Archery weapon range bug

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Roser
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Archery weapon range bug

Post by Roser »

Posting this here because the shard dev forums are like a ghost town right now.

Quite some time ago on UOSA we were able to use melee attacks and archery on a target without Z-axis being factored in. One could stand on top of any structure no matter how high and melee or shoot a target that stands below.

This was an obvious melee bug and was patched out, however, after this patch archery began to act the same way as melee weapons when factoring in Z-axis. So this means the higher you stand from your target the shorter your weapon range becomes. If your Z-position is high enough from the target you wont be able to shoot at it at all.

Currently on the official UO servers archery does not act this way. There is no Z-axis limitation on archery, it acts like magery does when factoring in 2d/3d target range.

I do not know of any patch notes that ever changed archery back and fourth from being 2d to 3d, so I assume we should have the same functionality as the official servers currently do.

Pew pew!
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Kaivan
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Re: Archery weapon range bug

Post by Kaivan »

I've taken the time to test this behavior on the demo, and have found that there is indeed no difference in range regardless of the height difference between the attacker and victim. We'll try to get this changed at some point in the near future.
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Roser
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Re: Archery weapon range bug

Post by Roser »

*High fives Kaivan*

Thanks for looking into this, much appreciated! I feel like I should get the demo running on my PC :D
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Re: Archery weapon range bug

Post by Roser »

*Knocks an Arrow*
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Re: Archery weapon range bug

Post by Roser »

bumpage
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Re: Archery weapon range bug

Post by tiredat52 »

Bump...in hopes of change!
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Re: Archery weapon range bug

Post by Roser »

One more thing that is very broken about archery....

There is a double prep time the occurs sometimes when you equip the weapon. Say the prep time for a HX bow is 6 seconds, about half the time it takes 12.

Archery is very bugged and has been for over 3 years now.

Pls fix
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Re: Archery weapon range bug

Post by tiredat52 »

I agree with Rose....bump and please take a look at this......it's been posted for a long time!
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Boomland Jenkins
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Re: Archery weapon range bug

Post by Boomland Jenkins »

I actually shared this thread with Anarcho yesterday to see if he's had any time to look into this.
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Re: Archery weapon range bug

Post by Ohm »

Kaivan wrote: We'll try to get this changed at some point in the near future.
a year and some change later...
[22:31:51] <wintergate> Has anyone really been far even as decided to use even go want to do look more like?

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Kaivan
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Re: Archery weapon range bug

Post by Kaivan »

There's little that I can do to fix the problem directly. Both Boomland and I have spoken with Anarcho about this, as well as many other bugs/fixes, but ultimately, whether a fix gets rolled out for any particular mechanic rests on his shoulders and has to conform to his schedule.
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