So its pretty common thing some players do. They hold onto a flag until its jsut about to kill them, then pass it off to the nearest person killing them instead
My suggestion is to end this practice, saw the same new guy get murdered twice in one match because he was unfortunate enough to be guarding his base. He had no idea waht was goin on when he rezed
How about not allowing the flag to be passed when the timer gets super low, liek 20 seconds or somthing. Would stop this practice, if you want to take the risk of holding the flag you should have to accept the risks that come with it, not pass em off on somone else.
Capture the flag - passing at last second
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Capture the flag - passing at last second
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
-
- UOSA Donor!!
- Posts: 273
- Joined: Sat Jun 21, 2008 4:37 am
Re: Capture the flag - passing at last second
I agree. Something should be done about that.
Re: Capture the flag - passing at last second
It is more of a strategic move, but yeah I feel bad for the newer players who have no idea why they're getting slaughtered -- and it is their teammates fault too.
No passing under 20 or even 30 seconds is very reasonable
No passing under 20 or even 30 seconds is very reasonable
Re: Capture the flag - passing at last second
1 More suggestion for CTF
I believe I posted awhile back, but its worth trying again.
Red Potions(Refresh) are pretty ridiculous currently..
Just spamming on 1 refresh pot and you can run through an entire team
If red pots could be singled out and consumed when used that may help
Or possibly no pots at all, and disable poisoning to not cripple dexxies?
Experimental I'm sure.. but might make the whole thing more challenging, fun, and take more skill.
I believe I posted awhile back, but its worth trying again.
Red Potions(Refresh) are pretty ridiculous currently..
Just spamming on 1 refresh pot and you can run through an entire team
If red pots could be singled out and consumed when used that may help
Or possibly no pots at all, and disable poisoning to not cripple dexxies?
Experimental I'm sure.. but might make the whole thing more challenging, fun, and take more skill.
Re: Capture the flag - passing at last second
!
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
- Safir
- UOSA Subscriber!
- Posts: 1062
- Joined: Fri Mar 06, 2009 6:07 pm
- Location: Stockholm, Sweden
- Contact:
Re: Capture the flag - passing at last second
Coming from a n00b who's character he'd be playing CTF with isn't complete and/or fully PvP worthy, I don't mind ppl passin' me the flag when it's about to expire. I'm mostly tryin' the heal whoever has it and block whoever comes to get it. But on the other hand dying in CTF is like harmless, you're out of the game for what, like 20 secs? Either way, I'm happy to take the hit for someone else if it's another way I can contribute to the team.
Re: Capture the flag - passing at last second
this is the sole reason i play ctf
[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Capture the flag - passing at last second
Blackfoot, all you do is kill noobs in CTF. It's definitely a strategic move. The capturer wants to get rid of his flag so he can go camp the enemy base.
<hemperor> plus im sure ive handled more money than your mcdonalds ass ever has, my $1200 dollar speaks for itself!