Hello again...

Topics related to Second Age
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Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Hello again...

Post by Faust »

Rixus didn't actually steal the account usernames and passwords. He was displeased with Azeroth like wise vice versa. Rixus was the only developer(not a very good one at that) that shard had at that time. Azeroth didn't do anything for that shard besides order Rixus around to develop his vision. Rixus released the source of the IPY scripts and server for anyone willing to download. The username and passwords could be easily retrieved through the saved data allowing one account after the next to be hacked.

When the shard wiped the server still had a huge playerbase. The wipe really didn't deter much players from playing there... Azeroth was probably more corrupt than Rixus with his special interest groups that he had. He even PVP'd with a character that was 8x or 9x GM.

The shard finally declined due to many aspects but the lack of being what it claimed was a huge majority by far. This was quite apparent with EVERY shard that has followed in suit since and even before IPY. Roj, Hubris, Blitz, IPY, ATC, DFI, and DIV are all prime examples of this domino effect.

TheDon
Posts: 76
Joined: Wed May 06, 2009 3:19 am

Re: Hello again...

Post by TheDon »

Axel ya wee radge.

Guess who? clues in the name.

Oh and sup Cadoras.

I still owe you one ;)

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Caswallon
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Posts: 548
Joined: Sun Jun 07, 2009 10:55 am
Location: Kitchen.

Re: Hello again...

Post by Caswallon »

I wondered if that was you Mr Chino, seen ya while i was working my rogue in brit :mrgreen: .
?

Mazer
Posts: 345
Joined: Tue Jul 22, 2008 7:05 pm

Re: Hello again...

Post by Mazer »

Faust wrote:Divinity wiped itself out when it claims to be a t2a replica and later altering that phrase to being "based off of t2a" losing their credibility at the same time. When these people realize that the shard isn't anything near the Pre:UOR era that they enjoy and love they simply leave.
Divinity never claimed to be a T2A replica. Since beta days (ie. no mounts), this much was obvious. And there are so many reasons as to why Div has failed, blaming it on this one thing is dumb. But I will agree that going for an accurate shard is the best way. A shard with an objective goal is always good for attracting players because at least it'll have direction.

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Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Hello again...

Post by Faust »

Actually you're clearly wrong Mazer. The front page of the web site when the server first went up stated that it was replicating the pre:uor era with the exception of no mounts, statloss, and faster skill gains to create a "fun factor". You know that I made a comment soon after reading that when the infinite number of game mechanics wasn't even slightly a bit accurate. It wasn't long after that when they ended up changing the site to that bs that they were doing a "balance" factor not even indicating their previous false claims. Tactics like this while running a server only makes the dying process that much quicker.

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