Chance to disrupt calculator
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Chance to disrupt calculator
http://mhk.puddleboy.com/chance_to_disrupt.php
Enter the average damage done by a spell (harm is 6.5, for example) followed by the spell of the circle you are disrupting (4th for greater heal) and finally the target's magery (100 for a gm mage!) to calculate the percent chance to disrupt the target.
The example above gives an 85.66 percent chance to disrupt using harm on a gm mage casting greater heal.
Enter the average damage done by a spell (harm is 6.5, for example) followed by the spell of the circle you are disrupting (4th for greater heal) and finally the target's magery (100 for a gm mage!) to calculate the percent chance to disrupt the target.
The example above gives an 85.66 percent chance to disrupt using harm on a gm mage casting greater heal.
Re: Chance to disrupt calculator
wheres the cp

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: Chance to disrupt calculator
That a pretty nifty and great utility Hiram.
Did you make it?
Edit:
Haven't checked out accurate it is yet though, but if it works it's great in my opinion.
Did you make it?
Edit:
Haven't checked out accurate it is yet though, but if it works it's great in my opinion.
Last edited by Faust on Tue Sep 01, 2009 12:07 pm, edited 1 time in total.
Re: Chance to disrupt calculator
Take it to trash talk where someone might care.Hemperor wrote:wheres the cp
Re: Chance to disrupt calculator
I did indeed!Faust wrote:That a pretty nifty and great utility Hiram.
Did you make it?
Re: Chance to disrupt calculator
What does the circle of the spell being disrupted have to do with anything? Are higher circle spells harder to disrupt? Easier?
Re: Chance to disrupt calculator
Mikel123 wrote:What does the circle of the spell being disrupted have to do with anything? Are higher circle spells harder to disrupt? Easier?
Higher circle spells are much easier to disrupt.
Re: Chance to disrupt calculator
...because they take longer to cast? Or is there some other reason?
Also, what does the Magery of the caster have to do with anything?
For some reason, I was under the impression that the only thing that mattered towards chance of disrupting was the amount of damage. Now it seems like different spell circles will be disrupted differently? And the same spell will be disrupted less or more with differing amounts of magery?
Also, what does the Magery of the caster have to do with anything?
For some reason, I was under the impression that the only thing that mattered towards chance of disrupting was the amount of damage. Now it seems like different spell circles will be disrupted differently? And the same spell will be disrupted less or more with differing amounts of magery?
Re: Chance to disrupt calculator
This is, presumably, because they are more difficult and require more concentration to cast. This has nothing to do with casting time, all percent chances here assume that the damage landed sometime during the casting of the spell.Mikel123 wrote:...because they take longer to cast? Or is there some other reason?
More magery means you are better at being a mage, which means it probably requires less concentration to cast spells, therefore it is harder to disrupt your spell casting. This is the target's magery, not the person doing the damage/trying to disrupt.Mikel123 wrote: Also, what does the Magery of the caster have to do with anything?
Correct, the three factors that determine disrupt are the three included in the calculator, namely: amount of damage dealt, circle of spell being disrupted, magery of person being disrupted.Mikel123 wrote:
For some reason, I was under the impression that the only thing that mattered towards chance of disrupting was the amount of damage. Now it seems like different spell circles will be disrupted differently? And the same spell will be disrupted less or more with differing amounts of magery?
Re: Chance to disrupt calculator
wrongEulogy wrote:67.3469387755% chance to disrupt a GH with a weaken?
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: Chance to disrupt calculator
That is actually right Alatar.
42% 1st Check
42% 2nd Check
That equates to 67% chance overall.
42% 1st Check
42% 2nd Check
That equates to 67% chance overall.
Re: Chance to disrupt calculator
Well that's definitely not showing in-game. Or im just getting a series of retarded luck in my 33% chance..Faust wrote:That is actually right Alatar.
42% 1st Check
42% 2nd Check
That equates to 67% chance overall.
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: Chance to disrupt calculator
What is your sample size on that 33 percent?
EDIT: I just tested this in game and feel the 67 percent number is accurate. I would expect that because I am using the exact formula we use for disrupt, which is also pulled straight from the demo source code.
EDIT: I just tested this in game and feel the 67 percent number is accurate. I would expect that because I am using the exact formula we use for disrupt, which is also pulled straight from the demo source code.