Just felt like starting a thread that may be useful!

- Give me a few more runs through CTF to start contributing to this list.
This gives people who work at there skills and stats for events at a disadvantage, When anyone can just come in become 7x GM and join in, I know your argument is that the event should be skill based everyone have the same level of skill/ stat, But i find a greater way of proving skill at playing is to gain the skill and stats your self and put time into building a good template, Otherwise anyone could make a character and get minor gains in the skills for a really hard but good pvp template & then use it in the event, I have found that there are no pure pvp templates or characters yet as it would have taken to much time/money/devotion to create them,skyfire wrote:Credits to Khronus for this suggestion
Place a temp skill/stat gain moongate (or other such object, maybe tie it in with the signup book?) that will increase your skills/stats to help add balance to the event. Upon event finish skills/stats will be returned to original value.
I agree with Nevermore on this.Nevermore wrote:Yeah, skill gates kind of negates all the work a character has done. If you go into a CTF and win, you can be proud of all the work you've done to make your character well rounded. If everyone gets the same amount of skills/stats, it comes down to which team is better at ganking.
Besides, everyone doesn't have to play. Characters with lower skill levels know what they're getting into when they join.