Limited Connects Per IP **POLL**
Re: Limited Connects Per IP **POLL**
... we could just some how ban razor? I played on this russian shard that wouldent let you log in with razor you had to use just the original client
otherwise doesent each computer have a unique IP adress? isn't there some way to use that?
otherwise doesent each computer have a unique IP adress? isn't there some way to use that?

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Re: Limited Connects Per IP **POLL**
Each computer has it's own IP address internally inside a network (LAN), but a single WAN (Internet) connection only has 1 unique IP address at a time. The single explicitly unique number a computer has is the MAC address (Hardware Address), so I'd say that's the best bet, but then again it's not that hard to clone or change it to have it appear to be something else.Wise wrote:otherwise doesent each computer have a unique IP adress? isn't there some way to use that?

Re: Limited Connects Per IP **POLL**
Sure, the client can be patched for this but today we have CPU's that can easily run multiple virtual machines at the same time. Each UO client in it's own seperated Linux/Windows environment. Players who know their way around can bypass any limit put in easily.Would be a nice fix if Derrick could find a way to limit it to 1 connect per Computer. To bad that's not a likely scenario
The best solution is probably to limit the number of connections per IP. But in 98 I had a ISDN Modem, now I have cable (64Kb versus 1Mb now). I'll simply have of one my Virtual Machines connect to my mom's home through VPN tunnel. Lag? Probably a bit, but macroing is still possible. People back then probably had only one PC, now they have a PC and a laptop.
I believe any change made to the current system will punish the new players somehow. Technical minded people probably bypassed the OSI limits too in the era.
What do you want to solve with this IP connect limit anways? People macroing too much? PK's using ghosts on their 3rd client in dungeons? The server "lag" caused by too many clients? Reds macroing of their statloss?
+ORC: If you give a man a crack he'll be hungry again tomorrow, but if you teach him how to crack, he'll never be hungry again.
chumbucket: I don't collect pixels.
Never trust the client. It's in the hands of the enemy : UO Demo internals @ JoinUO
chumbucket: I don't collect pixels.
Never trust the client. It's in the hands of the enemy : UO Demo internals @ JoinUO
Re: Limited Connects Per IP **POLL**
well all this means its its obvious that the populationlation of UOSA cannot be trusted, yea your right there will always be slimy, cheating, exploiting players like yourself who will find ways to "break" or abuse a system, but that doesent mean we shouldent attempt a change because people will still cheat now. PLAYERS ARE ABUSING THE UOSA CLIENT & ACCOUNT LIMITS this is not even a debateable point I make. Players do run 4+ clients at once, and players do have 4+ accounts. if anything a fix should go into place to stop or prevent that at the very least, because whats so different about exploiting the game you mentioned and running Easy UO to macro gains or to resource macro?

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Re: Limited Connects Per IP **POLL**
I dont like the idea of one account per IP at all. I simply would not have the time to build my characters through actual gameplay. I can understand why people see this as a bad thing, but I for one would probably not play here if this were implemented. Ive built dozens of characters over the years, and Im so tired of it that now I just like to get to the end game. The fun of playing UO for me comes from pvp and hunting difficult spawn, not training up my swordsmanship on zombies.
While there were alternatives to macroing up characters on a solo account already listed here, none of them are convenient. To me training is nothing but a chore, and the load is lessened by being able to have a healer looping bandages on my mage while I train magery/resist, for example.
sadface
While there were alternatives to macroing up characters on a solo account already listed here, none of them are convenient. To me training is nothing but a chore, and the load is lessened by being able to have a healer looping bandages on my mage while I train magery/resist, for example.
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Re: Limited Connects Per IP **POLL**
OK the purpose of this is to create more accuracy obviously.
This change will not put a large strain on new players as all skills are easily macroable on 1 client.
Increase difficulty is not a excuse for inaccuracy.
If 1 client per IP in enforced only a few would cheat it, I know I wouldn't, and its a lot better than everyone multiclienting.
The way to verify if someone has a roommate is to ask them to go in a vent server and have 1 talk through both computers, then the other talk through both computers, cheatable?
Of course it is, but everything is cheatable, and if you went through all that trouble to cheat at a Ultima Online freeshard, you are gay.
Dude, it is so fucking easy to make a character with 1 IP, just start your character off with 50 healing and 50 resist, train magery, and heal yourself while you cast on yourself. Then for swordsmanship, summon daemons, spam ALL STOP, and attack nearest enemy.
Seriously if you leave at the slightest inconvenience that is easy to adapt to, why are you even here.
This change will not put a large strain on new players as all skills are easily macroable on 1 client.
Increase difficulty is not a excuse for inaccuracy.
If 1 client per IP in enforced only a few would cheat it, I know I wouldn't, and its a lot better than everyone multiclienting.
The way to verify if someone has a roommate is to ask them to go in a vent server and have 1 talk through both computers, then the other talk through both computers, cheatable?
Of course it is, but everything is cheatable, and if you went through all that trouble to cheat at a Ultima Online freeshard, you are gay.
While there were alternatives to macroing up characters on a solo account already listed here, none of them are convenient. To me training is nothing but a chore, and the load is lessened by being able to have a healer looping bandages on my mage while I train magery/resist, for example.
Dude, it is so fucking easy to make a character with 1 IP, just start your character off with 50 healing and 50 resist, train magery, and heal yourself while you cast on yourself. Then for swordsmanship, summon daemons, spam ALL STOP, and attack nearest enemy.
Seriously if you leave at the slightest inconvenience that is easy to adapt to, why are you even here.
Re: Limited Connects Per IP **POLL**
Yes, you're right, there probably isn't a difference.if anything a fix should go into place to stop or prevent that at the very least, because whats so different about exploiting the game you mentioned and running Easy UO to macro gains or to resource macro?
My post isn't to protect the cheater or exploiter, it's to show how people can cheat or exploit. Now this game is more or less equal for everyone. Limiting the IP will make is less equal I believe. But I may wrong about that...
I only have 2 accounts, and I don't need more, hence I voted for 2 IP connection limit.
I feel a bit insulted here. I never cheated or exploited here or any other shard for that matter!yea your right there will always be slimy, cheating, exploiting players like yourself who will find ways to "break" or abuse a system
+ORC: If you give a man a crack he'll be hungry again tomorrow, but if you teach him how to crack, he'll never be hungry again.
chumbucket: I don't collect pixels.
Never trust the client. It's in the hands of the enemy : UO Demo internals @ JoinUO
chumbucket: I don't collect pixels.
Never trust the client. It's in the hands of the enemy : UO Demo internals @ JoinUO
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Re: Limited Connects Per IP **POLL**
Well I guess the point was that having multiple clients open just makes things easy. Yea its pretty sad I guess, but whatever.
Like right now I got two guys sparring, and a third out doing some mining to fund their magery training when they are ready for it. Since I only get time to play for a few hours a week, this is an efficient use of my time. I guess what I meant is that if it were one account per IP when I came upon this shard, I probably would have checked out elsewhere first.
Like right now I got two guys sparring, and a third out doing some mining to fund their magery training when they are ready for it. Since I only get time to play for a few hours a week, this is an efficient use of my time. I guess what I meant is that if it were one account per IP when I came upon this shard, I probably would have checked out elsewhere first.
Re: Limited Connects Per IP **POLL**
Sure, but wipe the shard first otherwise you're just boning any new comers.
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Re: Limited Connects Per IP **POLL**
Seems like it would help with most of those issues. Obviously some people will lie about needing multiple connects, but most wont.Batlin wrote:What do you want to solve with this IP connect limit anways? People macroing too much? PK's using ghosts on their 3rd client in dungeons? The server "lag" caused by too many clients? Reds macroing of their statloss?
It's a positive IMO. With only one connect allowed you would have to go out and interact with other players and find one who wanted to gain healing while you gained resist. This would be true for most of the skills you could previously gain using multiple chars at once - more player interaction.IM FKING CRAZY wrote:While there were alternatives to macroing up characters on a solo account already listed here, none of them are convenient. To me training is nothing but a chore, and the load is lessened by being able to have a healer looping bandages on my mage while I train magery/resist, for example.
Sorry, but that's silly. There have been many previous changes that have made it harder for new players. Why would this one require a wipe?Mazer wrote:Sure, but wipe the shard first otherwise you're just boning any new comers.
Re: Limited Connects Per IP **POLL**
No prior changes are even comparable to this.MustardCat wrote:Sorry, but that's silly. There have been many previous changes that have made it harder for new players. Why would this one require a wipe?Mazer wrote:Sure, but wipe the shard first otherwise you're just boning any new comers.
Re: Limited Connects Per IP **POLL**
Batlin I misunderstood you, I dident mean any personal insult, I assumed you said you could easly do that, rathern then players who knew how, but that being said I was/am still bitter about players exploiting & cheatingSure, the client can be patched for this but today we have CPU's that can easily run multiple virtual machines at the same time. Each UO client in it's own seperated Linux/Windows environment. Players who know their way around can bypass any limit put in easily.
unfortunately for you this is not a free 7x GM when you start shard, this is a game, and great you have played it for 10 years doesent mean casue you spent hours and hours grinding on OSI and other free shards you should get a free ride on this one... if you want free characters play on a shard that shells out 7x characters when you start.I dont like the idea of one account per IP at all. I simply would not have the time to build my characters through actual gameplay.
Exactly, when I started I only used 1 account to macro my main character, and dident start a second untill I needed my crafter, I use multi accounts now to macro mules but only because its conveinant (i just wouldent macro them)This change will not put a large strain on new players as all skills are easily macroable on 1 client.
Increase difficulty is not a excuse for inaccuracy.
If 1 client per IP in enforced only a few would cheat it, I know I wouldn't, and its a lot better than everyone multiclienting.
from what I gather the opposing voice for this change are the pvpers and when they say its will be difficult and discourageing for new players they are really refering to new PVP players because they cant jump on and start fighting, new players who are fishermen, crafters, pvmers, RPers, bards, tamers, ect arnt affacted much by this change becasue they know their characters will require loads of resources to GM and thats the fun of it, frankly I have played UO for 10+ years and I still dont get tired of making characters, the grind is fun, I never 7x my toons, because I enjoy the feeling I get from GMing magery from casting Flame strike on an annoying mongbat or hitting 100 resist escapeing from a PK, this is what the game is to me, not Jump on 7x GO GO GO GO GO get board and switch to a new shard cause It was to easy and I am borde.

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Re: Limited Connects Per IP **POLL**
Mazer wrote:No prior changes are even comparable to this.MustardCat wrote:Sorry, but that's silly. There have been many previous changes that have made it harder for new players. Why would this one require a wipe?Mazer wrote:Sure, but wipe the shard first otherwise you're just boning any new comers.
pretty sure not being able to macro magery and resist in town at the same time, or many of the crafting changes that increased its difficulty, or the verity of things that have been implimented over the live of the shard,
THIS WILL NOT MAKE IT HARDER FOR THE AVERAGE PLAYER TO MAKE A CHARACTER
who this change would impacty the most are:
PvPers who are new to the shard looking to get a 7x gm tank mage ASAP to start playing in tournaments and grifing
and thats pretty much it.
also if you read back on the various arguments its all PvPers who are opposed to this idea.
the same ones who abuse the system running multiple pvpers at once to gank
or ghost dungions
or recall in on their other toon after they lost on the first
many things that actually make it harder for the game for new players then the 1 account limit, I think not being able to use destard because you will get PKed 90% of the time is more harmful to new player development then limiting their clients to 1 at a time.

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Re: Limited Connects Per IP **POLL**
Calm down man, seems like youre taking this personally or something. There was a poll, I voted and gave my opinion on the matter, thats it. Obviously the wrong opinion though lol.Wise wrote:
pretty sure not being able to macro magery and resist in town at the same time, or many of the crafting changes that increased its difficulty, or the verity of things that have been implimented over the live of the shard,
THIS WILL NOT MAKE IT HARDER FOR THE AVERAGE PLAYER TO MAKE A CHARACTER
who this change would impacty the most are:
PvPers who are new to the shard looking to get a 7x gm tank mage ASAP to start playing in tournaments and grifing
and thats pretty much it.
also if you read back on the various arguments its all PvPers who are opposed to this idea.
the same ones who abuse the system running multiple pvpers at once to gank
or ghost dungions
or recall in on their other toon after they lost on the first
many things that actually make it harder for the game for new players then the 1 account limit, I think not being able to use destard because you will get PKed 90% of the time is more harmful to new player development then limiting their clients to 1 at a time.
I dont know if the things you said are aimed at me or what, but reading back I cant see who else you would be talking to. I certainly dont grief, never have. Im just not the kind of person that gets any enjoyment out of causing other people pointless frustration. Also as I said, I like to pvp and farm high end monsters, Im not just some random PVPRULES guy.
On that matter, I dont even know how someone could run multiple characters at once to pvp. That would take some amazing skill that I for one certainly dont possess.
I can see how the ghost thing would be obnoxious. One thing I saw on a shard I used to play was that after about 10 minutes ghosts couldnt see player characters. This fixes the problem even if you had 1 account per IP but someone is skirting it with 2 computers or whatever. I dunno just throwing that out there, I thought it was neat.
But finally, the whole "not being able to use destard hurts new people": Nobody who's truly new should be in Destard, lets be real here.
Re: Limited Connects Per IP **POLL**
lol its hardly a personal attack, aside from a few random posts i dont even know who you are! rather my hate/anger is directed at PvPers in general (staight up pvpers) who are the voice behind most changes, they are they majority forum posting population and the majority IRC population, but they are not the majority Player population yet any changes are signifigantly swayed because of them, and any change that MIGHT threaten how PvP is conducted is looked at with hostility and negativity. this is how every free shard is.
second running multiple characters at once is not difficult, players use Easy UO (banned) but still use it, you can use razor to an extent as well, taking messages to run macros and various things to sync dumps via system messages and other features, I have played with players that used to run 3 pvpers at the same time, this is not how UO is designed to be played. not 10 years ago at least.
and your right the not being able to use dungions seems kind of lame, but why would even a new party of 3+ new players even risk venturing out into a dunggion to crawl or get loot when when they get to a decent/popular spawn some PKer watching his ghost can recall in and go to town, that seems more lame then having to recall around the dungions and LOOK for players.
second running multiple characters at once is not difficult, players use Easy UO (banned) but still use it, you can use razor to an extent as well, taking messages to run macros and various things to sync dumps via system messages and other features, I have played with players that used to run 3 pvpers at the same time, this is not how UO is designed to be played. not 10 years ago at least.
and your right the not being able to use dungions seems kind of lame, but why would even a new party of 3+ new players even risk venturing out into a dunggion to crawl or get loot when when they get to a decent/popular spawn some PKer watching his ghost can recall in and go to town, that seems more lame then having to recall around the dungions and LOOK for players.

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