ROLEPLAYING TAKE CONTROL OF FORT/TOWNS
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
ROLEPLAYING TAKE CONTROL OF FORT/TOWNS
I think it would be especially fun for roleplaying guilds to have something like what the factions had with sigils take it to your home base... and hold the enemies home base for 24 hours and you get something special like 20k gold or some kind of benefit for your guild or just a fun add on for roleplayers that could have them interact more with eachother.
Re: ROLEPLAYING TAKE CONTROL OF FORT/TOWNS
Roleplayers can already do this. It's called player events, they don't need GMs/Staff to step in and create systems like this. Group up, and organize it. Many people would love to participate.Galm(kB) wrote:I think it would be especially fun for roleplaying guilds to have something like what the factions had with sigils take it to your home base... and hold the enemies home base for 24 hours and you get something special like 20k gold or some kind of benefit for your guild or just a fun add on for roleplayers that could have them interact more with eachother.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: ROLEPLAYING TAKE CONTROL OF FORT/TOWNS
Murderers cannot take brit with out help from GMs.
-x
-x