My new character
My new character
Hello! I am new to this server. I have planned to do a character with the following skills:
Anatomy GM
Alchemy GM
Fencing GM
Tactics GM
Healing GM
Poisoning GM
Hiding GM
I would really appreciate constructive help with my character. =)
What stats should I have? What skills should I change?
It is supposed to be a poisoner.
Anatomy GM
Alchemy GM
Fencing GM
Tactics GM
Healing GM
Poisoning GM
Hiding GM
I would really appreciate constructive help with my character. =)
What stats should I have? What skills should I change?
It is supposed to be a poisoner.
Re: My new character
A character development forum is starting to sound reallllllllllllly enticing.
Derrick wrote:![]()
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Re: My new character
Hello and welcome to the shard. You have found one of the best shard out there..
Just a few suggestions. I would make a mule and put poisioning and alchemy or what ever else you might want. I would also add Magery for recalls/heals and such. I personnally would not have a char without a little magery unless you plan on never leaving town.
Here is what I have, pretty cookie cutter but works well for me.
Anatomy GM (bonus to healing and damage)
Magery GM (recalls/heals/cures/)
Fencing GM (kriss/shield or warfork/shield or short spear or spear)
Tactics GM (Damage bonus)
Healing GM (long timer but you can rez and cure at higher levels)
Resist GM (a must if you plan on leaving town)(if your never going to leave town pick something else)
Hiding GM (I really like gm hiding but you can switch for Parry if you like)
I go 100 str/90 dex/ 35 mage. 35 magery for 2 gheals and I just drink a pot for more dex...
Welcome hope this helps
Just a few suggestions. I would make a mule and put poisioning and alchemy or what ever else you might want. I would also add Magery for recalls/heals and such. I personnally would not have a char without a little magery unless you plan on never leaving town.
Here is what I have, pretty cookie cutter but works well for me.
Anatomy GM (bonus to healing and damage)
Magery GM (recalls/heals/cures/)
Fencing GM (kriss/shield or warfork/shield or short spear or spear)
Tactics GM (Damage bonus)
Healing GM (long timer but you can rez and cure at higher levels)
Resist GM (a must if you plan on leaving town)(if your never going to leave town pick something else)
Hiding GM (I really like gm hiding but you can switch for Parry if you like)
I go 100 str/90 dex/ 35 mage. 35 magery for 2 gheals and I just drink a pot for more dex...
Welcome hope this helps
Re: My new character
Put Alchemy on a mule, there is no alchemy bonus here.Thelema wrote: Anatomy GM
Alchemy GM
Fencing GM
Tactics GM
Healing GM
Poisoning GM
Hiding GM
Drop Alchemy for Resist. Optional (but I would do it), drop Hiding for Magery.
Swords is generally preferred over fencing on most templates.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: My new character
Ok, but how do I provide the poisons for my character? Should I make a new char with alchemy?
And should I get completely rid of hiding to get magery gm?
And should I get completely rid of hiding to get magery gm?
Last edited by Thelema on Tue Mar 31, 2009 3:11 pm, edited 1 time in total.
Re: My new character
yea split your alchemist and poisoning character and your warrior character

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: My new character
Well what is a fast way to get rid of your skill which you have already trained to some point? =)
Ty all for help
Ty all for help
Re: My new character
well if youv worked on alchemy and poisoning keep thsoe and start he warrior over again, those skills are much easiser and youl want to start your warrior with resist

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
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- Joined: Mon Jan 12, 2009 4:03 pm
Re: My new character
You can have 3 accounts open at the same time.
SO
Account 1: The Halberd Swinging Mage.
Abilities: Can do alot of damage quickly and is generally known as the best PVP build for T2A.
START WITH 5O MAGERY AND 50 RESIST
Skillz:
MAGERY: 100
MEDITATION: 100
MAGIC RESIST: 100
RESISTING SPELLS: 100
SWORDSMANSHIP: 100
TACTICS: 100
WRESTLING: 100
Guide: None
Account 2: The Money Making Bard.
START WITH 50 MAGERY AND 50 RESIST AND 1 HERDING
Abilities: Makes lots of money in a inexpensive fashion by provoking monsters on to eachother.
Skillz:
PROVOKING: 100
MUSICSIANSHIP: 100
MAGERY: 100
WRESTLING: 100
MEDITATION: 100
RESISTING SPELLS: 60
HIDING: 80
TRACKING: 60
GUIDE:http://forum.uosecondage.com/viewtopic.php?f=9&t=5350
Account 3
START WITH 50 ALCHEMY 50 POISONING
Teh Potion Meister
Abilities: can make potions and poison your weapons.
Skillz:
POISONING: 100
ALCHEMY:100
5 OTHER CRAFTING SKILLS OF YOUR CHOICE: 100
MAGERY: 100
GUIDE: http://forum.uosecondage.com/viewtopic.php?f=9&t=2006
SO
Account 1: The Halberd Swinging Mage.
Abilities: Can do alot of damage quickly and is generally known as the best PVP build for T2A.
START WITH 5O MAGERY AND 50 RESIST
Skillz:
MAGERY: 100
MEDITATION: 100
MAGIC RESIST: 100
RESISTING SPELLS: 100
SWORDSMANSHIP: 100
TACTICS: 100
WRESTLING: 100
Guide: None
Account 2: The Money Making Bard.
START WITH 50 MAGERY AND 50 RESIST AND 1 HERDING
Abilities: Makes lots of money in a inexpensive fashion by provoking monsters on to eachother.
Skillz:
PROVOKING: 100
MUSICSIANSHIP: 100
MAGERY: 100
WRESTLING: 100
MEDITATION: 100
RESISTING SPELLS: 60
HIDING: 80
TRACKING: 60
GUIDE:http://forum.uosecondage.com/viewtopic.php?f=9&t=5350
Account 3
START WITH 50 ALCHEMY 50 POISONING
Teh Potion Meister
Abilities: can make potions and poison your weapons.
Skillz:
POISONING: 100
ALCHEMY:100
5 OTHER CRAFTING SKILLS OF YOUR CHOICE: 100
MAGERY: 100
GUIDE: http://forum.uosecondage.com/viewtopic.php?f=9&t=2006
Re: My new character
Sounds to me more like the guy is wanting to make a poison dexxer. Telling him to go with standard hally/mage may not be the way he wanted to go.
I believe fencing is the only way to go for poisoning on the field, and I think he should just look into dropping alchemy/hiding for magery/resist.
Anatomy GM
Resist GM
Fencing GM
Tactics GM
Healing GM
Poisoning GM
Magery GM
I actually applaud the guy for wanting to be something different.
Almost makes me want to make a Graveyard Warrior:
Archery
Macefighting
Tactics
Anatomy
Healing
Resist
Magery (to debuff and disrupt)
100 Dex/Str
25 Int
Run in with quarter staff... whack, whack, disarm, arm heavy, thwok
I believe fencing is the only way to go for poisoning on the field, and I think he should just look into dropping alchemy/hiding for magery/resist.
Anatomy GM
Resist GM
Fencing GM
Tactics GM
Healing GM
Poisoning GM
Magery GM
I actually applaud the guy for wanting to be something different.
Almost makes me want to make a Graveyard Warrior:
Archery
Macefighting
Tactics
Anatomy
Healing
Resist
Magery (to debuff and disrupt)
100 Dex/Str
25 Int
Run in with quarter staff... whack, whack, disarm, arm heavy, thwok
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- Posts: 349
- Joined: Mon Jan 12, 2009 4:03 pm
Re: My new character
I just try to give good advice 

Re: My new character
Ty cutpurse, that is exactly what I wanted.
Now that I try to run 2 accounts at the same time, it gives me the message: "There is some problem communicating with origin..." When trying to create the 2nd account. Did I do something wrong?
Now that I try to run 2 accounts at the same time, it gives me the message: "There is some problem communicating with origin..." When trying to create the 2nd account. Did I do something wrong?
Re: My new character
all the "warriors" are virtually the same though. Double left click, stick as close as possible.Cutpurse wrote:Sounds to me more like the guy is wanting to make a poison dexxer. Telling him to go with standard hally/mage may not be the way he wanted to go.
I believe fencing is the only way to go for poisoning on the field, and I think he should just look into dropping alchemy/hiding for magery/resist.
Anatomy GM
Resist GM
Fencing GM
Tactics GM
Healing GM
Poisoning GM
Magery GM
I actually applaud the guy for wanting to be something different.
Almost makes me want to make a Graveyard Warrior:
Archery
Macefighting
Tactics
Anatomy
Healing
Resist
Magery (to debuff and disrupt)
100 Dex/Str
25 Int
Run in with quarter staff... whack, whack, disarm, arm heavy, thwok
Re: My new character
Daolin wrote:all the "warriors" are virtually the same though. Double left click, stick as close as possible.Cutpurse wrote:Sounds to me more like the guy is wanting to make a poison dexxer. Telling him to go with standard hally/mage may not be the way he wanted to go.
I believe fencing is the only way to go for poisoning on the field, and I think he should just look into dropping alchemy/hiding for magery/resist.
Anatomy GM
Resist GM
Fencing GM
Tactics GM
Healing GM
Poisoning GM
Magery GM
I actually applaud the guy for wanting to be something different.
Almost makes me want to make a Graveyard Warrior:
Archery
Macefighting
Tactics
Anatomy
Healing
Resist
Magery (to debuff and disrupt)
100 Dex/Str
25 Int
Run in with quarter staff... whack, whack, disarm, arm heavy, thwok
As opposed to mages?
Hit F1.
Hit F2.
Hit F3.
Hit F2.
Repeat as needed.
The game has been around over 12 years. The combat isn't a new concept by any means. Some people enjoy playing warriors.
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- Posts: 70
- Joined: Tue Jan 27, 2009 5:09 pm
Re: My new character
How about drop poison and alchemy and buy my poisoned weapons at my vendor just south of Trinsic Main gate.