Dungeon Info

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Derrick
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Dungeon Info

Post by Derrick »

Found this old stratics page from 01/01/2000 with era dungeon info on it. Thought it may be helpful:

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Storm
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Re: Dungeon Info

Post by Storm »

Derrick wrote:Found this old stratics page from 01/01/2000 with era dungeon info on it. Thought it may be helpful:
I really don't think it's completely accurate. According to that, every single dungeon had giant serpents in them.

And Depise didn't have Ogre Lords in T2A.
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BlackFoot
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Re: Dungeon Info

Post by BlackFoot »

i cant believe how much random uo trivia you guys remember hahaha
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azisza
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Re: Dungeon Info

Post by azisza »

Despise had red mages on the island and lots of annoying slimes :P

Akshun
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Re: Dungeon Info

Post by Akshun »

Way, way way back in the day Despise actually had Drakes and Dragons too on the third level.

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TwoTon
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Re: Dungeon Info

Post by TwoTon »

DUDE PLEASE FIX:
please fix the dragons and drakes they were NEVER this cluttered NOR did they follow you for 5 screens, NOR did dragons cast magery which is a REAL pain in the arse fighting people then getting firebreathed and flamestriked....... and its MUCH to cluttered, same with despise for newbies the lizardmen spawn is WAY to crowded. Thanks :D

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Sauron
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Re: Dungeon Info

Post by Sauron »

Ren was released 04/03/2000. everything before then is fair game :wink:

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Derrick
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Re: Dungeon Info

Post by Derrick »

TwoTon wrote:DUDE PLEASE FIX:
please fix the dragons and drakes they were NEVER this cluttered NOR did they follow you for 5 screens, NOR did dragons cast magery which is a REAL pain in the arse fighting people then getting firebreathed and flamestriked....... and its MUCH to cluttered, same with despise for newbies the lizardmen spawn is WAY to crowded. Thanks :D
I'll thin these areas as soon as possible and I do intend to remove most of the magery from Dragons as well.

Destard is barely five screens wide, I don't think they are following you for five screens. Maybe less than one and a half.

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TwoTon
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Re: Dungeon Info

Post by TwoTon »

ya your right but they do chase me seems like forever lol

Euph
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Re: Dungeon Info

Post by Euph »

I like that dragons have magery. It makes them more difficult to kill (though still not difficult for any bard or mage). There has to be SOMETHING in game that's tough to kill ,eh?

But if dragons never had magery all throughout t2a... okey dokey:P

silex
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Re: Dungeon Info

Post by silex »

Ah bummer.

PvE is already ridiculously easy as a bard here. Whenever I try making money any other way, I instantly just think "I could be making so much more money right now on my bard instead of doing this."

Lothain
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Re: Dungeon Info

Post by Lothain »

Silex this is true (especially for a bard who is also a tamer), but it seems like the number of PvE events is on the upsurge, which may be a way to have accuracy but still maintain enlivened interest.

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Re: Dungeon Info

Post by brandonsantacruz »

I think that bards and tamers have the advantage in a less-populated server, but as there get to be more ppl on, they may start taking up a lot of the kills or trying to pk you for your loot!

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Re: Dungeon Info

Post by Mirage »

Monsters that dispell frequently should give more money, like dragons, daemons, balrons, wyrms, etc. You get 600 for a daemon, and 400 for a fire ele.......the difference in difficulty is large. Balrons drop 1200 and they take 20 times as long as killing 3 fire elementals. Maybe up the frequency of quality magic items dropped on the more difficult monsters.
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johttenn
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Re: Dungeon Info

Post by johttenn »

Mirage wrote:Maybe up the frequency of quality magic items dropped on the more difficult monsters.

Not after they just lowered the frequency, which was needed. During my last hunting session before the magical weapons drop was lowered I pulled 3 vanqs and 2 silvers. During the next week I only pulled one vanq and 3 silvers.

Makes magical weapons much less disposable.

Balrons are expensive to kill on my mage, but they are sure fun to run around and fight. :)

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