Very disapointed after completing my mage.....
Re: Very disapointed after completing my mage.....
Mage dueling here is very unenjoyable, and simply doesn't "seem" right at all. But, field pvp is solid, and group fighting is quite enjoyable. Get in a guild and hit the field -- you'll have a good time.
Re: Very disapointed after completing my mage.....
like i said, it may or may not be accurate, i dont think anyone could ever nail it- but it does not make 1v1ing any fun.
what sucked back then, still sucks now
what sucked back then, still sucks now
Re: Very disapointed after completing my mage.....
I've always been a solo player, I specifically remember being able to beat the odds and kill people who were running 1v1 back then.Fwerp wrote:Mage dueling here is very unenjoyable, and simply doesn't "seem" right at all. But, field pvp is solid, and group fighting is quite enjoyable. Get in a guild and hit the field -- you'll have a good time.
I realize people have cable now but even cable vs cable it's about skill.
Right now we need to stop trusting the demo so much, if anything please take out the "wait 2 seconds still" to insta hit. Or else you can never hit someone who runs, right now pvp is imbalanced....
I specifically remember the UO demo feeling very different, please don't assume it's correct.
You guys are brainwashed by it. I never said IPY or Divinity were completely accurate, but they were at least close as far as "player with most skill wins".
That's how UO used to be, I realize UOSA is not a pvp server but we need more accuracy. UO has always been known for its good mage pvp, you can't even tell me UOSA is ever going to be known for its pvp because it's lacking.
Re: Very disapointed after completing my mage.....
virtue wrote:I've always been a solo player, I specifically remember being able to beat the odds and kill people who were running 1v1 back then.Fwerp wrote:Mage dueling here is very unenjoyable, and simply doesn't "seem" right at all. But, field pvp is solid, and group fighting is quite enjoyable. Get in a guild and hit the field -- you'll have a good time.
I realize people have cable now but even cable vs cable it's about skill.
Right now we need to stop trusting the demo so much, if anything please take out the "wait 2 seconds still" to insta hit. Or else you can never hit someone who runs, right now pvp is imbalanced....
I specifically remember the UO demo feeling very different, please don't assume it's correct.
You guys are brainwashed by it. I never said IPY or Divinity were completely accurate, but they were at least close as far as "player with most skill wins".
That's how UO used to be, I realize UOSA is not a pvp server but we need more accuracy. UO has always been known for its good mage pvp, you can't even tell me UOSA is ever going to be known for its pvp because it's lacking.
You're not gonna change anything. It doesn't matter if 2 people play this shard because the pvp is so bad, nothing will change still. The goal is 100% mechanical accuracy, and they are closer to it than IPY/Divinity were on there best days. The demo is what they use as a basis for all kinds of things, you won't change that either.
Pvp is slow, 1v1 is utterly hopeless, and population has never got past 500 for those reasons. But that doesn't matter. You have to accept that to play here. The lead admin has a goal, and he's not going to compromise it.
If you want a shard with pvp being the emphasis, this is not it. Although coming in now, you will have one advantage. Those of us who played here before had to suffer through monthly pvp overhauls enough that there shouldn't be many things left to change.
Enjoy the shard for what it offers, or not. Those are really your only choices.
Oh, and if you play here, you have to deal with Faust on the forums.

That part certainly does suck.
Re: Very disapointed after completing my mage.....
Nayee wrote:Calm down, I'm pretty sure it was a joke.Faust wrote:Oh, noes... My spelling was incorrect on an internetz gamez forumz!
Feel free to look up my spelling of the same word in the past to see that this was simply a horrible typo falling back to my last sentence in this post moron...
Faust lives for arguing benign points on these boards,whether he is correct or not, this is no laughing matter to him and as such I should have been fully aware and not made a joke...I only hope he can forgive such insolence.
signedtron wrote: Oh, and if you play here, you have to deal with Faust on the forums.
That part certainly does suck.
Re: Very disapointed after completing my mage.....
Again, kid try learning how the demo is used here for research before making your stupid comments over and over. This is starting to seem more like a routine with you running your mouth with no fluff to back it up.virtue wrote:I've always been a solo player, I specifically remember being able to beat the odds and kill people who were running 1v1 back then.Fwerp wrote:Mage dueling here is very unenjoyable, and simply doesn't "seem" right at all. But, field pvp is solid, and group fighting is quite enjoyable. Get in a guild and hit the field -- you'll have a good time.
I realize people have cable now but even cable vs cable it's about skill.
Right now we need to stop trusting the demo so much, if anything please take out the "wait 2 seconds still" to insta hit. Or else you can never hit someone who runs, right now pvp is imbalanced....
I specifically remember the UO demo feeling very different, please don't assume it's correct.
You guys are brainwashed by it. I never said IPY or Divinity were completely accurate, but they were at least close as far as "player with most skill wins".
That's how UO used to be, I realize UOSA is not a pvp server but we need more accuracy. UO has always been known for its good mage pvp, you can't even tell me UOSA is ever going to be known for its pvp because it's lacking.
The "2 second insta hit" thing you continue talking about has nothing to do with chasing people down in 1v1. What you are talking about is how the swing delay doesn't elapse while a character is moving. The only reason people can insta hit in 2 seconds is because of the disarm delay that shifts from your current delay to a wrestling delay that is roughly anywhere from 2.25s to 3.0s on a standard tank mage when disarming a weapon.
How is that for using the demo son?Mini-Update Apr 28 2000 3:30PM CST - http://update.uo.com/design_195.html wrote:Additionally, the timer that determines melee weapon swing times (combat timer) will now advance as the player is moving. Thus, melee weapon users will no longer be required to stop moving before swinging.
The only problem here is that you have been completely warped by the default RunUO packages that all these crappy shards like IPY and Divinty use with game mechanics that were severely chopped up by EA changes. I would suggest like I stated previously to simply forget what you know about these crappy shards and learn the real thing. Tron and his guild is such a great example of this mentality where they can't handle the real version of UO and prefer customized pvp from a gutter basement kid.
Re: Very disapointed after completing my mage.....
6 dmg ebolts doesn't seem era accurate to me. this being with the caster @ 100 magery/eval and target being 100 resist, 6 dmg ebolts? not correct to my knowledge.
- archaicsubrosa77
- UOSA Donor!!
- Posts: 3477
- Joined: Fri Jul 03, 2009 5:31 pm
- Location: Taylor Michigan
Re: Great shard but pvp mechanics are inaccurate.
I came across people who could kill you and two others in your little gank squads. This has more to do with inadequecy on your part then the combat system being inaccurate.virtue wrote:I have played UO since 1998 and have played various player-run shards such as IPY, UO Redemption, UO Divinity.
So far the closest to t2a combat was IPY and UO Divinity(During a previous patch, not the current pvp).
I am noticing some huge flaws with mage combat especially with 1v1 and it seems quite obvious why UOSA is not very popular for pvp.
No wonder pks run in groups, it's very difficult to kill someone 1v1 when they choose to run because the spell damage here is very off as well as the fact you can't hit someone with your weapon and need to wait in place for 2 seconds. Next to this you can make someone wasted their weapon hit which takes any fun out of the game. This is NOT accurate. The crappy PVP mechanics are the reason ganking is necessary to kill a player. Since when is UO a game where someone can't fight the odds or take out an enemy by themselves?
I realize that people refer to the UO demo on the t2a CD but let's remember that t2a covers a many months of changes. In order for us to really balance pvp we are going to need to change a few things, but this will not make the game "un-t2a". I realize Derrick's stance on accuracy but we need to stop being ridiculous.
The UO demo is not completely accurate to the golden years of UO, many of those mechanics were changed when the game went live.
We need to take out the "wait 2 second in place to hit" because it is making pvp more of a pain than fun. Since when was UO combat ever more work than fun? I remember UO combat being more varied, where someones a mage vs mage would take 1-2 minutes or even 10 minutes. It depends on the skill of the player, not who can waste your weapon hits or waste your mana because your e bolts do 3 damage.
If you think this is anywhere near accurate then you're terribly wrong. Yes everyone has cable and razor, if that is the main reason why combat can't be balanced then we need to EVOLVE and comform to the new standards and make some changes. It will still be t2a accurate even if minor things are changed, what's all the fuss about?
I think this shard could have a much more full population if you tried balancing pvp more, right now pvp is not a good reason to play UOSA. Let's please change this!
Something needs to be done, and I agree that dexers need a boost too.
PS: Sorry I wrote this on the whim out of extreme disappointment after making spending time making a mage for PVP to find out that pvp is not fun on this server. This is not the UO I remember. I realize this is not the most structured post, I'm disappointed.... = (
I am guessing you play on multiple shards, those who have in the past only log in here to talk smack because their server is a joke and they don't want to have at their time invested go to waste.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
-
- UOSA Donor!!
- Posts: 37
- Joined: Tue Sep 15, 2009 1:16 pm
- Location: Canada
Re: Very disapointed after completing my mage.....
Hi all ...
I can just say i have been playing .. many free shard .. and many time on OSI ... and PVP can be better then this ..
But im happy shard is still cool and funny .. !
but pvp can be more tight ... !
Peace im out !
I can just say i have been playing .. many free shard .. and many time on OSI ... and PVP can be better then this ..
But im happy shard is still cool and funny .. !
but pvp can be more tight ... !
Peace im out !

Re: Very disapointed after completing my mage.....
PVP is the only thing this shard hasn't gotten right yet, literally.
I am liking everything else, but it's obvious why people talk shit about this shard so much.
I just find it hilarious how people like Faust defend the pvp here which OBVIOUSLY it's not accurate yet.
Like I said, UO has always been a game where you could kill someone 1v1 and especially kill a runner.
Right now it's literally impossible and I find it highly funny that people still feel the need to say stupid stuff like "WELL we're going for accuracy here".
The UO demo is not completely accurate to the "golden days" in 1998 where pvp was good. Please shut up for 2 seconds and try to fix what is inaccurate....stop saying it's accurate when it's not.
Notice how most old schoolers who are pking HAVE to run in groups? It's even hard to kill a bard with no wrestling because the mechanics here are so bad and not t2a accurate.
There would be less pking and more pvping overall if we had more accurate pvp because most people would rather pvp on a server where you can actually kill another player in a 1v1.
I am liking everything else, but it's obvious why people talk shit about this shard so much.
I just find it hilarious how people like Faust defend the pvp here which OBVIOUSLY it's not accurate yet.
Like I said, UO has always been a game where you could kill someone 1v1 and especially kill a runner.
Right now it's literally impossible and I find it highly funny that people still feel the need to say stupid stuff like "WELL we're going for accuracy here".
The UO demo is not completely accurate to the "golden days" in 1998 where pvp was good. Please shut up for 2 seconds and try to fix what is inaccurate....stop saying it's accurate when it's not.
Notice how most old schoolers who are pking HAVE to run in groups? It's even hard to kill a bard with no wrestling because the mechanics here are so bad and not t2a accurate.
There would be less pking and more pvping overall if we had more accurate pvp because most people would rather pvp on a server where you can actually kill another player in a 1v1.
Re: Very disapointed after completing my mage.....
What is inaccurate here? Demo is pretty much never used as the only sourcevirtue wrote:PVP is the only thing this shard hasn't gotten right yet, literally.
I am liking everything else, but it's obvious why people talk shit about this shard so much.
I just find it hilarious how people like Faust defend the pvp here which OBVIOUSLY it's not accurate yet.
Like I said, UO has always been a game where you could kill someone 1v1 and especially kill a runner.
Right now it's literally impossible and I find it highly funny that people still feel the need to say stupid stuff like "WELL we're going for accuracy here".
The UO demo is not completely accurate to the "golden days" in 1998 where pvp was good. Please shut up for 2 seconds and try to fix what is inaccurate....stop saying it's accurate when it's not.
Notice how most old schoolers who are pking HAVE to run in groups? It's even hard to kill a bard with no wrestling because the mechanics here are so bad and not t2a accurate.
There would be less pking and more pvping overall if we had more accurate pvp because most people would rather pvp on a server where you can actually kill another player in a 1v1.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Very disapointed after completing my mage.....
This same spewing crap from this guy has been going on for 3 pages now without him indicating any inaccuracies.
I think we can say with confidence that this guy is only here to complain about his lack of pvp skills without listing any "claimed" inaccuracies now or in the future.
I think we can say with confidence that this guy is only here to complain about his lack of pvp skills without listing any "claimed" inaccuracies now or in the future.
Re: Very disapointed after completing my mage.....
Sounds to me like he just got some regs and a gm hally and lost a fight or two, he didn't get stocked up with dope gear and go hunting.
"F**k that Morpheus, I'm takin' em both!" -KabalDerrick wrote: . . .get real please.
*pm me with questions about lasers*
Re: Great shard but pvp mechanics are inaccurate.
FALSEHemperor wrote:I think PVP here is nearing completion, I don't see any huge changes coming in anymore. Everything implemented, whether it be spell rolls, interrupts, weapon refreshes etc. has been researched thoroughly and all have many sources to back them up other than the demo.
Re: Very disapointed after completing my mage.....
You're actually wrong watasumi... majority of the pvp has been researched thoroughly through several resources being backed up by actual demo code corresponding with exact results on web sites like the '99 Stratics web site making it pretty much impossible for any future change. I don't see any major changes in the future at all. If there is anything it will only be minor tweaks when unknown bugs are discovered.