(PD runesabre was the EA-blessed retard who ruined UO with UO:R , he was the lead on that patch)
Skill gain worked like this: It depended on how many people were on server and the total amount of the given skill used by all players combined. The more players developed that skill; the slower that skill gained. Hence me macroing eval on atlantic around 1998, there were times where it took 4-5 hours to get .1 in the late 90s. Hence the beginning of a test center wipe or when Europa first came up; skills flew. Comparatively speaking, anyhow. Not flew like DFI or UO:G ofcourse.
Also, people, if you're confused about ANYTHING in relation to that era of UO, JUST ASK ME. I know it inside out

-pauly boy ;]