I started my time on secondage much like I did back in the day, with a fencer that went out and beat up bad guys and slowly made gold. Buying better weapons, using bone armor, and eventually getting a house were the same steps I took now as I did then. I didn't macro my skills, just like I didn't macro them on OSI, and was frequently running for my life until I had built up my strength and dex sufficiently.
It wasn't until my character was strong enough to take on higher level monsters that I really started to notice the increased PK threats on this server. At first I didn't think much of it, I remember plenty of PK's running around OSI too. But as I started having to dodge (and die) more often, I realized that there are just too many reds compared to blues. Not only that, but the reds are much harder to fight than they were on OSI.
Yeah, it's been 10 years, yada yada yada, but I know this...there are more reds, stronger reds per blue than there ever were on OSI. This is a double problem, because you used to be able to hold your own against most reds back then, without being 7x GM, and even if you couldn't, you usually had at least a couple of other blues that would jump into a fight knowing that they wouldn't be alone. Building a character and bankroll was dangerous, but not like it is here.
As much as this server emulates the Second Age game mechanics, and the gameplay overall is very accurate, I just can't get past the difference in HOW people play on this server. Having 3 accounts, Razor and (I'm guessing) a lot of grudges against PK's on OSI, people are just too happy to PK for a living, a living that fewer CHARACTERS would have made back then. Really, how many people had 15 available slots back then? Few, very very few, most people had 5 slots, and the time it took each character to develop meant that multiple reds for each PERSON was even more unlikely.
I'm not suggesting changes in this post as I don't believe changes can/should be made. As it's been stated by Derrick and others, they aren't trying to replicate the era's interactions between players, they are trying to replicate the mechanics. How the players play is up to them. For me, unfortunately, I'm having trouble connecting to this shard as a role-player, in large part because of how much I wanted the experience to be similar to what I had on OSI way back then.
Nostalgia is a $itch
