http://groups.google.com/group/rec.game ... yze+resist#As a complete newbie two months ago, the very first person who tried to
pk me the same day I created the character started with a paralyze which
I resisted... at 50 resist. Surprised him so much, I managed to recall
away.![]()
I can add just one thing to the other helpful comments... my mage has nearly
(so close...)100 resist... I still only totally resist para 25% of the
time....
Actually, with 71 resist I resisted a paralyze cast by a Murderer Fredo
(14k on the Sonoma bounty board) in Shame level 1. Probably just a
freak occurrence though.
Umm....I resist para at least %40 of the time (resist 88)
http://groups.google.com/group/rec.game ... b65cbdaee6
Didn't bother checking the demo scripts because it is far too late and also many of the earlier posts I read stated "don't worry, you will be able to resist this soon..it's coming" and then an early 99 post saying:The key is on how often
he can completely resist paralyze.
http://groups.google.com/group/rec.game ... 3462fb6f68
Feb. 13 1999
2) You are going to allow paralyze to be resisted. Well most of the PK
victims have lower levels of resist because they are not power gamers
who exploit Wind mage bugs. So, your paralyze change again favors the
PKers (with high resist) who will now be impossible to STOP and kill
using paralyze.
Read the HOC log, they plan to make Paralyze resistable. This is why I
wrote this whole thing. Faceless is making a lot of changes in favor
of PKs.
Anyone know of any details about this? Going to be hard to find specifics, I'd imagine.Patch Note: Feb. 24, 1999 wrote:The following spells have had their chance of resist and their effect adjusted:
Mana drain
Mana vampire
Paralyze
edit: something happened to my links..ill fix in the morning, need sleep.