Found my 1998 T2A strat guide

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Post Reply
Daolin
UOSA Donor!!
UOSA Donor!!
Posts: 843
Joined: Fri Feb 13, 2009 7:29 am

Found my 1998 T2A strat guide

Post by Daolin »

There is TONS of info in this thing, especially details on monster stats. There was some debate a while back about Katana vs. Kryss. Here is the info it has:

Kryss: 5-26 dmg, 53 speed

Katana: 4-25 dmg, 48 speed

This would make the Kryss clearly superior :9


** Anybody else curious about some info?

User avatar
Batlin
wobble llama
wobble llama
Posts: 512
Joined: Fri Dec 19, 2008 4:32 am
Location: Ultima Universe

Re: Found my 1998 T2A strat guide

Post by Batlin »

Sure :)

What's being said about curing deadly poison?
+ORC: If you give a man a crack he'll be hungry again tomorrow, but if you teach him how to crack, he'll never be hungry again.
chumbucket: I don't collect pixels.

Never trust the client. It's in the hands of the enemy : UO Demo internals @ JoinUO

Cutpurse
Posts: 281
Joined: Tue Oct 14, 2008 6:59 pm

Re: Found my 1998 T2A strat guide

Post by Cutpurse »

Yeah, I've got that thing around here somewhere along with Ren and the Original.

Daolin
UOSA Donor!!
UOSA Donor!!
Posts: 843
Joined: Fri Feb 13, 2009 7:29 am

Re: Found my 1998 T2A strat guide

Post by Daolin »

nothing about curing deadly poison :P

The weapon speed formula is neat:

10,000 / ((Dexterity + 100) x Weapon speed)

----------

For example: Dagger @ 100 dex

10,000 / ((100 + 100) x 70)

That is an attack every 0.71 seconds.

----------

For example: Halberd @ 100 dex

10,000 / ((100+100) x 25)

That is an attack every 2 seconds.

----------

This is assuming we use this formula. I highly doubt we use these weapon tables, although they look pretty good! They actually make fencing worth having over swords.

User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Re: Found my 1998 T2A strat guide

Post by Hemperor »

There were a couple revisions to weapons during the era, 2 or 3 I believe.

http://www.uosecondage.com/stratics/arms.html

That's the one we currently use here, taken from stratics.
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

Daolin
UOSA Donor!!
UOSA Donor!!
Posts: 843
Joined: Fri Feb 13, 2009 7:29 am

Re: Found my 1998 T2A strat guide

Post by Daolin »

ohh! I lost that link! Interesting. The formula for attack speed makes it slower and they actuallly use stamina instead of saying dexterity.

Halberd:
15,000 / (100 + 100) x 25

This is a halberd hit every 3 seconds. How come people were hitting every 2 seconds then? Is the reset timer for toggling in and out of combat always 2 seconds?

Daolin
UOSA Donor!!
UOSA Donor!!
Posts: 843
Joined: Fri Feb 13, 2009 7:29 am

Re: Found my 1998 T2A strat guide

Post by Daolin »

Halberd seems to be the bigger winner vs. 30 AR (Plate armor). So lets see how it should really work in game.


100 dex / 100 str / 100 swords / 100 tactics / 100 anatomy w/ Halberd

1. Attack speed:

FORMULA: Attack Speed= 15,000 ÷ ( [Stamina +100] x Weapon Speed )

? = 15,000 / ( [100 + 100] x 25)

1 attack / 3 seconds.

2. Determine % Chance to Hit.

FORMULA: Hit Chance= ( Attacker's Weapon Ability + 50 ) ÷ ( [Defender's Weapon Ability + 50] x 2 )

GM vs GM

? = (100 + 50) / ( [100+50] x 2)

50% chance to hit

3. Randomly determine base damage, within weapon's damage range.

5-49 base damage


4a) Determine Tactics Modifier to Damage Dealt to base damage.


5-49 x 1.5 = 7.5 - 73.5 damage

+2.5 - 24.5

4b) Add STR Bonuses to Damage Dealt to base damage.


+1 - 9.8

4c) Add Anatomy Bonuses to Damage Dealt to base damage.

+1 - 9.8

Final damage: 9.5 - 93.1

5) Determine Hit Location

30 AR per plate item piece. The display AR is different from the AR per item when it is hit. So assuming that each spot you hit is 30 AR.

6) Modify for Damage Absorbed by Armor

FORMULA: Damage Absorbed= Random value between of 1/2 AR to full AR of Hit Location's piece of armor.

30 AR = 15 - 30 damage absorbed.

10) Halve all remaining damage.

A. 9.5 - 93.1 damage (51.3 avg)
B. 15 - 30 damage absorbed. (22.5 avg)
C. Attacks past armor will be: 0 - 63.1 damage
D. Damage half: 0 - 31.5 damage


11) Apply final damage.

1 - 31.5 damage per hit. (changed 0 to 1 for averaging; 16 avg. dmg)

1 minute (100% hit): 325 damage

1 minute (50% hit; realistic vs. GM): 162.5 damage

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: Found my 1998 T2A strat guide

Post by MatronDeWinter »

Which do we go by for weapon speed? I would love to have a faster kryss....

ClowN
Posts: 638
Joined: Mon Oct 13, 2008 4:58 pm

Re: Found my 1998 T2A strat guide

Post by ClowN »

bump cuz i want a faster kryss

Mephistopheles
UOSA Donor!!
UOSA Donor!!
Posts: 631
Joined: Sat Mar 29, 2008 3:55 am
Location: The 9th Circle of Hell

Re: Found my 1998 T2A strat guide

Post by Mephistopheles »

I've timed my halberd swings at 3 secs so I'm assuming it's the Stratics table.
Image

At least change the angle so people can't see where my characters are. Fire/IPBan anyone who plays my characters too plz. KThxBai.

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: Found my 1998 T2A strat guide

Post by Derrick »

The weapon speeds and damages changed after T2A release, likely in Feb '99 which was a big patch that added the Meditation skill and Anatomy and Eval Int damage bonuses. The speeds we use are those in the archived stratics table which we have copied to our website:
http://www.uosecondage.com/stratics/arms.html

Post Reply