Help with figuring out magic items

Buying/Selling Magic Armor/Weapons/Items

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RaveGreen
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Help with figuring out magic items

Post by RaveGreen »

I've just recently come back to this game after many years away and finally got house and have started to collect quite a bit of "junk". I've been ID'ing things as I go, but to be honest, I don't know what's really worth keeping. Just by browsing the forums it appears the following are worth holding onto?

Power
Vanq
Silver
Ghoul's Touch
Invis
Magic Reflect
Item ID

What else? How about Armor? I don't have a vendor or a good location for one, so keeping this stuff will be primarily for my own characters or if I get something I could stand to make decent money off of selling here.

Thanks for your time!
 
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fooka03
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Re: Help with figuring out magic items

Post by fooka03 »

Teleport, greater heal, force with high accuracy ratings, fortification and invulnerability armor/shields.
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Re: Help with figuring out magic items

Post by Sultan of Swing »

Thunder charged
& Deamons Breath if decent wep with high number charges
also Lightning wand/staffs , although not a great seller will sell.
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RaveGreen
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Re: Help with figuring out magic items

Post by RaveGreen »

Thanks fooka and Sultan - got a newbie question for you...

Why lightning - training resist, interrupting/killing people on low life?
 
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TI_Smithy
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Re: Help with figuring out magic items

Post by TI_Smithy »

Keep in mind...

High tactics modifier on a hard hitting weapon > GM

+25 Haliberd > GM Haliberd

However...

With no durability modifier the GM Haliberd will last longer

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nightshark
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Re: Help with figuring out magic items

Post by nightshark »

TI_Smithy wrote:Keep in mind...

High tactics modifier on a hard hitting weapon > GM

+25 Haliberd > GM Haliberd

However...

With no durability modifier the GM Haliberd will last longer
a +25 hally is actually a step below GM and significantly worse for weapons that don't hit as hard

viewtopic.php?f=11&t=16757&p=147549&
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

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RaveGreen
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Re: Help with figuring out magic items

Post by RaveGreen »

Nightshark and TI_Smithy - exactly the type of info I was looking for, thanks! (bookmarked)
 
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TI_Smithy
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Re: Help with figuring out magic items

Post by TI_Smithy »

nightshark wrote:
TI_Smithy wrote:Keep in mind...

High tactics modifier on a hard hitting weapon > GM

+25 Haliberd > GM Haliberd

However...

With no durability modifier the GM Haliberd will last longer
a +25 hally is actually a step below GM and significantly worse for weapons that don't hit as hard

viewtopic.php?f=11&t=16757&p=147549&
Right back at you - viewtopic.php?f=11&t=3081&view=previous

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