing off mobs when summoning an EV is a pain/impractical. The only time I really found wrestling would have been useful for PK encounters when I was GMing lockpicking; it's not really much of an issue as long as you keep distance between you and mobs. And since you are out in the wilderness with plenty of room for the most part, that shouldn't be a problem. Silver serps suck, haven't found an effective way for consistently dealing with them but I always find a way.
Re: Dual clienting T-map hunting
Here's my Tmap build : http://my.uosecondage.com/Status/Player/126648
Basically it's a pure mage provoker. I find eval extremely useful, especially on lvl3-4 maps. I don't see a need for wrestling. If i had 400 ping, I'd consider wrestling on this char.
With the amount of invis items you will get, I don't see a need for hiding. Invis items are far superior when it counts (e.g. balron spawn on lvl5 chest). Invis is pratical, but I'd rather have eval.
Regarding silver serpents (ss) - at first I killed them off. But the better idea is to initially provoke all the immediate spawn onto the ss so the ss basically kills everything. While that's happening I'm looting and then provoking any new spawn onto the ss. I will HEAL the ss and try to keep it around as its poison is far more effective than an EV's. Also, since they don't get poisoned, they work well for distracting poison elementals until more spawn has appeared.
They key is milking the chest spawn as fast as possible so everything dies in unison.
Basically it's a pure mage provoker. I find eval extremely useful, especially on lvl3-4 maps. I don't see a need for wrestling. If i had 400 ping, I'd consider wrestling on this char.
With the amount of invis items you will get, I don't see a need for hiding. Invis items are far superior when it counts (e.g. balron spawn on lvl5 chest). Invis is pratical, but I'd rather have eval.
Regarding silver serpents (ss) - at first I killed them off. But the better idea is to initially provoke all the immediate spawn onto the ss so the ss basically kills everything. While that's happening I'm looting and then provoking any new spawn onto the ss. I will HEAL the ss and try to keep it around as its poison is far more effective than an EV's. Also, since they don't get poisoned, they work well for distracting poison elementals until more spawn has appeared.
They key is milking the chest spawn as fast as possible so everything dies in unison.
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Re: Dual clienting T-map hunting
I use this character: http://my.uosecondage.com/Status/Player/146868
It can solo any tmap, never had any trouble even with lv5s. Just dig, mount up and run - even balrons have about ~1s before they will target you after digging the chest. I also use it for dungeon LPing and farming tera keep when I'm super bored.
It can solo any tmap, never had any trouble even with lv5s. Just dig, mount up and run - even balrons have about ~1s before they will target you after digging the chest. I also use it for dungeon LPing and farming tera keep when I'm super bored.
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Re: Dual clienting T-map hunting
I would say make a tamer mage that you have in the same guild, get some dragons (like2) to guard the tamer so you can provoke them on the mobs without going grey. After that you shouldnt have a problem.
Have hiding on bouth toons.
Have hiding on bouth toons.
Re: Dual clienting T-map hunting
Forgot to mention the pro of hiding: you can count the 'hops' the chests make as you dig it up and learn to know that exact moment the chest reaches the top and the spawn comes. You can hide the exact same time as that last hop is coming up, giving you ample time to sit there and drag all the HP bars into provo pairs so you can easily start provo'ing when you're ready. If you brought a mount, you can re-mount while hiding, even if your mount is taking aggro (protip: reactive armor on mount.)

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Re: Dual clienting T-map hunting
i duel client lvl 5's with ease using the standard bard with wrestling eval resist mage med music provo and i use this http://my.uosecondage.com/Status/Player/91213 (not my character same template) with ease you can even drop wrestling and using it with a fisher you just hit a invis item with a hot key for dress agent the second the chest pops (timing has to be perfect) - hit stealth - lock pick - stealth away, also if you have a whoops ( you shouldn't ) then you can get a rez offscreen. you do the chest with the bard and force the spawn by draging a item every 1 second . To do this you can loot the chest all into a bag or a pouch to id later once all the items are in the bag you just move the bag around every 1 second til the spawn is forced out entirely gate out the other character offers a empty back pack and 115 item or so + the bards backpack after equipment .
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Re: Dual clienting T-map hunting
I do T maps all the time and I solo lvl 5's by myself with just:
100 Carto
95 Lockpicking
60 Detect (so you can open lvl 5's without GM lock)
100 Music
100 Provo
75 Meditation
65 Eval
100 Magery
I never really have a problem sometimes u will die to a lvl 5 map if it has a 2 balron spawn. Just have someone at your house to gate to the T map spot if you die. Plus you can make this chr in a week and be ready for lvl 5 maps instead of lockpicking for the rest of your life. (I'm really not making up the rest of your life part about trying to GM lockpicking)
100 Carto
95 Lockpicking
60 Detect (so you can open lvl 5's without GM lock)
100 Music
100 Provo
75 Meditation
65 Eval
100 Magery
I never really have a problem sometimes u will die to a lvl 5 map if it has a 2 balron spawn. Just have someone at your house to gate to the T map spot if you die. Plus you can make this chr in a week and be ready for lvl 5 maps instead of lockpicking for the rest of your life. (I'm really not making up the rest of your life part about trying to GM lockpicking)