- Explosion Potions, one second delayed damage and does not follow mobile. [forum]
- Treasure Maps [forum]
- Treasure maps no longer show level (plainly, devious, etc)
- Treasure maps may only be dug up by the player that decoded them
- Correction to Min Skill for Level 5 treasure maps, from 99.5 to 100.0
- Creatures no longer respond in default to speech that has their name within, only if it begins with their name [forum]
- Poison spell ranges from regular to greater, via check against magery level
- GM fishers will no longer pull up sea serpents [forum]
- A cartographer may now only reach a skill of 98.5 through creating world maps. [OSI] [forum]
- Nightmare no longer angers on tame [forum]
- Potion keg will put potion in bag that empty bottle was in, as long as it's a child of backpack[forum]
- Potion keg allows targeting bottles, if there is no bottle in pack.
- Salute and Bow animations slowed. [forum]
- Corrected stamina drop on damage taken formula
- Poison no longer drains stamina directly
- Spellbook contents will update when spells are added and the book is open. (I wish I could remember where/who to attribute this to)
- Meditation is not interrupted by non physical spell damage.
- Potions not crafted by the player, or taken from a keg which is identified to them will be labeled a <color> potion until Taste Id'd
- Spawn upgrade for Barrier Isle [forum]
- Stamina loss and refresh code now based on OSI timers and formulas
- the change is slight on foot, but more noticeable mounted.
- Heath and Weight as percentages of max play a big part in stamina loss when moving now.
- Mount fatigue refresh. (item 3.)
- Mounts will buck you off if they lose enough loyalty. (this wasn't in, I thought it was)
- These same fatigue rates apply to all mobiles, not just players.
- Can no longer use "remove yourself" to eject yourself from a house (thread)
- Stuck menu will no longer function differently from within houses.(thread)
- Help Stuck Menu: Murderers will be able to be moved to Chaos Shrine.(thread)
- Pets will not use gates in game join areas
- BagBall Game: Autostart when teams are full, and Score announcement visible to spectators.
- Guard zone in Britain has been adjusted so that some buildings basements, such as the artisans guild are no longer in the guard zone. (thread)
- Items and creatures should no longer spawn on boats; Reagents, Titans, etc.
- Corpses will no longer block boat movement. (thread)
- Magic Trap (thread)
- Doors are now magic trappable
- Magic Trapped containers now do 2nd circle spell damage, and are resistible. (newsgroups)
- There is a slight increase in damage done by these traps.
- Frenzied Ostard Stam, Dex and Damage modified. (thread)
- All Ostard speed increased (not mounted speed)
- Corrected guard typo "I have to use for this." (thread)
- Fixed an issue with an internal process that was causing shard freezes.
- Treasure Maps are no longer trivial at less than GM cartography.
- All Player crafted maps trivial skill level is now 100; (Thanks Mikel123)
- Cartography will gain on failure
- A compensating reduction in overall cartography gain rate was applied.
- Horses don't inherit the weight and capacity of their owners
- All Hirelings now spawn with backpacks
- Spelling correction "public house" message
- Trapped doors triggers trap on Use, not on dbl-click, so NPC's and monsters will now set off the traps as well.
- Spell damage by circle converted from dice multiplier to dice roller. (thread)
- Removes fizzle sounds from many non fizzle spell failures.
- Correct speech hues for vendors
- Fame decay rate reduced
- Horses don't buck until they run out of loyalty, at which point they get released
- Redo: No more fishing failures at GM
- Fixed labels for Treasure Maps, was displaying level when placed on vendor.