The Death of Precasting 1/24/2000 - http://www.uoguide.com/Publish_2
Pre-casting
The bug involving the ability to “pre-cast” spells and then use or take items will be fixed. After casting a spell, the targeting cursor will disappear if the player does any of the following:
* Equips or unequips an item.
* Takes an item.
* Drags an item from their backpack.
Spellbooks mandatory for casting spell 4/27/2000 - http://www.uoguide.com/Publish_5
Spellbooks
When casting a spell, the spellbook will automatically appear in your hands if it is not there already.
* The system will disarm you if you are carrying a weapon and place the spellbook in your hands.
* After the spell is complete, the spellbook will remain in your hands.
* If at any time during the casting of a spell the spellbook is removed from your hands (either by the player or from a wrestling "disarm" maneuver), the spell is interrupted.
Spellbooks not mandatory 8/21/2001 - http://www.uoguide.com/Publish_13
Spellbooks
Players will no longer be required to equip their spellbooks while casting. They may continue to do so if they so choose (holding a spellbook will not prevent you from casting a spell).
Players will be able to gain wrestling and/or tactics skill while holding a spellbook if the appropriate skill is marked to go “up”.
Previous to these notes, there is nothing involving precast or targeting while weapons are equipped. If you look at the reintroduction of pre-casting, the word "re-enabled" leads me to understand that it was implemented back in the same way. The last part of the patch note shows auto unequip while targeting as part of it. Previous to this, there is no patch note showing otherwise.Pre-casting "re-enabled" 8/21/2001 - http://www.uoguide.com/Publish_13
Pre-Casting
"Pre-casting" has been re-enabled as follows:
* You cannot equip anything while you are casting.
* After you cast a spell, it will "time out" after 30 seconds and can no longer target anything. During those 30 seconds, you can now equip a weapon, attack with it without ruining your stored spell. When you release the spell, you will automatically unwield your weapon.
Also, if you look at the third party programs that were used and created: Razor and UO Assist; neither ever had and still don't have an auto unequip while targeting macro, yet there is an auto unequip while casting, and auto unequip for potions option. Wouldn't you think that auto unequip for targeting would be just as drastic as those 2? Why would they implement these 2 without a target option? ... perhaps, because they never had to, because it wasn't there ...