clothing protected you

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TwoTon
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clothing protected you

Post by TwoTon »

this just struck my memory

http://web.archive.org/web/199812120219 ... atics.com/

clothing had armor class :D

i remember getting a few armor off a robe :D

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Derrick
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Re: clothing protected you

Post by Derrick »

Not finding the refernce in that link two ton. Can you quote it?

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TwoTon
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Re: clothing protected you

Post by TwoTon »

The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window). The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game.
AR bonuses will not show in the Status window, nor have any effect, if an item is layered over a Hit Location that is already protected by something with superior AR (e.g., stacking layers does not work).
Items listed are assumed to be in perfect condition (undamaged). HP= The damage capacity of the clothing before being ruined.
Arms
Clothing Name AR HP
Shirt, Fancy (Sleeves)* 4/0.6 21-30
Tunic (Sleeves) ?/?.? 21-30
Tunic, Padded (Sleeves) 3/0.4 21-30
Body
Clothing Name AR HP
Apron, Full 4/1.8 21-30
Apron, Half ?/?.? 21-25
Belt 1/0.4 11-40
Cape 11/4.8 21-31
Cloak 5/2.2 11-40
Doublet ?/?.? 11-40
Dress 4/1.8 21-30
Dress, Fancy 6/2.6 21-30
Jester's Suit 7/3.1 11-40
Robe 7/3.1 11-40
Sash 1/0.4 11-40
Shirt (No Sleeves) 3/1.3 21-30
Shirt, Fancy* 4/1.8 21-30
Tunic ?/?.? 21-30
Tunic, Padded 3/0.4 21-30
Hands
Clothing Name AR HP
None at this time.
Head
Clothing Name AR HP
Bandana 1/0.4 21-23
Bonnet 3/0.4 21-23
Cap 3/0.4 21-23
Cap, Jester's 3/0.4 21-23
Hat, Feathered 3/0.4 21-23
Hat, Floppy 3/0.4 21-23
Hat, Straw 3/0.4 21-23
Hat, Straw (Tall) 3/0.4 21-23
Hat, Tricorne 3/0.4 21-23
Hat, Wide-Brim 3/0.4 21-23
Hat, Magical Wizard's (+5 INT, -5 DEX, -5 STR) 3/0.4 21-23
Hat, Wizard's 3/0.4 21-23
Mask, Bear 6/0.8 21-23
Mask, Deer 6/0.8 21-23
Mask, Orc 5/0.8 21-23
Mask, Tribal 5/0.8 21-23
Skullcap 1/0.4 51-60
Legs/Feet
Clothing Name AR HP
Boots 6/0.8 21-33
Boots, Fringed 11/4.8 21-31
Boots, Thigh 7/1.0 21-29
Kilt 3/0.4 21-24
Pants, Short 3/0.4 11-40
Pants, Long (Fancy) 4/0.6 11-40
Sandals 3/0.4 21-25
Shoes 3/0.4 21-25
Skirt 4/0.6 21-24
Trousers 3/0.4 21-24
Neck
Clothing Name AR HP
None at this time.
* This piece of clothing covers both the Body and Arms. Combine the two different display-AR values in order to determine the total AR value displayed in-game.




Clothing Last Updated: 2-2-98 2:17 AM, PST

Teknix
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Re: clothing protected you

Post by Teknix »

yeah i think the max amount of AR you could get from clothing (non gm clothing, just store bought...) was around 9 - 12. robes gave 2 for sure (excluding deathrobes or robes you got after rez'ing).


ok i got a question. would GM clothing give better AR? i have not clue about that, but i think it is a good question
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Clyde-
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Re: clothing protected you

Post by Clyde- »

The only armor you noobs need is a "guards!" macro. Hehe 8)
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Alex21
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Re: clothing protected you

Post by Alex21 »

now i get why anyone made tailor's back then, only reason i ever made them was for good leather armor...
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benh088
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Re: clothing protected you

Post by benh088 »

Derrick, any word on whether or not clothing is going to get any AR anytime soon?

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Re: clothing protected you

Post by Lucidian Blaze »

Yeah, it would be good for mages like myself who can't wear anythng besides a damn robe and pants, lol.

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Derrick
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Re: clothing protected you

Post by Derrick »

benh088 wrote:Derrick, any word on whether or not clothing is going to get any AR anytime soon?
Yes, everything I can see indicates that it's accurate. I'll get it in as soon as possible.

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Re: clothing protected you

Post by alatar »

Strange.. I only remember getting armor from vet reward robes/cloaks. I'll take it though.. :D
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Teknix
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Re: clothing protected you

Post by Teknix »

robes that were made by a tailor gave you AR, not death robes you get from rezzing
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