archery question

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MamoNT
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archery question

Post by MamoNT »

does an archer need Tactics? i am asking cause magic weapons(melee) give tactics bonus and magic bows give archery bonus

Kraarug
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Re: archery question

Post by Kraarug »

Yes, tacts still modify damage.

The Archery bonus gives you an advantage over other melee in that it gives you an edge in getting your shot off.
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Re: archery question

Post by MamoNT »

hm, so tactics gives more damage. and what anatomy does?

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MatronDeWinter
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Re: archery question

Post by MatronDeWinter »

MamoNT wrote:hm, so tactics gives more damage. and what anatomy does?
Anatomy provides an additional 20% towards your base damage, also allows you to res (if you have healing) and is crucial to curing poison with bandaids.

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Re: archery question

Post by MamoNT »

what you would me suggest to choose, Anatomy or Tactics (i dont have healing on my char)?

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Re: archery question

Post by MatronDeWinter »

tactics

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Re: archery question

Post by MamoNT »

thx, matron

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Re: archery question

Post by Hoots »

Mamo, here is some help understanding how important tactics is to a weapon skill.
http://wiki.uosecondage.com/index.php?title=Tactics

it is basically essential.

100 Tacts will provide 150% bonus to your damage while 100 Anat will provide a bonus of 20%.

On any warrior or weapon yielding mage tactics is a must. Anat is great if you have room for it in your temp and if you have healing it only makes sense bc of the ability to the res/cure and getting a damage bonus.

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Re: archery question

Post by MamoNT »

thx for the info, hoots!

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Re: archery question

Post by Ronk »

Hoots wrote:Mamo, here is some help understanding how important tactics is to a weapon skill.
http://wiki.uosecondage.com/index.php?title=Tactics

it is basically essential.

100 Tacts will provide 150% bonus to your damage while 100 Anat will provide a bonus of 20%.

On any warrior or weapon yielding mage tactics is a must. Anat is great if you have room for it in your temp and if you have healing it only makes sense bc of the ability to the res/cure and getting a damage bonus.
And don't forget, having a zero in tactics will give you a damage penalty to weapons. I don't remember the scale off hand but I think it was 50% damage at 0.
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Re: archery question

Post by Galtan Silversong »

It starts at 50% damage penalty at ZERO Tactics.

And from that on, it is pretty straight forward. Each 1.0 of tactics, will give you 1% more Damage:

So,

ZERO = 50% Dam. (50% penalty)
50.0 Tactics = 100% Dam. (Normal Damage)
100.0 Tactics = 150% Dam. (50% Bonus)

[]'s

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