5x gm fencer, looking for two more useful skills
5x gm fencer, looking for two more useful skills
Hey all, I currently have these skills I want to GM:
resist
fencing
tactics
anatomy
healing
What are two more skills that could complement the template. This character is sole purpose is to just kill people and stay alive and be annoying heh.
resist
fencing
tactics
anatomy
healing
What are two more skills that could complement the template. This character is sole purpose is to just kill people and stay alive and be annoying heh.
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
<Pristiq> Shut up prodigy you anti-intellectual simian.
Re: 5x gm fencer, looking for two more useful skills
100 magery <-- Allows 40-50hp Greater Heals.
100 hiding <-- Allows you to be annoying.
100 hiding <-- Allows you to be annoying.
Re: 5x gm fencer, looking for two more useful skills
Magery 100
Poisoning 100 (pain in the ass, but definitely worth it)
Poisoning 100 (pain in the ass, but definitely worth it)

Re: 5x gm fencer, looking for two more useful skills
Currently I'm:
cookie cutter
magery (imo magery is a must, 2 greater heals recalls and such and really hate walking everywhere.)
fencing (warfork, Kriss, spear, short spear)(made a mule for deadly poision.)
healing (I GMed this, the little extra bit of life I get has saved my butt many times.)
resist (drop if your never going to leave town)(GM if your going to field fight)
anatomy
tatics
hiding/parry (I started off with parry and dropped it for hiding. found I used hiding a lot more)
100 str (chug a str pot to get 120 str)
85 dex (chug an agi pot to get dex back up)
40 int (to harm 2 GH and a recall if needed)
cookie cutter
magery (imo magery is a must, 2 greater heals recalls and such and really hate walking everywhere.)
fencing (warfork, Kriss, spear, short spear)(made a mule for deadly poision.)
healing (I GMed this, the little extra bit of life I get has saved my butt many times.)
resist (drop if your never going to leave town)(GM if your going to field fight)
anatomy
tatics
hiding/parry (I started off with parry and dropped it for hiding. found I used hiding a lot more)
100 str (chug a str pot to get 120 str)
85 dex (chug an agi pot to get dex back up)
40 int (to harm 2 GH and a recall if needed)
Re: 5x gm fencer, looking for two more useful skills
Magery & meditation
Magery & hiding
Magery & wrestling
Magery & eval
Magery & hiding
Magery & wrestling
Magery & eval
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: 5x gm fencer, looking for two more useful skills
thank you all for your replies, it looks like magery is a must. My question is with 25 mana, that will give me about 2 gh's in a fight and that would be it, does that make it worth it? I will go with hiding as my other skill.
On a side note, I started the character with 50 healing 50 resist unsure of if I wanted magery. He is currently a 2x gm (fencing + tactics) and about 80 healing. Should I re-roll the character for 50 magery 50 resist? Does it cost a lot to go from the store bought 30 magery to 50?
On a side note, I started the character with 50 healing 50 resist unsure of if I wanted magery. He is currently a 2x gm (fencing + tactics) and about 80 healing. Should I re-roll the character for 50 magery 50 resist? Does it cost a lot to go from the store bought 30 magery to 50?
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
<Pristiq> Shut up prodigy you anti-intellectual simian.
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Re: 5x gm fencer, looking for two more useful skills
magery and Meditation. Lower you Dex some and get enough mana to cast 2 greater heals, wear medable armor, and you are a surviving machine. Dp your fencing weapon of choice and you are a PvP machine too.
Re: 5x gm fencer, looking for two more useful skills
But if I was to make a med warrior isn't macing preferred? I wanted to make a fencer more or less heheMatronDeWinter wrote:magery and Meditation. Lower you Dex some and get enough mana to cast 2 greater heals, wear medable armor, and you are a surviving machine. Dp your fencing weapon of choice and you are a PvP machine too.
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
<Pristiq> Shut up prodigy you anti-intellectual simian.
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Re: 5x gm fencer, looking for two more useful skills
Cant Dp a mace...Freeza wrote:But if I was to make a med warrior isn't macing preferred? I wanted to make a fencer more or less heheMatronDeWinter wrote:magery and Meditation. Lower you Dex some and get enough mana to cast 2 greater heals, wear medable armor, and you are a surviving machine. Dp your fencing weapon of choice and you are a PvP machine too.
Re: 5x gm fencer, looking for two more useful skills
how much dex/int should he have?MatronDeWinter wrote:Cant Dp a mace...Freeza wrote:But if I was to make a med warrior isn't macing preferred? I wanted to make a fencer more or less heheMatronDeWinter wrote:magery and Meditation. Lower you Dex some and get enough mana to cast 2 greater heals, wear medable armor, and you are a surviving machine. Dp your fencing weapon of choice and you are a PvP machine too.
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
<Pristiq> Shut up prodigy you anti-intellectual simian.
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Re: 5x gm fencer, looking for two more useful skills
Thats up to you, adjust it to what you like, depending on your mana usage, ect.. I would start with 40 int and play around with it.
Re: 5x gm fencer, looking for two more useful skills
Freeza wrote: On a side note, I started the character with 50 healing 50 resist unsure of if I wanted magery. He is currently a 2x gm (fencing + tactics) and about 80 healing. Should I re-roll the character for 50 magery 50 resist? Does it cost a lot to go from the store bought 30 magery to 50?
Others may feel differently, but with the time you've put into raising the character already I would just train magery to 30 and macro the rest. It cost me about 6k - 10k to get from 50 to 62 magery just to give you an idea. So I would assume it'd be less money from 30 to 50.
If you plan to GM magery keep in mind that you'll need 40 int to cast Flamestrike. You can redo your int after that if you want.
Re: 5x gm fencer, looking for two more useful skills
thats not bad, i just dont look forward to doing resist again since this guy is on the same account as my other dexxer who i used as a heal bot last time =\. Then again this guy will have healing to heal himself nm lol.Proselyte wrote:Freeza wrote: On a side note, I started the character with 50 healing 50 resist unsure of if I wanted magery. He is currently a 2x gm (fencing + tactics) and about 80 healing. Should I re-roll the character for 50 magery 50 resist? Does it cost a lot to go from the store bought 30 magery to 50?
Others may feel differently, but with the time you've put into raising the character already I would just train magery to 30 and macro the rest. It cost me about 6k - 10k to get from 50 to 62 magery just to give you an idea. So I would assume it'd be less money from 30 to 50.
If you plan to GM magery keep in mind that you'll need 40 int to cast Flamestrike. You can redo your int after that if you want.
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
<Pristiq> Shut up prodigy you anti-intellectual simian.
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Re: 5x gm fencer, looking for two more useful skills
You can have someone cast firefield, and run through it healing yourself from 0 to about 65 resist in an hour....
Re: 5x gm fencer, looking for two more useful skills
55 - but yeah it's quick with firefield.MatronDeWinter wrote:You can have someone cast firefield, and run through it healing yourself from 0 to about 65 resist in an hour....