Refute it let's take a look at the last client patch before the release of T2A shall we? Are you with us? Not anymore!Kaivan wrote:I don't typically respond this way, but you seriously need to clean up your post in order to make it readable. There are a ton of things to refute, but I can't be tasked with untangling your post in order to do it.
Bold represents stuff directly, indirectly, or coincidentally aimed at UOExtreme
Underline represents stuff aimed toward criminal minded types basically anyone that isn't a smurf which keeps OSI's dicks hard at night.
Client 1.25.35 - 09/16/98 last client prior to T2A Ultima Online Patch Notes:
Several measures will be put in place against users of UOExtreme and UOPlugin.
You will no longer be able to see hidden and invisible people with it.
Bank box exploits will be fixed.
Stealing exploits will be fixed.
Use of scissors now checks line of sight.
You are now revealed if you speak while hidden.
Hiding now checks line of sight, so you can run to the other side of a wall or building and successfully hide.
Healing criminals and murderers now applies a criminal flag to the healer
A lengthy delay applies after healing.
You can no longer drink potions when you hve bows or crossbows equipped, or indeed any other two-handed weapon. You can still do it if you have one hand free.
Looting while hidden will result in becoming unhidden.
It will no longer be possible to gate monsters. Only escorts, hirelings, pets, and summoned creatures.
Bankers will not do business with criminals.
Healers will not resurrect temporary criminals.
Spell reflection should no longer cause the player with reflection to be flagged criminal.
Having read that don't tell me OSI didn't have a hardon against UOExtreme and criminals because your full of shit. Overwhelming evidence speaks otherwise enjoy your shitty safe and secure little play box though. I'd sooner play a PVE game than terrible PVP provided.
You have thought by now UO private servers would be accurate. Nope they aren't still inaccurate RunUO Razor knockoffs. Part of the thrill of early UO was the thrill of not being able to anticipate what to expect. OSI took that initial game model philosophy and shit on it.