I mentioned earlier that blocked rune recall/gate attempts should take mana, but misclicking on an item that is not a rune should not. It shouldn't take regs and it shouldn't take mana.
At least I'm pretty sure.
"I cannot recall from that object" inaccuracy.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: "I cannot recall from that object" inaccuracy.
I always thought that if its "I cannot recall from that object"that it would not take mana but blocked attempts would.I could be wrong though.
- Safir
- UOSA Subscriber!
- Posts: 1062
- Joined: Fri Mar 06, 2009 6:07 pm
- Location: Stockholm, Sweden
- Contact:
Re: "I cannot recall from that object" inaccuracy.
It was recently changed, see the highlighted Patch note below.
Derrick - Patch 100 wrote:Combat and spellcasting related changesOther fixes:
- There will be a recovery delay on interrupted spells.
- All weapon swing recovery will be based on stamina (there is no longer a static 2 second timer after disarming)
- Spells casted (or miscasted) on objects will take reg and mana.
- Fizzle animation on failed debuff will be on target, not caster
- Packet throttle on Attack, Lift and Use packets of 1.0 seconds (on average, slightly compensated for lag and bursting)
- Fixes issue with disappearing pets, and allows non-interacted with spawns to decay, which should balance out outdoor area spawns and clean up stuck creatures.
- Magic Reflection, Invis, Reactive, and Protection items will not activate or consume charges if already in effect
- Adjustments to Southern Lost Lands spawns
- Orc Lords and Orc Captain equipment correction.
- Fixed damage on Magic Gnarled Staff's (was doing wand damage when swung)
- Movement and some other packets are now being more tightly throttled.
- Decayed corpses now show stones and weight as a normal container.

Re: "I cannot recall from that object" inaccuracy.
Pending verification of this mechanism, the mana and reagent consumption for targeting an invalid object will be reverted in the next patch.