Housing overpopulation

Topics related to Second Age
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Should a tighter house limit be imposed?

Yes
116
65%
No
63
35%
 
Total votes: 179

Lord Cavewight of GL
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Re: Housing overpopulation

Post by Lord Cavewight of GL »

Biohazard wrote:You shouldn't have to camp an IDOC because the housing is not correct(when you factor how many accounts 1 person may have)
Why not? Thats exactly what you had to do in T2A. I personaly remember in August 99 my bro finnaly got a deed and we spent 2 days running the map trying to place. Couldnt find one spot on GL.

I see several positives from zero available housing space.
* Houses outside of prime locations will be worth more gold than the deed.
* Houses in prime locations will be that much more desirable.
* People will have a reason to find and camp IDOC`s, resulting in more PvP.
* People will have a reason to find and camp IDOC`s, a totally new way for players to make money.
* More reasons for camping IDOC`s creates a whole new class of players, IDOC Hunters(I was one on GL).
* Valuable Housing gives any player with a house in any location a reason to keep playing and refreshing that house.
* Housing creates a whole new reason to farm gold resulting in more dungeon activity. Example: Small house costs 200% more than a deed, Player has to spend time in dungeons acquiring more Gold than if the player could just purchase a deed and place anywhere in game.


:)

PS. You say the housing situation "is not correct" because you think people shouldn't have 3 accounts and 15 potential houses.
Frankly that is a poor argument, People typically didn't have 3 accounts on OSI because they paid $10 per month.
Unless you want to pay $10 a month to derrick I don't suggest limiting accounts to one.
You cant just argue that we should be limited to either 1 account or 1 house per account.
No one was limited to 1 account on OSI nor should we be on here.
Having 3 houses total is a joke considering the 5 houses per account era accurate rule.

To even suggest that housing is currently over populated is a joke when you can still place keeps and towers on empty land.

poogoblin
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Re: Housing overpopulation

Post by poogoblin »

Troubadix wrote:*There is a three account limit on Second Age. OK
*House decay is 14 days.Change it to 7days
*Boat Decay is 14 days. Change it to 7days
*All characters on Second Age may own one house, this is effectivly a 15 house limit. OK

I believe this is era accurate

Kraarug
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Re: Housing overpopulation

Post by Kraarug »

poogoblin wrote:
Troubadix wrote:*There is a three account limit on Second Age. OK
*House decay is 14 days.Change it to 7days
*Boat Decay is 14 days. Change it to 7days
*All characters on Second Age may own one house, this is effectivly a 15 house limit. OK

I believe this is era accurate
Please provide era sources.
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Biohazard
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Re: Housing overpopulation

Post by Biohazard »

Why not? Thats exactly what you had to do in T2A. I personaly remember in August 99 my bro finnaly got a deed and we spent 2 days running the map trying to place. Couldnt find one spot on GL.
Yes but not everyone had 3 accounts. If someone wants a second account they should maybe pay? I don't know but something should be done to curb the issue once again.
I see several positives from zero available housing space.
* Houses outside of prime locations will be worth more gold than the deed.
* Houses in prime locations will be that much more desirable.
* People will have a reason to find and camp IDOC`s, resulting in more PvP.
* People will have a reason to find and camp IDOC`s, a totally new way for players to make money.
* More reasons for camping IDOC`s creates a whole new class of players, IDOC Hunters(I was one on GL).
* Valuable Housing gives any player with a house in any location a reason to keep playing and refreshing that house.
* Housing creates a whole new reason to farm gold resulting in more dungeon activity. Example: Small house costs 200% more than a deed, Player has to spend time in dungeons acquiring more Gold than if the player could just purchase a deed and place anywhere in game.

yes but only because the free housing space is smaller than it should be due to artificial inflation of shard population. (i.e. EVERY single person having the ability to make 3 accounts and have 5 houses on each account)
PS. You say the housing situation "is not correct" because you think people shouldn't have 3 accounts and 15 potential houses.
Frankly that is a poor argument, People typically didn't have 3 accounts on OSI because they paid $10 per month.
Unless you want to pay $10 a month to derrick I don't suggest limiting accounts to one.
You cant just argue that we should be limited to either 1 account or 1 house per account.
No one was limited to 1 account on OSI nor should we be on here.
Having 3 houses total is a joke considering the 5 houses per account era accurate rule.


I don't think, I know. It seems right that people should be allowed an account here for free due to legal matters. But anything past that should be a subscription fee (or really any other suggested way) to curb multi-clienting and having 15 houses. I already have a subscription... so yes I want to pay derrick for my server usage and I also think anyone that uses more than one account should pay for it to help out derrick and show support for the shard. You should be limited in some way shape or form because you could not just freely have numerous accounts. It's either have 1 house per account or have 5 houses across 3 accounts. I don't see another way to do that.
To even suggest that housing is currently over populated is a joke when you can still place keeps and towers on empty land.
One more time I did not say there was no space left at all. I am simply saying it can only get worse and it is already starting to affect some.

Despite the 2:1 ratio in my poll, nothing will happen anyway and I've also rewritten my same points many times and its really just done.

Lord Cavewight of GL
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Re: Housing overpopulation

Post by Lord Cavewight of GL »

Biohazard wrote:One more time I did not say there was no space left at all. I am simply saying it can only get worse and it is already starting to affect some.

Whats "getting worse" whats the big problem you have with the housing situation?

Players shouldn't be able to place houses in empty spots, and one day they wont be able to.
Biohazard wrote:
I see several positives from zero available housing space.
* Houses outside of prime locations will be worth more gold than the deed.
* Houses in prime locations will be that much more desirable.
* People will have a reason to find and camp IDOC`s, resulting in more PvP.
* People will have a reason to find and camp IDOC`s, a totally new way for players to make money.
* More reasons for camping IDOC`s creates a whole new class of players, IDOC Hunters(I was one on GL).
* Valuable Housing gives any player with a house in any location a reason to keep playing and refreshing that house.
* Housing creates a whole new reason to farm gold resulting in more dungeon activity. Example: Small house costs 200% more than a deed, Player has to spend time in dungeons acquiring more Gold than if the player could just purchase a deed and place anywhere in game.

yes but only because the free housing space is smaller than it should be due to artificial inflation of shard population. (i.e. EVERY single person having the ability to make 3 accounts and have 5 houses on each account)
If housing space fills up it fills up, There is no "artifical inflation".
Why are you even worried if housing space fills up? Why is this a problem?
Biohazard wrote:You should be limited in some way shape or form because you could not just freely have numerous accounts.
You are limited.... to 3 accounts. :roll:

PS. If you put up extra houses/accounts for donation, It will lead to neon items for donation. Donations should never be compensated they should be done to support the shard.

Basically itll end up like DFI
http://www.defianceuo.com/donate/cart.p ... ory_id=248

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Biohazard
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Re: Housing overpopulation

Post by Biohazard »

You clearly don't understand what I'm saying. Please re-read both threads. I am tired of repeating myself. I am not speaking on this anymore. This could be argued for years obviously. Some of your answers show you do not wish to be constructive.

Lord Cavewight of GL
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Re: Housing overpopulation

Post by Lord Cavewight of GL »

Biohazard wrote:You clearly don't understand what I'm saying. Please re-read both threads. I am tired of repeating myself. I am not speaking on this anymore. This could be argued for years obviously. Some of your answers show you do not wish to be constructive.
Yeah.... I must not understand what your saying..... :roll:

You have yet to state even once in this thread why "housing overpopulation" is a problem.

.... other than "its not fair" of course...

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Biohazard
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Re: Housing overpopulation

Post by Biohazard »

Lord Cavewight of GL wrote:
Biohazard wrote:You clearly don't understand what I'm saying. Please re-read both threads. I am tired of repeating myself. I am not speaking on this anymore. This could be argued for years obviously. Some of your answers show you do not wish to be constructive.
Yeah.... I must not understand what your saying..... :roll:

You have yet to state even once in this thread why "housing overpopulation" is a problem.

.... other than "its not fair" of course...
I did answer that... I said that it is not a huge problem yet. Please re-read both thread like I am stating (again)

I have brought up a few times what problems can or will arise

Lord Cavewight of GL
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Re: Housing overpopulation

Post by Lord Cavewight of GL »

Biohazard wrote:
Lord Cavewight of GL wrote:
Biohazard wrote:You clearly don't understand what I'm saying. Please re-read both threads. I am tired of repeating myself. I am not speaking on this anymore. This could be argued for years obviously. Some of your answers show you do not wish to be constructive.
Yeah.... I must not understand what your saying..... :roll:

You have yet to state even once in this thread why "housing overpopulation" is a problem.

.... other than "its not fair" of course...
I did answer that... I said that it is not a huge problem yet. Please re-read both thread like I am stating (again)
I have obviously read your thread. If I didn't I wouldn't be posting. You made two posts asking me to read your thread, I have.

I still dont see a single reason why "housing overpopulation" is a problem.

When you say "its not a huge problem yet" What is the HUGE PROBLEM you keep referring to?
What in general is this big problem with housing?

From what ive seen you post the only "problems" you have posted are:

* "Its not fair" :roll:
* "It will drive away new players" :roll:

These are not reasons to limit accounts or housing.

elliesium
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Re: Housing overpopulation

Post by elliesium »

Some of you guys really post a lot....

couponfork
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Joined: Mon Aug 24, 2009 4:47 pm

Re: Housing overpopulation

Post by couponfork »

Why not just set 2 houses per account, making 6 max per player, I mean do people really need 15 houses?

Also, why is scaring new players from coming not an issue? Do you want to play with the same fucking people for years?

poogoblin
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Re: Housing overpopulation

Post by poogoblin »

Kraarug wrote:
poogoblin wrote:
Troubadix wrote:*There is a three account limit on Second Age. OK
*House decay is 14 days.Change it to 7days
*Boat Decay is 14 days. Change it to 7days
*All characters on Second Age may own one house, this is effectivly a 15 house limit. OK

I believe this is era accurate
Please provide era sources.
http://update.uo.com/design_418.html

The house refresh state on the house menu-gump will be listed as "Grandfathered." Grandfathered houses will decay "as normal," proceeding through several decay steps lasting approximately 11 days.

Ok so it was 11 days

MacCoo
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Re: Housing overpopulation

Post by MacCoo »

Should a solution be something like a tax system, if there're more than two houses per account, player should pay some gold for the land owning (cause I saw a lot of houses, for example in moonglow the top owners are $$$, looks like?, and these houses are just plain empty or with one rune\porch\crap or with some silly wanna-be purpose name, hardly used).
Something like: 3 houses = -some amount of gold per week/day taken from the bank- (tax for all houses - characters owning them), 4 houses = + 50% tax and so on..

p.s. I've placed a house already. so not a bitter post ;)

poogoblin
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Re: Housing overpopulation

Post by poogoblin »

MacCoo wrote:Should a solution be something like a tax system, if there're more than two houses per account, player should pay some gold for the land owning (cause I saw a lot of houses, for example in moonglow the top owners are $$$, looks like?, and these houses are just plain empty or with one rune\porch\crap or with some silly wanna-be purpose name, hardly used).
Something like: 3 houses = -some amount of gold per week/day taken from the bank- (tax for all houses - characters owning them), 4 houses = + 50% tax and so on..

p.s. I've placed a house already. so not a bitter post ;)

A surchage on an empty house would be an awesome idea!

Lord Cavewight of GL
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Re: Housing overpopulation

Post by Lord Cavewight of GL »

couponfork wrote:Also, why is scaring new players from coming not an issue? Do you want to play with the same fucking people for years?

Image




*Sigh*.... Nobody is going to quit because they cant place a house without camping an idoc.

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