Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
But I guess if you want accuracy, T2A PVP did suck balls, and was the exact opposite of "balance". Ultima Online has progressed much since then, and unfortunately, so have the players and the players knowledge of the game. It won't ever be a true T2A shard because everyone who plays this game is already familiar with game mechanics and how to play UO. People back in real T2A had no idea how to play, and the players who were more advanced killed people with an ebolt and bowshot (sometimes just with the bowshot itself), this was due to the opposing players having much less knowledge of the game, how to play it, how to gain stats, skills, and so on. We are all too familiar with this game now. Even if the game were an exact T2A replica (which it never will be) it won't be the same due to the progression of players and the evolution of the game mechanics over the years.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
That was before the disruption fix toad. Harm went from a 0-100% extreme to a pretty much consistent average that it previously had. It was much more random before the correction to the formula.
I knew how to play t2a just fine... It sounds more like you're confusing t2a with pre-t2a. Pre-T2A was more of the "new" scenario that you're describing. I guess t2a was "new" for some people in some cases.
I knew how to play t2a just fine... It sounds more like you're confusing t2a with pre-t2a. Pre-T2A was more of the "new" scenario that you're describing. I guess t2a was "new" for some people in some cases.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
I know nothing I say will have any effect on anything you guys choose to implement, but having no guaranteed interrupt besides weaken, feeble, clumsy is quite annoying. People are able to get greater heals off MUCH more frequently, and 1v1s last an eternity now. With spell delays once one spell gets resisted you have no time to cast anything else, and will have to start over. In the 1v1 today, every duel I had against someone who had any clue how to play UO went to sudden death. It is almost impossible to win a duel normally with these ridiculously random interrupts. Its always fun to go hally hit someone while they are casting greater heal when they are red-lined, and them getting the heal off even after hitting.
Before this latest patch, casting was all about timing. If you were able to time your spells correctly you would be able to prevent someone from healing. Now, not only do you have to time them correctly, but you have to hope it actually interrupts the spell as well. This makes this server roughly 80% luck based, 20% skill based.
Before this latest patch, casting was all about timing. If you were able to time your spells correctly you would be able to prevent someone from healing. Now, not only do you have to time them correctly, but you have to hope it actually interrupts the spell as well. This makes this server roughly 80% luck based, 20% skill based.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
can't disagree with thatChoppa X wrote:this server roughly 80% luck based, 20% skill based.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
I agree that it is somewhat luck based. Its more 50/50 with 2 about equal players fighting each other though. The bulk of the luck comes with the damage as opposed to the spell disrupt though. If you win the hally game currently in a 1v1 arena duel, you will most likely win because you will keep your opponent on the defensive.
A good player will kill a mediocre players 9 times outta 10. There is always that chance for anyone to lose though. 2 Good players should have a long fight because they should be able to counter each other over and over again until 1 person is overwhelmed by damage or makes a mistake [ which in any era was the case with 2 good players fighting each other].
A good player will kill a mediocre players 9 times outta 10. There is always that chance for anyone to lose though. 2 Good players should have a long fight because they should be able to counter each other over and over again until 1 person is overwhelmed by damage or makes a mistake [ which in any era was the case with 2 good players fighting each other].

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
truth. nicely wordedJaster wrote:A good player will kill a mediocre players 9 times outta 10. There is always that chance for anyone to lose though. 2 Good players should have a long fight because they should be able to counter each other over and over again until 1 person is overwhelmed by damage or makes a mistake [ which in any era was the case with 2 good players fighting each other].
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
Only true until the combat mechanics are fixed someday. Hopefully they will be fixed. Until then you will continue to get rogue hally hits when you shouldn't be basing the duel mainly off of luck. If you want this to end than proceed by reading this thread in the URL below for what is wrong...hai t2a wrote:can't disagree with thatChoppa X wrote:this server roughly 80% luck based, 20% skill based.
http://forum.uosecondage.com/viewtopic.php?f=8&t=4340
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
I see choppa is back on Divinity...
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
Not a surprise really. All the tournaments was removed... Slimming them down made him quit in the first place only doing tournaments from that point on. Instance pvp like wow seems to be the only type of pvp for some.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
This server is really driving itself into the dirt. Pvp is piss poor here. I just love how someone who is terrible at, or doesnt pvp at all, is making these changes to pvp.
Oh what a coincidence, pvp is moving more and more towards the possibility that someone who is really bad can win by luck over someone who is really good. HOWD THAT HAPPEN!?!?
Please stop letting these chumps destroy pvp so they can compete. This is honestly turning into a fucking joke.
Man, I really wanted to beat choppa someday. I have half a dozen 2nd place trophies from losing to him. Now if I beat him it wouldnt even feel fulfilling. Id almost feel ashamed for winning(in sudden death obviously, youre not gonna kill someone who can gheal through hally hits and ebolts lol) in these conditions.
Oh what a coincidence, pvp is moving more and more towards the possibility that someone who is really bad can win by luck over someone who is really good. HOWD THAT HAPPEN!?!?

Man, I really wanted to beat choppa someday. I have half a dozen 2nd place trophies from losing to him. Now if I beat him it wouldnt even feel fulfilling. Id almost feel ashamed for winning(in sudden death obviously, youre not gonna kill someone who can gheal through hally hits and ebolts lol) in these conditions.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
This patch corrected a blatant error in the spell interruption formula, it's correct. This is simply a UO T2A era shard; I am not here to engineer game mechanics, just to replicate them. I have 100% confidence that our spell system is 100% correct.
I fail to see how you can judge my ability to play a game that you have never seen me play. There are no chumps involved in this patch, an error was found and corrected. It wasn't based on guesses, but strict interpretation of OSI code by me alone.
I fail to see how you can judge my ability to play a game that you have never seen me play. There are no chumps involved in this patch, an error was found and corrected. It wasn't based on guesses, but strict interpretation of OSI code by me alone.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
What changes are you talking about exactly(besides next to the obvious of the spell interuption) and how do they not fall in line with the t2a era?biff wrote:This server is really driving itself into the dirt. Pvp is piss poor here. I just love how someone who is terrible at, or doesnt pvp at all, is making these changes to pvp.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
With the explosion delay lengthened i have been able to combo people and drop them in a minute or so if not instantly. I dunno why people are still complaining its hard to kill people.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
The "issues" with PvP. that many are whining about, aren't about magic interrupts or anything else associated with the magic system.
It's about a loss of something that "elite" PvPers attempt to bring into UO that it was never designed to support in the first place. UO isn't about set up duels and "unwritten" PvP rules. UO is about surviving in the field against the unknown and magic, weapons, and all the rest are simply means that support that. But, none of it is required to play this game. A few weeks ago, with a character directly off the creation screen I managed to redline one of the so called top Reds on this server (he knows who he is), the only thing that saved him was a last second heal from his partner. Is it because I'm good at PvP? Absolutely not, I suck really bad at set piece duels (I mean really bad) but I'm really good at creating situations that kill people. And if I had taken about 5 minutes more for preparation, I would of killed this particular Red.
If PvP rules and set up duels is what interests you, it's my opinion that you chose the wrong game. Stop whining and play the game that is or don't play.
Let the flames begin.
It's about a loss of something that "elite" PvPers attempt to bring into UO that it was never designed to support in the first place. UO isn't about set up duels and "unwritten" PvP rules. UO is about surviving in the field against the unknown and magic, weapons, and all the rest are simply means that support that. But, none of it is required to play this game. A few weeks ago, with a character directly off the creation screen I managed to redline one of the so called top Reds on this server (he knows who he is), the only thing that saved him was a last second heal from his partner. Is it because I'm good at PvP? Absolutely not, I suck really bad at set piece duels (I mean really bad) but I'm really good at creating situations that kill people. And if I had taken about 5 minutes more for preparation, I would of killed this particular Red.
If PvP rules and set up duels is what interests you, it's my opinion that you chose the wrong game. Stop whining and play the game that is or don't play.
Let the flames begin.
Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
PvP is already slow, even less hally hits will just make it even more lame.Faust wrote:Only true until the combat mechanics are fixed someday. Hopefully they will be fixed. Until then you will continue to get rogue hally hits when you shouldn't be basing the duel mainly off of luck. If you want this to end than proceed by reading this thread in the URL below for what is wrong...hai t2a wrote:can't disagree with thatChoppa X wrote:this server roughly 80% luck based, 20% skill based.
http://forum.uosecondage.com/viewtopic.php?f=8&t=4340
It really is a good decision to remove the tournaments, duels were already getting out of hand and now with the last patch a 1v1 fight is really just a diceroll (if the pvpers are at least average)
And Danath, I can kill plenty as well but I gurantee you wont explo ebolt me or any other "good" pvper for that matter...especially when you do 11-20 damage with your combo and are forced to recall. Combos will only work here when its a gank, considering they have a chance to heal during your combo now as well.