Class balance. Do we have it?

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GuardianKnight
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Class balance. Do we have it?

Post by GuardianKnight »

I don't know if this has ever even been discussed here before but with this era accuracy rule.....do we have class balance?

Class problems i see :

Razor makes hally mage best class. smooth equipping hot keys that work faster than UO macros etc. Insta hit.

Fighters are pointless from what i see in CTF and 3rd rate pks who are only 3rd rate because they are dexers. A mage can kill a dexer with ease and the dexer might get a couple hits in. The only use for a dexer is if he is with a mage or 2 at the time.

pure mages: not as versatile as a hally mage but are good for support role and healing. Only shine when fighting non fighting classes or while in groups.

Tamer : nerfed every patch since i started to only be useful against monsters and useless to defend with. They take the most time to create and give you the least protection against really anyone with a horse. More so after the last patch.

Rogue: hardly any point if no one goes to banks but to macro. In old uo people would carry ranger gear around or even gold and magic weapons. Here a rogue is only as good as his Roleplaying a-hole ability.

Blacksmith = useless on this server , as everyone has a t-hunter/bard. (just adding this in).

Bard = not many good multi spawn areas for a bard. Everything a bard can do, a tamer can do better. Except balrons. And a bard can only do balrons in certain conditions.
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archaicsubrosa77
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Re: Class balance. Do we have it?

Post by archaicsubrosa77 »

There are no generalizations when it comes to gameplay. You can take a rogue and have them snoop every container just to pop any magic traps, cast paralyze and rob you of everything you need to win. Heck you dont even need a rogue you just need snooping on your template. You want to Para that tank mage? Pop his Pouches.
Townie theives are just gluttons for punishment the real theives are out and about.

Everyone has magic even dexxers, I have seen dexxers take out tank mages several times.

The problem is, and I have said it before...everybody doesn't know how to or is afraid to play differently. It's always the same thing over and over. Pre cast, Insta hit, Attack last, tab spams...it's all little tweaks for tank mages that with 25 dex would be funny to look at without these things.

There is this shot of Matron using herding to kill someone somewhere in these forums. Didnt even think that possible did you?

I need a Blacksmith I wear armor, I need a Tailor,not all leather pieces hinder meditation. Other classes are needed as well and other classes can have an advantage that these little ninja turtle tanks are missing.

I said it before evolve. Look at the flaws in the designs in the cookie cutters. All it takes is a little ingenuity.
Last edited by archaicsubrosa77 on Fri Sep 18, 2009 7:36 am, edited 1 time in total.
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tekai
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Re: Class balance. Do we have it?

Post by tekai »

You can win on a dexer IF:

You have a fast Vanq, thats poisoned (being a poisoner is a plus)

You use lots of Explo pots / lightning Wands

You use Weaken scrolls.

Even then if the person your fighting wants they can draw out the fight indefantly by running in little squares (pro)

they wont kill you, but you wont kill them either.
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Re: Class balance. Do we have it?

Post by Duke Jones »

The problem lies in the fact that this isn't a "Class-Based" MMO. It's a "skill-based" Sandbox MMO.

With freely customizable list of skills, balancing gets kinda quirky. So eventually, the numbers get analyzed a crunched and we get "Skill Templates" and 99% of players just cookie-cut these templates and follow the same strategies.

With "class-based" MMOs, the players are more limited and restricted on what they have, but in turn, it's way easier to balance.
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Re: Class balance. Do we have it?

Post by BlackFoot »

t2a was never known for its balance
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Halogen
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Re: Class balance. Do we have it?

Post by Halogen »

Right. All the "class balance", which was really nothing more than thinly disguised "I want to play this template and I want you to change the game to make it better for me", came over time and essentially is part of what killed UO.

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Re: Class balance. Do we have it?

Post by Pro »

hally mages take most skill and are most powerful seems pretty fair to me.



Actually tamers are the most powerful hally mages are second in that respect.
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Kabal
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Re: Class balance. Do we have it?

Post by Kabal »

I macroed up nothing but music, provo and hiding and killed about 5 people in the GY by luring a wisp into the gy, hiding next to the wisp, putting some gold on the ground next to the wisp and when a noob comes up to grab it, provoking the wisp on him. Hilarity ensued.
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Re: Class balance. Do we have it?

Post by platypus »

Robot wrote: Tamer : nerfed every patch since i started to only be useful against monsters and useless to defend with. They take the most time to create and give you the least protection against really anyone with a horse. More so after the last patch.
Isn't this guy GuardianKnight? I think he's hurt because we wiped his dragons/mare/him out 3 times in the past day. A single tamer, no matter how many dragons/wyrms/mares they have, should NOT be able to successfully defend against 2 or more skilled tank mages or dexxers. Tamers are still usable for PvP, but only to bumrush in with a lot of pets and hope that they kill someone before dying. Even when all kill worked for every single pet, most tamers would gate out if they saw more than one red. Even with GM hiding, all the tanks have to do is para field, EV and dump on you until you're dead.

GuardianKnight
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Re: Class balance. Do we have it?

Post by GuardianKnight »

platypus wrote:
Robot wrote: Tamer : nerfed every patch since i started to only be useful against monsters and useless to defend with. They take the most time to create and give you the least protection against really anyone with a horse. More so after the last patch.
Isn't this guy GuardianKnight? I think he's hurt because we wiped his dragons/mare/him out 3 times in the past day. A single tamer, no matter how many dragons/wyrms/mares they have, should NOT be able to successfully defend against 2 or more skilled tank mages or dexxers. Tamers are still usable for PvP, but only to bumrush in with a lot of pets and hope that they kill someone before dying. Even when all kill worked for every single pet, most tamers would gate out if they saw more than one red. Even with GM hiding, all the tanks have to do is para field, EV and dump on you until you're dead.

I have a pure dexxer, a 7x Gm hally mage, another classed character in a guild i won't say, and a Tamer.

I have experience in all the classes i listed so let's not make any attempts at belittling my thread with your "we pked you" crap Thanks.



Are you seriously coming in here to hit me with your personal grudge ?
Last edited by GuardianKnight on Fri Sep 18, 2009 3:55 pm, edited 1 time in total.
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Kenny Powers
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Re: Class balance. Do we have it?

Post by Kenny Powers »

Pro wrote:hally mages take most skill and are most powerful seems pretty fair to me.



Actually tamers are the most powerful hally mages are second in that respect.
hally mages do not take the most skill. a pure mage takes more skill.

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Re: Class balance. Do we have it?

Post by Pro »

no it doesn't as you won't kill anyone good on a pure mage stfu
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Zweeble
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Re: Class balance. Do we have it?

Post by Zweeble »

You left archers out of your list. granted i think im the only one.

Seems to me that its almost impossible to pvp just about anyone.

GuardianKnight
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Re: Class balance. Do we have it?

Post by GuardianKnight »

I have no experience with archers so i didn't wanna talk about something i know nothing about.

I had one on osi but this isn't the same. The archers i see here almost never hit me and i can heal thru their actual hits like nothing.
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Re: Class balance. Do we have it?

Post by Kraarug »

tekai wrote:You can win on a dexer IF:

You have a fast Vanq, thats poisoned (being a poisoner is a plus)

You use lots of Explo pots / lightning Wands

You use Weaken scrolls.

Even then if the person your fighting wants they can draw out the fight indefantly by running in little squares (pro)

they wont kill you, but you wont kill them either.
I win frequently 1v1 with a pure dexer

I can win 2v1 with that same character.

Anything greater than 3v1 and it becomes very difficult.

But in short, T2A wasn't about balance, it was about gamer tactics.

Too much 'balance' means die rolls and that's just not fun.
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