Uneven Magic modifiers?

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Hoots
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Uneven Magic modifiers?

Post by Hoots »

Why dont i remember this.

+23.6, +14.4m etc.

I remember even incriments of 25,20,15,10,5. Is this something to do with real/displayed skill or was it changed to even modifers after t2a?

Talking about tactics increases when equiping magic weps.

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Ronk
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Re: Uneven Magic modifiers?

Post by Ronk »

I believe 25, 20, 15, 10, and 5 is the tactic increase due to a weapons accuracy.

The 23.6, etc that you are seeing is the archery gain due to the accuracy modifier.

I.E. with melee weapons, accuracy increases tactics (damage). Where as with bows, the accuracy increases your archery (chance to hit).

My guess is if you equip a melee weapon you'll see your old round figures you remember.
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Re: Uneven Magic modifiers?

Post by Hoots »

Ronk wrote:I believe 25, 20, 15, 10, and 5 is the tactic increase due to a weapons accuracy.

The 23.6, etc that you are seeing is the archery gain due to the accuracy modifier.

I.E. with melee weapons, accuracy increases tactics (damage). Where as with bows, the accuracy increases your archery (chance to hit).

My guess is if you equip a melee weapon you'll see your old round figures you remember.
Ok, so stupid question. Why are they different? Why are archery gains not +25+20 etc.

You know what, i dont think i ever knew this. So a+25 hally of vanq is actually increasing damage twice? Once for the vanq and then 100 to 125 tacts increases your damage % again? Tactics has nothing to do with chance to hit. Is this all correct?

just curious. as you can tell, i have just started using magics over exceptionals on this shard.

edit, found this in the item id wiki
http://wiki.uosecondage.com/index.php?title=Item_ID

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Re: Uneven Magic modifiers?

Post by Derrick »

The archery info (and the rest of this as well) is right out of stratics. I don't know why the archery bonus was lower.

Yes though, for all weapons but archery, both the Accuracy and the Damage (Vanq etc) both add to damage. For archery, the Accuracy modifier increases your chance to hit.

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Re: Uneven Magic modifiers?

Post by Hoots »

Derrick wrote:The archery info (and the rest of this as well) is right out of stratics. I don't know why the archery bonus was lower.

Yes though, for all weapons but archery, both the Accuracy and the Damage (Vanq etc) both add to damage. For archery, the Accuracy modifier increases your chance to hit.
Yeah, i wasnt questioning the accuracy (no pun intended..) of the numbers.

More of just wondering if someone can explain why archery would be lower as i dont really see how that could happen. (Does it come out in the math somehow?)

Why do i have a feeling Faust knows the answer to this?

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Re: Uneven Magic modifiers?

Post by MatronDeWinter »

Hoots wrote:
Derrick wrote:The archery info (and the rest of this as well) is right out of stratics. I don't know why the archery bonus was lower.

Yes though, for all weapons but archery, both the Accuracy and the Damage (Vanq etc) both add to damage. For archery, the Accuracy modifier increases your chance to hit.
Yeah, i wasnt questioning the accuracy (no pun intended..) of the numbers.

More of just wondering if someone can explain why archery would be lower as i dont really see how that could happen. (Does it come out in the math somehow?)

Why do i have a feeling Faust knows the answer to this?
The Heavy CrossBow is the Strongest Weapon in the game. A +25(tact) Vanq Heavy X bow could deal out nearly 75 damage. I believe it's more of a balancing thing.

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Re: Uneven Magic modifiers?

Post by Ronk »

MatronDeWinter wrote:
The Heavy CrossBow is the Strongest Weapon in the game. A +25(tact) Vanq Heavy X bow could deal out nearly 75 damage. I believe it's more of a balancing thing.
Well, no, there is no such thing as a +25 tactics heavy xbow. It would be +23whatever accuracy. Unless you are saying it was done so that bows wouldn't be increased tactics...which doesn't answer his question.

Why the decimals? I dunno. It may have something to do with hit chances. For example, 100 archery vs 100 fencing = 50% chance to hit. What is 123.9 vs 100 as opposed to 125 vs 100? I dunno, but perhaps they thought the 125v100 was too powerful.
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Re: Uneven Magic modifiers?

Post by Hoots »

here are all the formula from stratics of oct-99
http://web.archive.org/web/199910130013 ... index.html

Chance to hit
FORMULA: Hit Chance= ( Attacker's Weapon Ability + 50 ) ÷ ( [Defender's Weapon Ability + 50] x 2 )

So for archery we have 100+50+23.3= 173.3 / 150*2 = 57.8% compared to 50% of 100 vs 100

Tactics modifer
FORMULA: % of Base Damage that is Dealt= Tactics + 50

So a +25 magic hally would hit for 175% of its base damage.

So this is kind of cool.. (if the system works this way)

If i equip a +25 bow or heavy of ruin or anything. My defense roll is now (attacker chance to hit) 150/346.6 =43.3%

Now, i still cant figure out why the 23.3 vs the 25, but in any effort if my above thinking is correct it does make archers a little harder to kill :)

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Re: Uneven Magic modifiers?

Post by Hoots »

MatronDeWinter wrote:
Hoots wrote:
Derrick wrote:The archery info (and the rest of this as well) is right out of stratics. I don't know why the archery bonus was lower.

Yes though, for all weapons but archery, both the Accuracy and the Damage (Vanq etc) both add to damage. For archery, the Accuracy modifier increases your chance to hit.
Yeah, i wasnt questioning the accuracy (no pun intended..) of the numbers.

More of just wondering if someone can explain why archery would be lower as i dont really see how that could happen. (Does it come out in the math somehow?)

Why do i have a feeling Faust knows the answer to this?
The Heavy CrossBow is the Strongest Weapon in the game. A +25(tact) Vanq Heavy X bow could deal out nearly 75 damage. I believe it's more of a balancing thing.
not really..99 strats shows a heavy at damage 11-56 while a hally is 5-49 so with vanq we have 20-65 & 14 -58

Now throwing in the strats formula max attack 100 str/anat/tacts/swords/archery/+25/vanq and max damage

Hally
50% chance to hit
Tacts mod (125+50 )/100 (49+9)=101.5
Str Mod + .2*(49+9) = 11.6 ....(113.1)
Anat mod +.2(49+9) = 11.6... (124.7)
halved = 62.35 rounded to 62 damage

Heavy
57% chance to hit
Tacts mod (100+50 )/100 (56+9)=99
Str Mod + .2*(56+9) = 13.2....(112.2)
Anat mod +.2(56+9) = 13.2... (125.4)
halved = 62.7 rounded to 63 damage

Soooo. im sure someone who knows more about the formulas can correct any errors here.

Seems like an odd thing for osi to do (the 23.3 that is)

Man, looking at this stuff sure beats doing work @ work today.. :)

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Re: Uneven Magic modifiers?

Post by MatronDeWinter »

Oh I see, that is a good question. Maybe it has something to do with the way the numbers in for formula round up/down, to allow them to achieve the % increase they wanted. ?

I thought the heavy x was the most powerfull weapon!

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