General overall T2a accuracy, how far shoudl we take it?

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Zim
Posts: 175
Joined: Sun Jul 20, 2008 1:36 am

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Zim »

Strictly T2A is anything before UO:R....

You take what most people thought/made the T2A era was and leave it at that.

The current big issues are:
Bank checks
Events
Razor
Ostards in old lands ((Aesthetic?))

I think this sums up how close T2A is to perfection. If the top 3 go or stay ? THEY ARENT THAT BIG OF AN ISSUE. If thats what we are worrying about.... The events give a way for items that should/couldve existed a way to exist. I do think the uniques/colored items should be more like 3-4mil in trophies. The rest the items were attainable or existed in quantities that make the trophy system a valid way to bring them into game.

IMO

Naljier
Posts: 506
Joined: Tue Mar 17, 2009 3:17 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Naljier »

keep bank checks (they were technically pre uor, but did get patched in during early months of 2000)

keep events, i remember going on several gm sponsored events in t2a

keep the animal and house trading windows (also technically pre uor)

imo

as for mr. darwins question about taming and retaming skill gains

Ultima Online: The Second Age Patch Notes for 01/24/2000

These are official patch notes from the release of Ultima Online: The Second Age. These patch notes are were found at [1].

Server Publish Jan 24 2000 9:14AM CST


Taming Changes

Changes to taming animals and monsters will be made to fix some outstanding issues.

The Taming changes include the following:
A fix for pet commands including the “pet friend bug”.
Saying “stop” to your pet will clear any previous commands.
Pets will remember who their previous owners were. Previous owners are defined as anyone who tames the pet or has the pet transferred to them.
>>>>>>The more previous owners a pet has had, the more difficult it will be for other players to tame it if it goes wild. This also means that players who were not a previous owner to the pet can tame the pet for skill gain.<<<<<<<<

so that came in at the very end of t2a during early 2000 also
Last edited by Naljier on Fri May 29, 2009 12:00 pm, edited 1 time in total.

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Kraarug »

Zim wrote:Strictly T2A is anything before UO:R....

You take what most people thought/made the T2A era was and leave it at that.

The current big issues are:
Bank checks
Events
Razor
Ostards in old lands ((Aesthetic?))

I think this sums up how close T2A is to perfection. If the top 3 go or stay ? THEY ARENT THAT BIG OF AN ISSUE. If thats what we are worrying about.... The events give a way for items that should/couldve existed a way to exist. I do think the uniques/colored items should be more like 3-4mil in trophies. The rest the items were attainable or existed in quantities that make the trophy system a valid way to bring them into game.

IMO
Honestly, I don't see any of those as being "BIG" issues.

Bank Checks: I'd like to see them stay because of the various and many played out scams and problems there were before them. Add to that the "steal by object type" capabilities and trading the old way, by using house deeds, would just be utterly out of whack.
We'd not achieve era accuracy and only increase player frustration.

Events: (I'm assuming you mean auto events) This is a free shard in 2009 and, although the game play is fun and very era accurate, until the population grows more these auto events keep things interesting. When we get a good population then I could see removing them or reducing significantly.

Razor: I can't really see doing away with that. It would be nice if we had a way to remove some features though and have it emulate UOA.

Ostards in old lands: I think this has already been discussed and it seems that Derrick may work on a way that restricts how one can bring them over but to be accurate to the bug, Ostards, Mares and Llamas will be present in the old lands.

No, the big issues I see are:

Armor Stacking Incorrectly - bug
House LOS Bugs - bug
Ghosting Dungeons (risk free recon) - policy
Stealing by Object Type - non era accurate feature
Image

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Kraarug »

Oh, I forgot to add another big problem is the amount of Orc Hate Crimes!!!
Image

Naljier
Posts: 506
Joined: Tue Mar 17, 2009 3:17 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Naljier »

"Ostards in old lands: I think this has already been discussed and it seems that Derrick may work on a way that restricts how one can bring them over but to be accurate to the bug, Ostards, Mares and Llamas will be present in the old lands."

mares and ridable llamas have always been allowed in old lands, the ostards were not allowed in old lands because the people that did not have the t2a upgrade could not 'see' an ostard as they did not have the graphic for it, so osi didnt allow them there.

as mares and ridable llamas used the classic horse and llama graphic wich caused no issue.

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: General overall T2a accuracy, how far shoudl we take it?

Post by BlackFoot »

they werent 'allowed' but they were still there
just need to replicate the method of delivery to old lands
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Kraarug »

BlackFoot wrote:they werent 'allowed' but they were still there
just need to replicate the method of delivery to old lands
Yep... I'd be all for that.
Image

Naljier
Posts: 506
Joined: Tue Mar 17, 2009 3:17 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Naljier »

BlackFoot wrote:they werent 'allowed' but they were still there
just need to replicate the method of delivery to old lands

replicate?

only way i remember how to get ostards to old lands was to recall through 'green acres' or
use the 'teleport to haven' mechanic while being 'young'

was there some other way that doesnt require turning ocllo into a newbie town?

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Kraarug »

Naljier wrote:
BlackFoot wrote:they werent 'allowed' but they were still there
just need to replicate the method of delivery to old lands

replicate?

only way i remember how to get ostards to old lands was to recall through 'green acres' or
use the 'teleport to haven' mechanic while being 'young'

was there some other way that doesnt require turning ocllo into a newbie town?
Well, isn't the answer in the information you provided?

Since "green acres" was a sort of open area for GMs and the like to build and test, perhaps just simply making a dedicated and secure area to recall to from T2A and then out to the Old Lands with your Ostard would be sufficient for the replication of the first method you recall.

Now, Derrick doesn't like to just 'make stuff up' however providing runes to green acres isn't gonna fly because of many reasons.

However, since green acres is an open place for GMs to build and test (ie make things up) he could make something in this area for this explicit purpose just so some players can get a warm and fuzzy feeling of knowing that those Ostards they see at Brit Bank had to be transferred through a specific way.

The questions are, how big would this area be? Would this area be guarded? How would you get a rune? And other issues.

I submit that its best just to leave things the way they are and let Derrick tackle this issue of content when the issues of game mechanics that we face now are fixed.
Image

Naljier
Posts: 506
Joined: Tue Mar 17, 2009 3:17 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Naljier »

hence why trying to 'replicate the old way' in relation to ostards instead of just letting us recsu them is rediculous and unecessary

either block them entirely as osi intended or just let us recsu them because this is a t2a server and all players have t2a client

dont bother with trying to provide 'green acres' runes or any bs like that, thats stupid (not as stupid as haven but still stupid)

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Faust »

The events are mostly located in green acres already.

This would be a sufficient way to transport them through a similar way for now.

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by Kraarug »

Naljier wrote:hence why trying to 'replicate the old way' in relation to ostards instead of just letting us recsu them is rediculous and unecessary

either block them entirely as osi intended or just let us recsu them because this is a t2a server and all players have t2a client

dont bother with trying to provide 'green acres' runes or any bs like that, thats stupid (not as stupid as haven but still stupid)
Well then, you've arrived to my preferred solution... just leave it as is. .

For those that don't like to ride Ostards in the old lands just volunteer to have your own deleted by staff. You'd have a great sense of self rightousnes and wouldn't be bothering anyone else.
Image

malice-tg
UOSA Donor!!
UOSA Donor!!
Posts: 309
Joined: Sat May 31, 2008 12:11 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by malice-tg »

all the way!

btw the ostard thing as i recall only was a problem at the begining of t2a when people would teleport over and be riding air.

after they patched as i recall everyone could see them

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: General overall T2a accuracy, how far shoudl we take it?

Post by MatronDeWinter »

Faust wrote:The events are mostly located in green acres already.

This would be a sufficient way to transport them through a similar way for now.
Hop an event gate in delucia, get out in moonglow. Sounts great actually.

a wandering healer
Posts: 3
Joined: Mon May 04, 2009 4:58 pm

Re: General overall T2a accuracy, how far shoudl we take it?

Post by a wandering healer »

MatronDeWinter wrote:
Faust wrote:The events are mostly located in green acres already.

This would be a sufficient way to transport them through a similar way for now.
Hop an event gate in delucia, get out in moonglow. Sounts great actually.
The way I remember it was quite easy honestly..

All you had todo was bring your pet that you wanted to cross over to the "Recsu" area in Papua. Dismount, all stay. Recsu over to Moonglow, and then use the "Help im stuck" feature, and pick your town.. Then you simply "Recdu" back over and mount your pet, and there you go, T2A pets in the Old Lands..

I thought this was well known.. :?

Post Reply