Housing and space issue.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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- Posts: 10
- Joined: Sat Dec 14, 2013 4:38 pm
Housing and space issue.
I understand that it was era accurate to allow 1 house per character. But come on, we are allowed to have 3 accounts here. No wonder why there is no room left to place things. This is very deterring to new players. I realize that some people like it this way. But, I want to see this server grow. My suggestion is that because back in the OSI 98/99 Era although we could have one house per character. the majority of people that played only had 1 account. So i bid that We allow 6 houses across the 3 accounts. This will eliminate all the overpriced real-estate and give new comers a chance to settle. Once a newbie buys and places a house..... He aint really going no where. He/she will at-least stay around a while. I mean come on, once you buy a house after weeks of saving up from killing skeletons and zombies, your a big nut now! Please every one join the conversation and feel free to post your feelings. One last nugget too. OSI was always about fairness during this era before they started catering to whiny role players. Not that all role players are whiny, just the whiny ones are whiny.
- irNathaniel
- Posts: 16
- Joined: Wed Jan 15, 2014 5:25 am
Re: Housing and space issue.
This could be something to think about while considering this -
Say I have 15 houses - hour per toon.
How would it be possible for anyone player/admin to determin the 6 houses they get to keep, especially the non active players?
Say I have 15 houses - hour per toon.
How would it be possible for anyone player/admin to determin the 6 houses they get to keep, especially the non active players?
- Boomland Jenkins
- Second Age Staff
- Posts: 1579
- Joined: Wed Aug 14, 2013 8:00 pm
- Location: New York
- Contact:
Re: Housing and space issue.
Remember, UOSA is 6 years old. There's a reason a lot of the land is consumed and the houses per account limitation is only one small variable compared to everything you need to take into account.
As a former player here, I never had more than 7 houses. Many players do not have 15 houses across their accounts.
As a former player here, I never had more than 7 houses. Many players do not have 15 houses across their accounts.
Eat. Sleep. Ultima.
Re: Housing and space issue.
Boomland Jenkins wrote:Remember, UOSA is 6 years old. There's a reason a lot of the land is consumed and the houses per account limitation is only one small variable compared to everything you need to take into account.
As a former player here, I never had more than 7 houses. Many players do not have 15 houses across their accounts.
Yet many do.
Just bring events back and all is forgiven.
Never give up!
GO SKINS
Catskills 1997-2002ish
Catskills 1997-2002ish
- Capitalist
- Posts: 11567
- Joined: Wed Jun 30, 2010 12:39 pm
Re: Housing and space issue.
Menk, I've got to say... you're becoming way more annoying than I thought you ever could be. Do you find pleasure beating a horse so, so dead? Or is the constant beating at it that brings you more joy?
I'd say 2% of this server's population has 15 houses on their accounts. Even IDOCers hardly keep 10+ houses.
I'd say 2% of this server's population has 15 houses on their accounts. Even IDOCers hardly keep 10+ houses.
Denis the Menace wrote:Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.
Jakob wrote:Regardless of douchebag, fair player or Vega.
Re: Housing and space issue.
Never give up! Never surrender!Menkaure wrote: Just bring events back and all is forgiven.
Never give up!
NO REWARD, STATS RECORDED, AUTO EVENTS FTW
[22:31:51] <wintergate> Has anyone really been far even as decided to use even go want to do look more like?
Re: Housing and space issue.
This is not a issue for new players, there is alot of small house spots free around the World. The Issue is then people wish to upgrade. Paying two house deeds to a player is fair, that player have spend his time to search for the IDOC house, then trying to time the fall. After this there is likely many IDOC placers on the same IDOC but only one or two can get it, the rest leaves empty handed.DavidPaluch wrote:I understand that it was era accurate to allow 1 house per character. But come on, we are allowed to have 3 accounts here. No wonder why there is no room left to place things. This is very deterring to new players. I realize that some people like it this way. But, I want to see this server grow. My suggestion is that because back in the OSI 98/99 Era although we could have one house per character. the majority of people that played only had 1 account. So i bid that We allow 6 houses across the 3 accounts. This will eliminate all the overpriced real-estate and give new comers a chance to settle. Once a newbie buys and places a house..... He aint really going no where. He/she will at-least stay around a while. I mean come on, once you buy a house after weeks of saving up from killing skeletons and zombies, your a big nut now! Please every one join the conversation and feel free to post your feelings. One last nugget too. OSI was always about fairness during this era before they started catering to whiny role players. Not that all role players are whiny, just the whiny ones are whiny.
Many IDOC campers will even help new players find a house spot for a small house for free, just ask in Housing forum.
Here is a list of free house spots made by me standing under the house sign.
(UO Positioning System Cordinates from Razor)
1390,2855 (Jungle, Mountain Wall, Mining)
1373,2874 (Jungle, Mountain Wall, Mining)
1379,2909 (Jungle, Mountain Wall, Mining)
1360,2972 (Jungle, Skill Macro)
1370,3024 (Jungle, Skill Macro)
1427,3056 (Jungle, Skill Macro)
1376,3155 (Jungle, Skill Macro)
1364,3162 (Jungle, Skill Macro)
1480,3079 (Jungle, Skill Macro) <-- nice location
1553,3175 (Jungle, Mountain Wall, Mining)
1539,3205 (Jungle, Mountain Wall, Mining)
1562,3237 (Jungle, Mountain Wall, Mining, (1561,3249))
1561,3249 (Jungle, Mountain Wall, Mining, (1562,3237))
1605,2218 (Jungle, Mountain Wall, Mining, T2A Entrance)
1586,3285 (Jungle, Mountain Wall, Mining, T2A Entrance, (1582,3274))
1582,3274 (Jungle, Mountain Wall, Mining, T2A Entrance, (1586,3285))
1863,3195 (Jungle, Lish Spawn Ruin)
1819,3032 (3x Screens from South of Trinsic Moongate, (1827,3020))
1827,3020 (3x Screens from South of Trinsic Moongate, (1819,3032))
1760,2919 (Trinsic, Lumberjacking)
1760,2884 (Trinsic, Lumberjacking)
1746,2894 (Trinsic, Lumberjacking)
1742,2909 (Trinsic, Lumberjacking, Side By Side 1734,2909)
1734,2909 (Trinsic, Lumberjacking, Side By Side 1742,2909)
1655,2866 (Trinsic, Lumberjacking, Hidden Vally Entrance)
1719,2601 (Trinsic, Lumberjacking, Skill Macro)
1679,2564 (Trinsic, Britain Close to Road)
1651,2425 (Lumberjacking, Skill Macro)
1650,2338 (Lumberjacking, Skill Macro)
1481,2035 (Britain, Lumberjacking, Skill Macro)
1444,1963 (Britain, Lumberjacking, Skill Macro)
1384,2080 (Britain Moongate House, Lumberjacking, Skill Macro)
1293,2073 (Britain Moongate House, Lumberjacking, Skill Macro)
1176,2149 (Hedge Maze, Lumberjacking, Skill Macro)
1004,2163 (Skara Brae --- Britain Road House)
959,2175 (Skara Brae --- Britain Road House)
991,2491 (Between Skara Brae and Destard, Lumberjacking, Skill Macro)
1008,2505 (Between Skara Brae and Destard, Lumberjacking, Skill Macro)
1048,2622 (Between Skara Brae and Destard, Mining, Lumberjacking)
915,2534 (Water Front, Lumberjacking, Skill Macro)
768,2358 (Skara Brae, Water Front, Ner NEW Guild)
832, 2202 (Skara Brae, Ranger Hut, Lunberjacking)
1013, 1896 (Britain X-Road house at the Road, Lumberjacking, Vendors?)
993, 1885 (Britain X-Road house at the Road, Lumberjacking, Vendors?)
220, 1350 (Lumberjacking, Skill Macro, Semi Hard Monster Area)
400, 1606 (West of Shame Entance ,Lumberjacking, Skill Macro)
524, 1642 (South of Shame Entance ,Lumberjacking, Skill Macro)
844, 1152 (Yew X-Road, Lumberjacking, Yew Cementary to West)
768, 1096 (Yew Cementary, Lumberjacking)
764, 1025 (Yew Forrest, Lumberjacking)
781, 986 (Yew Forrest, Lumberjacking)
800, 958 (Yew Forrest, Lumberjacking)
836, 855 (Yew Forrest, Lumberjacking)
852, 837 (Yew Forrest, Lumberjacking, Side By Side 844, 837)
844, 837 (Yew Forrest, Lumberjacking, Side By Side 852, 837)
769, 647 (Yew Forrest, Lumberjacking, Side By Side x3)
777, 648 (Yew Forrest, Lumberjacking, Side By Side x3)
785, 651 (Yew Forrest, Lumberjacking, Side By Side x3)
809, 635 (Yew Forrest, Lumberjacking)
942, 583 (Yew Forrest, Lumberjacking)
974, 581 (Yew Forrest, Lumberjacking)
1017, 633 (Yew Forrest, Lumberjacking)
1174, 997 (Yew -- Cove Road House, Lumberjacking, Semi Hard Monsters)
1115, 1097 (Lumberjacking, Skill Training)
1309, 853 (Road House, North East of a Traning Tower, Lumberjacking)
1501, 888 (South East of Chaos Shrine, Lumberjacking)
1944, 1296 (Britain Forest House, Lumberjacking, a lot of orc and Ogre type of spawn)
1967, 1239 (Britain Forest House, Lumberjacking)
1877,1154 (Ner Britain Swamp, Guard Post and Mining)
2015, 729 (Britain Swamp Crossroad, Lumberjacking)
2250, 836 (Cove to Britain and Yew Road house, Lumberjacking, Side By Side 2258, 837)
2258, 837 (Cove to Britain and Yew Road house, Lumberjacking, Side By Side 2250, 836)
2408, 1243 (Cove to Vesper, Lumberjacking)
2441, 1262 (Cove to Vesper, Waterfront, Lumberjacking)
2465, 1260 (Cove to Vesper, Waterfront, Lumberjacking)
2465, 1260 (Cove to Vesper Forest, Lumberjacking, Skill Macro)
2679, 1053 (Vesper, Buc Den Portal, Lumberjacking)
2680, 1026 (Vesper, Buc Den Portal, Lumberjacking)
2746, 744 (Minoc Moongate, Lumberjacking)
2569, 767 (South of Minoc, Lumberjacking)
2548, 291 (Minoc, Stable, Lumberjacking)
2554, 231 (North of Minoc)
2550,218 (North of Minoc, GM Blessed Area)
2523, 88 (North of Minoc Mining Area)
2666, 408 (Minoc East Mines, Lumberjacking)
2800, 490 (Minoc to Vesper Road, Lumberjacking)
2939, 554 (North of Vesper, Lumberjacking, Vendor?)
2966, 483 (North of Vesper, Lumberjacking, Water Front)
2984, 380 (North of Vesper, Lumberjacking, Water Back)
2964, 302 (North of Vesper, Lumberjacking)
3027, 518 (North of Vesper, Skill Macro, Water Back)
3113, 637 (North of Vesper, Skill Macro, No players would ever travel here)
Re: Housing and space issue.
Nice one Grim!
How long did that take you!?
Regardless.... Cheers! and +1
How long did that take you!?
Regardless.... Cheers! and +1
- irNathaniel
- Posts: 16
- Joined: Wed Jan 15, 2014 5:25 am
Re: Housing and space issue.
Boomland Jenkins wrote:Remember, UOSA is 6 years old. There's a reason a lot of the land is consumed and the houses per account limitation is only one small variable compared to everything you need to take into account.
As a former player here, I never had more than 7 houses. Many players do not have 15 houses across their accounts.
^^ I Was making a point to say that it would be impossible to choose what houses what play/account could keep.
Re: Housing and space issue.
Thank you!keelonzo wrote:Nice one Grim!
How long did that take you!?
Regardless.... Cheers! and +1
It took me something like two hours to create this list.
I did found some posts that claimed housing issues and that it was no space left, and that made me feel a post like this one was needed.
Re: Housing and space issue.
Just wanted to say thanks for the list. Finding a place to drop my small house was pretty frustrating, but thanks to you I found a great location.
Re: Housing and space issue.
Eh I don't care about the houses. Just thought it was another way to get a "bring back events" plug in.Capitalist wrote:Menk, I've got to say... you're becoming way more annoying than I thought you ever could be. Do you find pleasure beating a horse so, so dead? Or is the constant beating at it that brings you more joy?
I'd say 2% of this server's population has 15 houses on their accounts. Even IDOCers hardly keep 10+ houses.
And yea, as ohm said below. ILL NEVER STOP BEATING THE HORSE UNTIL IT HAS DECAYED SO BADLY THAT THERE IS NOTHING LEFT!
GO SKINS
Catskills 1997-2002ish
Catskills 1997-2002ish
Re: Housing and space issue.
Richard Garriott agrees. EVENTS FTW
[22:31:51] <wintergate> Has anyone really been far even as decided to use even go want to do look more like?
- Wonko the Sane
- Posts: 442
- Joined: Mon Mar 21, 2011 8:38 pm
Re: Housing and space issue.
Not sure why this always seems to be an issue. I placed no less than four small houses a short walk from Skara in the last month. There are tons and tons of places for smalls in the wilderness.
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- UOSA Donor!!
- Posts: 5120
- Joined: Tue Jun 30, 2009 7:00 pm
Re: Housing and space issue.
Boomland Jenkins wrote:Remember, UOSA is 6 years old. There's a reason a lot of the land is consumed and the houses per account limitation is only one small variable compared to everything you need to take into account.
As a former player here, I never had more than 7 houses. Many players do not have 15 houses across their accounts.
Until recent months, I have rarely kept 1 house. I have been here since 2009 and still see no purpose in even owning houses. I see less reason for anyone to even need one once it was found out that you aren't even 50% safe in them.
There are atleast 100 open spots for small houses, if you really just want someplace to live. If you want a bigger house, the market is so horrible right now, you could probably negotiate a good price. People that have them, don't necessarily want them.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson