Very disapointed after completing my mage.....
Great shard but pvp mechanics are inaccurate.
I have played UO since 1998 and have played various player-run shards such as IPY, UO Redemption, UO Divinity.
So far the closest to t2a combat was IPY and UO Divinity(During a previous patch, not the current pvp).
I am noticing some huge flaws with mage combat especially with 1v1 and it seems quite obvious why UOSA is not very popular for pvp.
No wonder pks run in groups, it's very difficult to kill someone 1v1 when they choose to run because the spell damage here is very off as well as the fact you can't hit someone with your weapon and need to wait in place for 2 seconds. Next to this you can make someone wasted their weapon hit which takes any fun out of the game. This is NOT accurate. The crappy PVP mechanics are the reason ganking is necessary to kill a player. Since when is UO a game where someone can't fight the odds or take out an enemy by themselves?
I realize that people refer to the UO demo on the t2a CD but let's remember that t2a covers a many months of changes. In order for us to really balance pvp we are going to need to change a few things, but this will not make the game "un-t2a". I realize Derrick's stance on accuracy but we need to stop being ridiculous.
The UO demo is not completely accurate to the golden years of UO, many of those mechanics were changed when the game went live.
We need to take out the "wait 2 second in place to hit" because it is making pvp more of a pain than fun. Since when was UO combat ever more work than fun? I remember UO combat being more varied, where someones a mage vs mage would take 1-2 minutes or even 10 minutes. It depends on the skill of the player, not who can waste your weapon hits or waste your mana because your e bolts do 3 damage.
If you think this is anywhere near accurate then you're terribly wrong. Yes everyone has cable and razor, if that is the main reason why combat can't be balanced then we need to EVOLVE and comform to the new standards and make some changes. It will still be t2a accurate even if minor things are changed, what's all the fuss about?
I think this shard could have a much more full population if you tried balancing pvp more, right now pvp is not a good reason to play UOSA. Let's please change this!
Something needs to be done, and I agree that dexers need a boost too.
PS: Sorry I wrote this on the whim out of extreme disappointment after making spending time making a mage for PVP to find out that pvp is not fun on this server. This is not the UO I remember. I realize this is not the most structured post, I'm disappointed.... = (
So far the closest to t2a combat was IPY and UO Divinity(During a previous patch, not the current pvp).
I am noticing some huge flaws with mage combat especially with 1v1 and it seems quite obvious why UOSA is not very popular for pvp.
No wonder pks run in groups, it's very difficult to kill someone 1v1 when they choose to run because the spell damage here is very off as well as the fact you can't hit someone with your weapon and need to wait in place for 2 seconds. Next to this you can make someone wasted their weapon hit which takes any fun out of the game. This is NOT accurate. The crappy PVP mechanics are the reason ganking is necessary to kill a player. Since when is UO a game where someone can't fight the odds or take out an enemy by themselves?
I realize that people refer to the UO demo on the t2a CD but let's remember that t2a covers a many months of changes. In order for us to really balance pvp we are going to need to change a few things, but this will not make the game "un-t2a". I realize Derrick's stance on accuracy but we need to stop being ridiculous.
The UO demo is not completely accurate to the golden years of UO, many of those mechanics were changed when the game went live.
We need to take out the "wait 2 second in place to hit" because it is making pvp more of a pain than fun. Since when was UO combat ever more work than fun? I remember UO combat being more varied, where someones a mage vs mage would take 1-2 minutes or even 10 minutes. It depends on the skill of the player, not who can waste your weapon hits or waste your mana because your e bolts do 3 damage.
If you think this is anywhere near accurate then you're terribly wrong. Yes everyone has cable and razor, if that is the main reason why combat can't be balanced then we need to EVOLVE and comform to the new standards and make some changes. It will still be t2a accurate even if minor things are changed, what's all the fuss about?
I think this shard could have a much more full population if you tried balancing pvp more, right now pvp is not a good reason to play UOSA. Let's please change this!
Something needs to be done, and I agree that dexers need a boost too.
PS: Sorry I wrote this on the whim out of extreme disappointment after making spending time making a mage for PVP to find out that pvp is not fun on this server. This is not the UO I remember. I realize this is not the most structured post, I'm disappointed.... = (
Very disapointed after completing my mage.....
<duplicate post>
Last edited by Derrick on Sun Sep 27, 2009 12:16 am, edited 1 time in total.
Reason: merged
Reason: merged
Re: Great shard but pvp mechanics are inaccurate.
i agree with SOME of what you are saying here. but citing IPY and divinity as "accurate" shards to the t2a era, just killed your argument. sure they may have had a faster paced PVP system on those shards, but those mechanics were proven to be very inaccurate to the real t2a era.
Re: Great shard but pvp mechanics are inaccurate.
I didn't mean the whole aspect of those pvps.ClowN wrote:i agree with SOME of what you are saying here. but citing IPY and divinity as "accurate" shards to the t2a era, just killed your argument. sure they may have had a faster paced PVP system on those shards, but those mechanics were proven to be very inaccurate to the real t2a era.
Let me explain more:
IPY: Most of what IPY did right UOSA is doing right, for instance you can interupt someone with weaken even though it is already affected the player. Good. Let's move on:
Divinity: Very many patches ago Divinity changed the casting to be "slower" like UOSA and added "You must wait for a few moments" between spell casting. It made pvp more slow paced but it was more fun than UOSA because UOSA has many things that are off that make it impossible to kill a player 1v1. Since then players bitched because they wanted the more "fast paced inaccurate style" so now Divinity sucks once again.
At least it's possible to fight the odds on Divinity, though. We desperately need some change on UOSA.
I am not saying UOSA should be like Divinity or IPY, I'm just using them as examples. I think we need to be t2a accurate and that's important, but right now we are not t2a accurate....and this is really a concern.
Once again the UO demo shouldn't be used as a bible, it's not completely accurate people. You must realize it lacks all patches.
Re: Great shard but pvp mechanics are inaccurate.
I agree this no 100% disrupt thing is just terrible

Re: Very disapointed after completing my mage.....
This is exactly what happened to me. I've just finished turning my 7x resist tank into a 7x resist pvp thief. I am much happier.

Re: Great shard but pvp mechanics are inaccurate.
I think PVP here is nearing completion, I don't see any huge changes coming in anymore. Everything implemented, whether it be spell rolls, interrupts, weapon refreshes etc. has been researched thoroughly and all have many sources to back them up other than the demo.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: Very disapointed after completing my mage.....
Don't spam the forums.
"F**k that Morpheus, I'm takin' em both!" -KabalDerrick wrote: . . .get real please.
*pm me with questions about lasers*
Re: Very disapointed after completing my mage.....
If the forum sections were more clear in what they wanted in them, this wouldn't have to happen.Kabal wrote:Don't spam the forums.
Also, are you a moderator?

Re: Very disapointed after completing my mage.....
I agree that t2a pvp isn't that good - but that's the way it was. I like to pvp but only once in a while which is why i don't mind. UOR & AoS pvp was more fun and varied than t2a but i disagree about being harder to kill. I would say slower to kill but definately not harder. from uor to present there isn't anyone that can solo kill, without pets or summons, certain mage templates played by a very good player who is well equipped and plays totally defensively(well, it's possible you could lose to a lucky fencer in earlier uor but that's it). the only way is to run them out of something. here i find myself struggling with mana far sooner and would die much, much, much more often if i didn't use a pet to take the heat off or recall. t2a was always easier to run away because there weren't stun moves or bolas. the likely reason that spell damage seems low to you is because hardly anyone had gm resist in t2a like they do here. I know my main only had somewhere in the 90's resist at the end of t2a and i started playing at the beginning of t2a.virtue wrote:
The crappy PVP mechanics are the reason ganking is necessary to kill a player. Since when is UO a game where someone can't fight the odds or take out an enemy by themselves?
(
Re: Very disapointed after completing my mage.....
you dont need a moderator to tell you this... and if you doKabal wrote:Don't spam the forums.
Don't spam the forums
but I digress...
this shard is about era acuraccy, and while I wont pretend to know anything about pvp i know that "little" changes wont happen if they are not accurate to the 1998 - 1999 T2A era, its a slippery slope.

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Re: Very disapointed after completing my mage.....
Attacking last to make your target wrestle is accurate, it's in the demo and has been in UO forever...currently still is.
What else do you think is inaccurate? The spell damage rolls are ripped from the demo which also happen to match up with stratics pages.
What else do you think is inaccurate? The spell damage rolls are ripped from the demo which also happen to match up with stratics pages.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: Great shard but pvp mechanics are inaccurate.
I don't PvP but your comment about EB doing 3 damage doesn't seem right to me either.
I chuckle everytime an EB of mine doesn't kill a snake in one cast.
I chuckle everytime an EB of mine doesn't kill a snake in one cast.
Re: Very disapointed after completing my mage.....
it might accurate, but depends to what exact month i guess...
Obviously the majority of the people on this shard think the pvp here sucks from what i been gathering. I've talked to alot of people that have quit due to it as well.
Awesome shard, but the pvp although might be "era accurate", still is unbalanced and makes pvp suck.
Obviously the majority of the people on this shard think the pvp here sucks from what i been gathering. I've talked to alot of people that have quit due to it as well.
Awesome shard, but the pvp although might be "era accurate", still is unbalanced and makes pvp suck.
Re: Very disapointed after completing my mage.....
These "accuracy" complaints are always very broad because there isn't anything that they can actually point out and expand on. It's accurate here, balance or enjoyment are not factors when making changes here.Purist wrote:it might accurate, but depends to what exact month i guess...
Obviously the majority of the people on this shard think the pvp here sucks from what i been gathering. I've talked to alot of people that have quit due to it as well.
Awesome shard, but the pvp although might be "era accurate", still is unbalanced and makes pvp suck.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat