Magery in town.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Magery in town.
This is why you don't see more Order/Chaos in towns.
1. Tank mages can hally swing insanely fast over and over and kill dexers in town if they aren't geared.
2. Many mages don't wanna play in towns because of no magery doing damage.
3. Many people have reds.
4. Dexer vs Dexer has been a boring fight in UO from 97-09
5. People are scared to lose things because they have the modern day uo mentality (insurance, blessed items)
6. Population!!!!!!! its still small in the pvp community, and majority are mages, because t2a is the era for the tank mage and insta hit.
1. Tank mages can hally swing insanely fast over and over and kill dexers in town if they aren't geared.
2. Many mages don't wanna play in towns because of no magery doing damage.
3. Many people have reds.
4. Dexer vs Dexer has been a boring fight in UO from 97-09
5. People are scared to lose things because they have the modern day uo mentality (insurance, blessed items)
6. Population!!!!!!! its still small in the pvp community, and majority are mages, because t2a is the era for the tank mage and insta hit.

Re: Magery in town.
While magery damage in towns would come in handy..stick to T2A accuracy/ruleset.
We should be interupted more during casting then we currently are yes or no?
Weapons lose effectiveness/durabilty much faster then they should also.
The lack of interupts and weapons that turn to crap after only a few swings only reason dexmonkeys feel broke imo.
We should be interupted more during casting then we currently are yes or no?
Weapons lose effectiveness/durabilty much faster then they should also.
The lack of interupts and weapons that turn to crap after only a few swings only reason dexmonkeys feel broke imo.
Re: Magery in town.
Most of the individuals that complain about spell disruption are those that are simply used to the default RunUO disruption where any damage is a for sure 100% disrupt. However, this function and many other functions in the default packages have never been correct. A great example of this would be the spell damage delay that was 1 second from the very first day of Ultima Online that still exists to this very day.
Some of the "bandwagon" comments that I hear frequently are stuff like "ebolt hardly disrupts anymore", etc... The exact formula that was stripped straight from the UO Demo is being used here. I have the spread sheet for several values for disruption on every spell circle. The minimum damage of an energy bolt is 5 damage. This yields around a 47% chance to disrupt at the lowest possible level... That is roughly no different than a weapon hitting when both combatants have 100 in their combat value. A 50/50 chance in other words. Again, this is the bare minimum damage for the spell... The chance of an energy bolt not disrupting is extremely rare... Comments like these form into this "bandwagon" nature to simply complain about anything and everything.
Some of the "bandwagon" comments that I hear frequently are stuff like "ebolt hardly disrupts anymore", etc... The exact formula that was stripped straight from the UO Demo is being used here. I have the spread sheet for several values for disruption on every spell circle. The minimum damage of an energy bolt is 5 damage. This yields around a 47% chance to disrupt at the lowest possible level... That is roughly no different than a weapon hitting when both combatants have 100 in their combat value. A 50/50 chance in other words. Again, this is the bare minimum damage for the spell... The chance of an energy bolt not disrupting is extremely rare... Comments like these form into this "bandwagon" nature to simply complain about anything and everything.
Re: Magery in town.
no one asked for the breakdown, someone says eb is not a reliable interrupt and you reply with a block of the offtopic usual.Faust wrote:Most of the individuals that complain about spell disruption are those that are simply used to the default RunUO disruption where any damage is a for sure 100% disrupt. However, this function and many other functions in the default packages have never been correct. A great example of this would be the spell damage delay that was 1 second from the very first day of Ultima Online that still exists to this very day.
Some of the "bandwagon" comments that I hear frequently are stuff like "ebolt hardly disrupts anymore", etc... The exact formula that was stripped straight from the UO Demo is being used here. I have the spread sheet for several values for disruption on every spell circle. The minimum damage of an energy bolt is 5 damage. This yields around a 47% chance to disrupt at the lowest possible level... That is roughly no different than a weapon hitting when both combatants have 100 in their combat value. A 50/50 chance in other words. Again, this is the bare minimum damage for the spell... The chance of an energy bolt not disrupting is extremely rare... Comments like these form into this "bandwagon" nature to simply complain about anything and everything.
Re: Magery in town.
You follow up with an even worse off topic comment that has absolutely no value as usual...
At least my comment was related to the previous comment talking about spell disruption.
Thanks,
Faust

At least my comment was related to the previous comment talking about spell disruption.
Thanks,
Faust
Re: Magery in town.
my bad on dexxers. Clearly all dexxers need is DP poisoned Vanq weapons and a full razor macro set to kill people. I'm pretty sure thats how it worked back in the day too. /sarcasm off
Look, we can go on all day where I say Dexxers are broke, and then one asshat chimes in that one time he killed someone in town, but its a load of crap. Dexxers are broke, and while I'll accept that they were broke in T2A and thus it must stick, I won't buy for a second that they aren't broke at all. Even Derrick admitted there was something wonky about fencing weapons in another post, but its not just fencing weapons. Its any quick weapons when dealing with a moving opponent. I guarrantee you when it is fixed you will notice a population boost in dexxers because right now they are boring suck to play.
Look, we can go on all day where I say Dexxers are broke, and then one asshat chimes in that one time he killed someone in town, but its a load of crap. Dexxers are broke, and while I'll accept that they were broke in T2A and thus it must stick, I won't buy for a second that they aren't broke at all. Even Derrick admitted there was something wonky about fencing weapons in another post, but its not just fencing weapons. Its any quick weapons when dealing with a moving opponent. I guarrantee you when it is fixed you will notice a population boost in dexxers because right now they are boring suck to play.

Re: Magery in town.
Senses,
The combat/swing delays cool down only while you're standing still. This is the reason why it feels weird to you. No other shard has ever replicated or used this feature before. The patch note for this is a an update or two after the UOR publish.
The combat/swing delays cool down only while you're standing still. This is the reason why it feels weird to you. No other shard has ever replicated or used this feature before. The patch note for this is a an update or two after the UOR publish.
- Mini-Update Apr 28 2000 3:30PM CST -
Players using melee weapons in combat will now hold their swing until their target is in range. Additionally, the timer that determines melee weapon swing times (combat timer) will now advance as the player is moving. Thus, melee weapon users will no longer be required to stop moving before swinging.
Reference: http://update.uo.com/design_195.html
Re: Magery in town.
so are you insinuating that it was one way, then broke for t2a then fixed later? Because my memory and from what I read from others, is that it was not that way when we played. If you are saying it got broken in this era, then fixed before UoR then I guess okay, but I honestly remember it being different. I think anyone who played a dexxer in the past, and then plays one here knows its different.

Re: Magery in town.
I don't see any real problems with dexers. The only dexer-like things that seem weird to me are Parry being more effective at GM than is shown here. Dexers can kill and be killed, and they don't "just need DP and Vanqs", but if you have access to it, why not use it? ... Play smart and gear to the best of your ability and a dexer will be just as good as a tank mage in many cases [not all].
As terrible as it sounds, many people that play dexers haven't mastered mouse movement yet to stay on a target. I've been chased by dexers that just run in any direction while trying to come at me ... <---- might be why a handful of players believe losing to a dexer means you suck, BC thats all they've seen.
As terrible as it sounds, many people that play dexers haven't mastered mouse movement yet to stay on a target. I've been chased by dexers that just run in any direction while trying to come at me ... <---- might be why a handful of players believe losing to a dexer means you suck, BC thats all they've seen.

Re: Magery in town.
I'm pretty sure there are some people who play well geared dexxers, and have the skill to pull off killing some non skilled or unsuspecting people. But thats not really the issue. Take a top rated dexxer with above average equipment, and put him against a non armor wearing newb with nothing but the greater heal spell and 100 health. Then tell the newb to avoid death. See if you can kill him. This is where the flaw is. I'm telling you that from my experience, the dexxer would kill that newb 100pct of the time. Here, it is not the case.
Hell if you want to see it in action just go and laugh at any of the dexxers in a CTF match. You can find 3 of them near the flag unable to kill ANYTHING.
Hell if you want to see it in action just go and laugh at any of the dexxers in a CTF match. You can find 3 of them near the flag unable to kill ANYTHING.

Re: Magery in town.
My macros on my mage and dexer are exactly the same with the exception of bandageself. Both my tank mage and dexer are mace fighters and often use the exact same weapons.Senses wrote:my bad on dexxers. Clearly all dexxers need is DP poisoned Vanq weapons and a full razor macro set to kill people. I'm pretty sure thats how it worked back in the day too. /sarcasm off
You could argue that this entire shard is not accurate due to the fact that the server is better, the connections are better, and player hardware is better. Where would that get you though?
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: Magery in town.
No it was never broken. This is how the combat/swing timer worked up until that patch after the UOR publish. The same process works in the demo too. Arhcery is the only combat skill that didn't cool down this way.Senses wrote:so are you insinuating that it was one way, then broke for t2a then fixed later? Because my memory and from what I read from others, is that it was not that way when we played. If you are saying it got broken in this era, then fixed before UoR then I guess okay, but I honestly remember it being different. I think anyone who played a dexxer in the past, and then plays one here knows its different.
Re: Magery in town.
Here in lies your problem ... you are talking about an enclosed area with unlimited pots, only gm items, no jewelry ... of course i expect a dexer to lose 9 times out of 10 in that situation ... and they are on foot too.Senses wrote: Hell if you want to see it in action just go and laugh at any of the dexxers in a CTF match. You can find 3 of them near the flag unable to kill ANYTHING.
Horseback, limited pots to what you carry, ability to run with magic items/armor/jewelry/wands, poison able to be applied to weapons, and an open area ... ratio will be cut down to 50/50 ... and in town under those circumstances, probably 90% for the dexer since magery doesn't do damage there.

Re: Magery in town.
I've said it like 100 times, so its probably not worth saying anymore. Part of the problem is that I don't really understand the problem enough myself to say what is wrong. I just *know* it is different, and I suppose eventually as the server gets more populated maybe others will get the same feeling when they compare their memories of Dexxers vs. what they find here.
It is a shame though because I know it hurts the diversity of builds you see out and about and while I'm positive that Tank Mages ruled the day in the T2 era, I also know that there were a ton of Dexxers represented mainly in town combat that you never seem to see here. Pks were by and large tank mages, but everyone else had some options.
Whats more important, to capture the exact rule base that created the era, or to replicate the society that existed because of it. I don't know the answer and its not really my decision to make. But when I look back at those times, I don't remember the patches and the rules, I just remember alot of different types of people playing alot of different types of characters, and thats why I'm back searching for that atmosphere now.
It is a shame though because I know it hurts the diversity of builds you see out and about and while I'm positive that Tank Mages ruled the day in the T2 era, I also know that there were a ton of Dexxers represented mainly in town combat that you never seem to see here. Pks were by and large tank mages, but everyone else had some options.
Whats more important, to capture the exact rule base that created the era, or to replicate the society that existed because of it. I don't know the answer and its not really my decision to make. But when I look back at those times, I don't remember the patches and the rules, I just remember alot of different types of people playing alot of different types of characters, and thats why I'm back searching for that atmosphere now.
