Medi Mage

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archaicsubrosa77
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Medi Mage

Post by archaicsubrosa77 »

Mana drains faster then stamina as we all know. Most Tank Mages are slow(aside from insta hit) and hit real hard, we know that too. So I want to find a middle ground where I dont have to rely on insta hit but still have the power of a pure mage. I was thinking of this temp.

Macing
Tactics
Evaluating Intelligence
Magery
Resist
Meditation
Wrestling

Sounds pretty basic right? But I am going to put my stats at 100 50 75, and carry a quarter staff so I dont have to insta hit nor worry about people spamming attack last.

Is this a rounded character?
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Re: Medi Mage

Post by alatar »

This is the exact same template as a tank-mage except you are leaning on more dex than mana..
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Re: Medi Mage

Post by archaicsubrosa77 »

alatar wrote:This is the exact same template as a tank-mage except you are leaning on more dex than mana..
I know its the basic temp.

But casting seems to be more oppurtunistic then it is full offense except for lower circle. I was wondering if anyone has this sort of temp with the stats set like this...and if not why?

Is passive meditation that hindered with weapon in hand?
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Re: Medi Mage

Post by Caranthir »

Might as well just make an eval dexxer, precast FS, dex away and then release. The end.

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Re: Medi Mage

Post by n3g »

You will do well against other mages.. Dexers however will be very tough for that template.

Honestly without the UOR changes to Str and hit points its hard to make a viable hybrid.

I think the best thing to do is:

Mage Med Resist Heal Anat Tact Mace.

100 40 80 with g agility potions.

If you die in a field fight to a mage you suck. With bandages pots and magery it near impossible to kill this template with a mage.

And against dexers slam a g agility pot and roll the dice. Only difference is you can drop well timed psn's on the dexer and try to snag his bandage.

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Re: Medi Mage

Post by archaicsubrosa77 »

n3g wrote:You will do well against other mages.. Dexers however will be very tough for that template.

Honestly without the UOR changes to Str and hit points its hard to make a viable hybrid.

I think the best thing to do is:

Mage Med Resist Heal Anat Tact Mace.

100 40 80 with g agility potions.

If you die in a field fight to a mage you suck. With bandages pots and magery it near impossible to kill this template with a mage.

And against dexers slam a g agility pot and roll the dice. Only difference is you can drop well timed psn's on the dexer and try to snag his bandage.
I have something similar now, only difference it has wrestling instead of meditation as I am armoured and

I have 97 78 50 for stats...
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Re: Medi Mage

Post by Pro »

this is just a tank mage w/ stupid stats
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Re: Medi Mage

Post by archaicsubrosa77 »

I figured if he had a staff of lightning/greater heal he might as well have more dexterity...
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