Dual Melee skills?

Topics related to Second Age
Post Reply
Arkosh Kovasz
UOSA Donor!!
UOSA Donor!!
Posts: 539
Joined: Mon Jul 13, 2009 6:50 pm
Location: Minoc
Contact:

Dual Melee skills?

Post by Arkosh Kovasz »

Has anyone tried a character with a bladed melee skill in addition to Macing? Using a fast hitting blade such as the dagger to apply poison and disrupt then switching to macing for the chasedown stamina drain?

User avatar
archaicsubrosa77
UOSA Donor!!
UOSA Donor!!
Posts: 3477
Joined: Fri Jul 03, 2009 5:31 pm
Location: Taylor Michigan

Re: Dual Melee skills?

Post by archaicsubrosa77 »

I encourage you to try, I am sure alot of people have thought about it...I have. Try it. Probably the best thing it would do is save that magic weapon to use in PVP without too much confusion when you switch weapon types.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

Xukluk Tuguznal
Posts: 416
Joined: Wed Oct 15, 2008 9:38 am
Location: Orcish Killing Fields
Contact:

Re: Dual Melee skills?

Post by Xukluk Tuguznal »

Arkosh Kovasz wrote:Has anyone tried a character with a bladed melee skill in addition to Macing? Using a fast hitting blade such as the dagger to apply poison and disrupt then switching to macing for the chasedown stamina drain?

It's sound. The only reason I've not tried it is because If I'mma have dual weapon skills... I'd like for one to make up for my shortcomingins. Which is lack of range and thusly Archery has been the way to go.
Tforc YM wrote: if you are over 24 though do not apply because i dont like nerdy people who dont get there lifes past uo. also if you do not have a microphone or vent then i can not make you into a good player, sorry , dont apply.

Dagon
Posts: 949
Joined: Tue Jun 16, 2009 11:09 am

Re: Dual Melee skills?

Post by Dagon »

I thought about doing this, just to try it out.. maybe some day!

emac
UOSA Donor!!
UOSA Donor!!
Posts: 141
Joined: Sun Feb 01, 2009 4:03 pm

Re: Dual Melee skills?

Post by emac »

i use to have macing and swords with the same idea in mind, but i ended up just staying on somebody with a katana and never switching out to a macing weapon. the only time i would use macing was in events.

i ended up dropping macing for fencing recently. thought about opening up with a hally hit then switching to a kryss, haven't tried it yet though.

User avatar
XaN
Posts: 455
Joined: Sun Sep 14, 2008 9:51 am

Re: Dual Melee skills?

Post by XaN »

Poison dagger/knife, Q-staff and a War Hammer, Hally or Spear... whichever you prefer for your kill hit. Q staff has nice swing speed and good dmg... takes them down real fast, along with there dex. Poison them, QQ, kill.
NO! nooooOO! ....Hot, hot!

Mephistopheles
UOSA Donor!!
UOSA Donor!!
Posts: 631
Joined: Sat Mar 29, 2008 3:55 am
Location: The 9th Circle of Hell

Re: Dual Melee skills?

Post by Mephistopheles »

The swing timer is reset whenever you switch weapons. I think it's, specifically, a 2.5 second delay. Keep this in mind if you're going to specialize in two different melee weapons.

This is why many dexxers opt for Archery as their other weapon skill. It allows you to land that shot when you see them right away and gives you enough time to kite unscathed for the timer after you switch weapons if you're already at a distance.
Image

At least change the angle so people can't see where my characters are. Fire/IPBan anyone who plays my characters too plz. KThxBai.

Arkosh Kovasz
UOSA Donor!!
UOSA Donor!!
Posts: 539
Joined: Mon Jul 13, 2009 6:50 pm
Location: Minoc
Contact:

Re: Dual Melee skills?

Post by Arkosh Kovasz »

Mephistopheles wrote:The swing timer is reset whenever you switch weapons. I think it's, specifically, a 2.5 second delay. Keep this in mind if you're going to specialize in two different melee weapons.

This is why many dexxers opt for Archery as their other weapon skill. It allows you to land that shot when you see them right away and gives you enough time to kite unscathed for the timer after you switch weapons if you're already at a distance.
Youch, 2.5 seconds is a bit long in the heat of battle.

RoadKill
UOSA Subscriber!
UOSA Subscriber!
Posts: 1891
Joined: Thu Feb 14, 2008 10:54 am
Location: NY

Re: Dual Melee skills?

Post by RoadKill »

This was a common template during T2A. Macing paired up with Swords. I had a character with it here many months ago, but I decided that the 7th skill slot would be better with archery instead of another melee, or with parrying, hiding, or some type of utility skill
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins

Coffee
UOSA Donor!!
UOSA Donor!!
Posts: 352
Joined: Wed Apr 30, 2008 10:24 am
Location: Vesper

Re: Dual Melee skills?

Post by Coffee »

Dual melee is worthless. If you want two weapons, go with archery as a secondary. Otherwise, you're far better off with, as RK said, a utility skill. Parry, hiding, magery, or hell -- even poisoning.

My favorite warrior has always been mage/med. I've tried a bunch of different templates throughout the years, but I always go back to that template. Heavily equipped for versatility and survivability. Make a dress/undress hotkey for added ease in duress.

Post Reply