How about we fix the lich lord room in deceit?
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
How about we fix the lich lord room in deceit?
Because it's the most infuriating thing ever to not be able to attack someone along that bugged ledge. Seriously fix it. era accuracy or not it's dumb

Re: How about we fix the lich lord room in deceit?
If you don't like era accuracy than leave. How many times does this have to be said to you before it registers? This shard isn't about pleasing you and your opinions. A real Pre:UOR shard just isn't for everyone since many simply can't handle it. I'm sorry you lost your pets on your tamer but that is part of the game. You don't need to throw a temper tantrum everytime something bad happens to you blaming it on the game mechanics.
Re: How about we fix the lich lord room in deceit?
Well is the ability to avoid fights by abusing a LoS issue really meant to be there?

Re: How about we fix the lich lord room in deceit?
Yes, it is meant to be that way. It was originally like a normal room, but since this is how it was during t2a, it was changed.
Re: How about we fix the lich lord room in deceit?
I've heard otherwise... The only change was to make it that the front tile of the ledge was the only one that could target the lower z axis, and vice versa...the whole ledge up there isn't supposed to be super silly, to the point where you can't even read text from one tile to the next.
There isn't a single bit of documentation on this magically messed up room?
There isn't a single bit of documentation on this magically messed up room?

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: How about we fix the lich lord room in deceit?
Thats exactly how it used to be.
You had to be right next to someone to talk to them on the top level. I remember this very well becuase I spent a lot of time in the LL room, before the voice over ip craze hit(you know, when you actually talked to people in game besides trash talking?)
You had to be right next to someone to talk to them on the top level. I remember this very well becuase I spent a lot of time in the LL room, before the voice over ip craze hit(you know, when you actually talked to people in game besides trash talking?)

Re: How about we fix the lich lord room in deceit?
I've been here long enough to know that people's memories are more often wrong than right, did you happen to remember this BEFORE it was implemented?Eulogy wrote:Thats exactly how it used to be.
You had to be right next to someone to talk to them on the top level. I remember this very well becuase I spent a lot of time in the LL room, before the voice over ip craze hit(you know, when you actually talked to people in game besides trash talking?)

Come on, there must be SOME sort of information backing this up. I've done quite a few searches so far and the only thing even remotely relating to my search leads to the patch note on this site when it was implemented.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: How about we fix the lich lord room in deceit?
The LL room behaved as it does here now for a very large segment of time.
Obviously I wasn't farming LL room right after the game was released publicly, and I doubt more than a handful ever made it down that far during beta.
I can tell you for sure that it was how it is here before Order/Chaos was implemented, and it remained so through UO:R at least. I think you'll be hard pressed to find any sort of documentation on this, as it was pretty much common knowledge back then(which is unfortunate). I think the best luck for any documentation on this is to look for an old "Tips and Tricks" website.
We aren't talking about some minute formula, or anything. This was the spot to farm for a long time. I couldn't tell you how many silver spears of power/vanq I've lost in that dungeon over the early OSI years..
Obviously I wasn't farming LL room right after the game was released publicly, and I doubt more than a handful ever made it down that far during beta.
I can tell you for sure that it was how it is here before Order/Chaos was implemented, and it remained so through UO:R at least. I think you'll be hard pressed to find any sort of documentation on this, as it was pretty much common knowledge back then(which is unfortunate). I think the best luck for any documentation on this is to look for an old "Tips and Tricks" website.
We aren't talking about some minute formula, or anything. This was the spot to farm for a long time. I couldn't tell you how many silver spears of power/vanq I've lost in that dungeon over the early OSI years..

Re: How about we fix the lich lord room in deceit?
as annoying as it may be i am 100% confident that the room is setup accurately to the era. i also farmed this area frequently on chesapeake during t2a and my guildmates and myself would always have to communicate through ICQ while we were down there because of this. no in game speech would register unless you were on the same tile or directly adjacent to the player speaking. it was also a good room for PVP dexxers to frequent for this reason. if you were fighting againsed a tank mage you could simple run up the ledge and wait out your bandage timer because they couldnt target you unless they were right on you.
Re: How about we fix the lich lord room in deceit?
Been a while since I've responded to one of these .... the lich lord room existed like that on osi/ea servers up until I quit in 2008 ... was something that wasn't changed. There is a chance that it still exists that way if you go on live.

Re: How about we fix the lich lord room in deceit?
Eulogy wrote:Thats exactly how it used to be.
truth
chumbucket wrote:Roleplays?!?GomerPyle wrote:chum RPs a thief
Re: How about we fix the lich lord room in deceit?
This post clearly demostrates the difference between those who actually played and those that didn't.
Fact : Hemperor never played.
Only someone that never played wouldn't recognize this famous bugged area in the LLRoom.
Fact : Hemperor never played.
Only someone that never played wouldn't recognize this famous bugged area in the LLRoom.
Re: How about we fix the lich lord room in deceit?
its true that it was almost like this on osi apart from the bottom 2 rows of tiles had worked correctly and the back row also anyone who played osi should know that.
ive braught up this point b4 actually i mean yeah its accurate to a BUG on osi that wasnt ever a big enough deal for them to fix but does this really need to be in doesnt it just make it easier for people to farm and have a special zone for them to run to recall.
if were adding all the era accurate bugs can we have dungeon server line duping added right away.
ive braught up this point b4 actually i mean yeah its accurate to a BUG on osi that wasnt ever a big enough deal for them to fix but does this really need to be in doesnt it just make it easier for people to farm and have a special zone for them to run to recall.
if were adding all the era accurate bugs can we have dungeon server line duping added right away.
Re: How about we fix the lich lord room in deceit?
Hear hear. There were tons of bugs in OSI T2A, as advertised by Dr.TwisTer and others. If you are going to be absolutely
strict about era accuracy, you would have to reintroduce duping and other bugs, which would unquestionably ruin this shard.
That said, I don't think the LL ledge bug is a particularly exploitable, and thus harmful, bug worthy of being changed. As it
helps warrirors for the most part (who are at a disadvantage on this shard to being with), it actually good as a balancer.
Nevertheless, using "era accuracy" as an argument for keeping any bug is clearly not a legit argument, per the duping example.
strict about era accuracy, you would have to reintroduce duping and other bugs, which would unquestionably ruin this shard.
That said, I don't think the LL ledge bug is a particularly exploitable, and thus harmful, bug worthy of being changed. As it
helps warrirors for the most part (who are at a disadvantage on this shard to being with), it actually good as a balancer.
Nevertheless, using "era accuracy" as an argument for keeping any bug is clearly not a legit argument, per the duping example.
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Re: How about we fix the lich lord room in deceit?
I think I read somewhere that Derrick will only introduce era-accurate bugs as long as they don't cause serious harm or produce an imbalance.Jade wrote:Hear hear. There were tons of bugs in OSI T2A, as advertised by Dr.TwisTer and others. If you are going to be absolutely
strict about era accuracy, you would have to reintroduce duping and other bugs, which would unquestionably ruin this shard.
That said, I don't think the LL ledge bug is a particularly exploitable, and thus harmful, bug worthy of being changed. As it
helps warrirors for the most part (who are at a disadvantage on this shard to being with), it actually good as a balancer.
Nevertheless, using "era accuracy" as an argument for keeping any bug is clearly not a legit argument, per the duping example.
"If you want an image of the future, imagine a bag of milk being poured on a human face--forever."